.. |
Attributes
|
bring back ReadsPending attribute
|
2019-07-23 10:17:53 -07:00 |
Engines
|
update engine generator
|
2019-07-19 17:50:13 -07:00 |
Exceptions
|
update engine generator
|
2019-07-19 17:50:13 -07:00 |
Graph
|
project structure cleanup
|
2019-07-17 11:34:29 -07:00 |
Messages
|
addcomponent optionally sends pending component message
|
2019-07-22 22:52:51 -07:00 |
Renderers
|
project structure cleanup
|
2019-07-17 11:34:29 -07:00 |
Utility
|
project structure cleanup
|
2019-07-17 11:34:29 -07:00 |
.gitignore
|
rearrange project
|
2019-06-19 11:19:18 -07:00 |
ComponentManager.cs
|
addcomponent optionally sends pending component message
|
2019-07-22 22:52:51 -07:00 |
DrawLayerManager.cs
|
roslynator stuff
|
2019-06-20 10:46:15 -07:00 |
Engine.cs
|
unparameterized SendMessage
|
2019-07-28 22:25:34 -07:00 |
Entity.cs
|
the big ComponentMessage rework
|
2019-07-18 14:02:57 -07:00 |
EntityManager.cs
|
component writes moved back to end of frame
|
2019-07-17 18:12:29 -07:00 |
IComponent.cs
|
rearrange project
|
2019-06-19 11:19:18 -07:00 |
IEntityTracker.cs
|
draw layer manager and final entity renderer tests
|
2019-06-19 17:40:01 -07:00 |
IMessage.cs
|
rearrange project
|
2019-06-19 11:19:18 -07:00 |
MessageManager.cs
|
message improvements
|
2019-07-28 22:27:50 -07:00 |
RenderManager.cs
|
adds EntityExists method + fixes crash when destroying an entity that has no components
|
2019-07-12 17:37:31 -07:00 |
Renderer.cs
|
the big ComponentMessage rework
|
2019-07-18 14:02:57 -07:00 |
World.cs
|
the big ComponentMessage rework
|
2019-07-18 14:02:57 -07:00 |
WorldBuilder.cs
|
message improvements
|
2019-07-28 22:27:50 -07:00 |
encompass-cs.csproj
|
0.11.1
|
2019-07-28 22:28:35 -07:00 |