Evan Hemsley
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926c05a4db
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rename to ReadMessagesWithEntity
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2019-12-29 23:55:48 -08:00 |
Evan Hemsley
|
9057228795
|
fix bug when no messages existed for queried entity
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2019-12-29 20:41:35 -08:00 |
Evan Hemsley
|
df7abf4cf3
|
adds ability to retrieve messages by entity
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2019-12-29 20:36:23 -08:00 |
Evan Hemsley
|
936b97c4ec
|
better error message when component is not found on entity
|
2019-12-28 15:08:07 -08:00 |
Evan Hemsley
|
9b0bf34c73
|
immediate tracking
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2019-12-28 14:30:26 -08:00 |
Evan Hemsley
|
41e9dd4451
|
tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
|
e3343e4a00
|
fix non immediate component remove
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2019-12-26 21:25:24 -08:00 |
Evan Hemsley
|
1a17f9a8e1
|
changes to component update handling
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2019-12-26 20:18:46 -08:00 |
Evan Hemsley
|
bd17a86dec
|
rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
|
7885c2e0f4
|
component removes are treated as priority writes
|
2019-12-23 18:01:49 -08:00 |
Evan Hemsley
|
1e73351b07
|
restructure entity queries to enable caching
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2019-12-22 18:13:35 -08:00 |
Evan Hemsley
|
120fb738d7
|
add more query tests
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2019-12-22 11:44:35 -08:00 |
Evan Hemsley
|
50974c181a
|
advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
|
728109bfc6
|
beginning query syntax system
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2019-12-21 17:58:07 -08:00 |
Evan Hemsley
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494a583240
|
started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
Evan Hemsley
|
5513402573
|
removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
thatcosmonaut
|
dea3ad591e
|
test tweak
|
2019-11-22 13:18:43 -08:00 |
thatcosmonaut
|
f05b7f725d
|
remove time dilation priority system in favor of averaging
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2019-11-22 13:14:36 -08:00 |
thatcosmonaut
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d45295ae87
|
messages with time dilation system
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2019-11-21 14:22:10 -08:00 |
thatcosmonaut
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fc50bf9b81
|
implementation of time dilation system for engines
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2019-11-21 13:53:33 -08:00 |
Evan Hemsley
|
62dfdb758a
|
remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
Evan Hemsley
|
b8d66e7642
|
adds Engine.RemoveComponent<TComponent>(Entity)
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2019-11-17 10:48:39 -08:00 |
thatcosmonaut
|
5da8e2b71d
|
add tests for component-entity getters
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2019-11-14 10:57:13 -08:00 |
Evan Hemsley
|
85f99a565c
|
adds some convenience methods and doc comments
|
2019-10-24 12:48:36 -07:00 |
Evan Hemsley
|
5bcde8bb96
|
fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed
|
2019-08-22 20:07:41 -07:00 |
Evan Hemsley
|
971a663cf9
|
write priority system and require read declaration for entity lookups by component
|
2019-08-21 15:13:48 -07:00 |
thatcosmonaut
|
9813c260ae
|
started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
|
b8d3d706ad
|
fix crash when entity is added and removed same frame
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2019-08-20 15:44:01 -07:00 |
thatcosmonaut
|
d084286c83
|
delayed message system
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2019-08-19 19:05:18 -07:00 |
Evan Hemsley
|
8fd2307fbb
|
fix pending component type and id lookups
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2019-08-11 11:47:12 -07:00 |
Evan Hemsley
|
162dbe52a2
|
fix broken entity ID lookup on pending components
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2019-08-11 11:26:31 -07:00 |
Evan Hemsley
|
c1e206ef49
|
allow only one component per type per entity
|
2019-08-10 17:34:00 -07:00 |
Evan Hemsley
|
dbe6cc4f53
|
accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
|
2019-08-01 23:09:41 -07:00 |
Evan Hemsley
|
d86c002305
|
optimize component message system
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2019-08-01 16:24:57 -07:00 |
Evan Hemsley
|
d6c84b950a
|
remove activation concept from components and entities
|
2019-07-31 10:35:17 -07:00 |
thatcosmonaut
|
fea5c57860
|
update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
|
89154f21d7
|
introduce concept of pending component
|
2019-07-19 16:15:48 -07:00 |
Evan Hemsley
|
1845d5f766
|
read new and existing component system
|
2019-07-19 12:47:17 -07:00 |
Evan Hemsley
|
80effc06dc
|
fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |
Evan Hemsley
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0639eef118
|
rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
|
c8c5a8c7c4
|
change attributes
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2019-07-18 18:20:38 -07:00 |
thatcosmonaut
|
a42123f58d
|
the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
|
a62153730f
|
component updates at end of frame
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2019-07-17 18:53:31 -07:00 |
thatcosmonaut
|
f960712f57
|
component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
|
918621db73
|
adds SomeComponent to Engine and renames Some to SomeMessage
|
2019-07-17 11:46:54 -07:00 |
Evan Hemsley
|
64f6e13216
|
move all methods off of Entity
|
2019-07-17 11:24:21 -07:00 |
Evan Hemsley
|
9b58473ae8
|
engines must declare component reads + validation for Reads and Writes arguments
|
2019-07-16 11:17:07 -07:00 |
Evan Hemsley
|
7ab512e522
|
started reworking component mutation
|
2019-07-16 09:47:58 -07:00 |
Evan Hemsley
|
2d929e4665
|
adds EntityExists method + fixes crash when destroying an entity that has no components
|
2019-07-12 17:37:31 -07:00 |
Evan Hemsley
|
751d36a844
|
fix crash when removing a specific component from an entity the same frame the entity is destroyed
|
2019-07-10 18:22:08 -07:00 |