encompass-cs/encompass-cs
Evan Hemsley 27c3fa1058 explicitly require IDrawComponent interface on SetDrawComponent 2019-09-26 13:34:56 -07:00
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Attributes DefaultWritePriority attribute for engines 2019-09-26 13:26:48 -07:00
Engines write priority system and require read declaration for entity lookups by component 2019-08-21 15:13:48 -07:00
Exceptions more helpful ID lookup error messages 2019-08-22 15:20:10 -07:00
Graph project structure cleanup 2019-07-17 11:34:29 -07:00
Messages started the component write priority system 2019-08-20 19:25:59 -07:00
Renderers ordered renderer now requires IDrawComponent interface 2019-09-26 12:29:59 -07:00
.gitignore rearrange project 2019-06-19 11:19:18 -07:00
ComponentManager.cs fix another related issue lol 2019-08-22 20:10:41 -07:00
ComponentMessageManager.cs more helpful ID lookup error messages 2019-08-22 15:20:10 -07:00
DrawLayerManager.cs accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL 2019-08-01 23:09:41 -07:00
Engine.cs explicitly require IDrawComponent interface on SetDrawComponent 2019-09-26 13:34:56 -07:00
Entity.cs the big ComponentMessage rework 2019-07-18 14:02:57 -07:00
EntityManager.cs more helpful ID lookup error messages 2019-08-22 15:20:10 -07:00
IComponent.cs rearrange project 2019-06-19 11:19:18 -07:00
IDrawComponent.cs ordered renderer now requires IDrawComponent interface 2019-09-26 12:29:59 -07:00
IMessage.cs rearrange project 2019-06-19 11:19:18 -07:00
MessageManager.cs delayed message system 2019-08-19 19:05:18 -07:00
RenderManager.cs more hashset pools 2019-08-09 19:29:08 -07:00
Renderer.cs allow only one component per type per entity 2019-08-10 17:34:00 -07:00
World.cs write priority system and require read declaration for entity lookups by component 2019-08-21 15:13:48 -07:00
WorldBuilder.cs explicitly require IDrawComponent interface on SetDrawComponent 2019-09-26 13:34:56 -07:00
encompass-cs.csproj 0.13.0 2019-09-26 13:29:25 -07:00