encompass-cs/encompass-cs/Entity.cs

44 lines
977 B
C#

using System;
namespace Encompass
{
/// <summary>
/// An Entity is a structure composed of a unique ID and a collection of Components.
/// An Entity may only have a single Component of any particular Type.
/// </summary>
public struct Entity : IEquatable<Entity>
{
public readonly int ID;
internal Entity(int id)
{
ID = id;
}
public override bool Equals(object obj)
{
return obj is Entity entity && Equals(entity);
}
public bool Equals(Entity other)
{
return other.ID == ID;
}
public static bool operator ==(Entity one, Entity two)
{
return one.Equals(two);
}
public static bool operator !=(Entity one, Entity two)
{
return !one.Equals(two);
}
public override int GetHashCode()
{
return HashCode.Combine(ID);
}
}
}