Commit Graph

98 Commits (ec191c69d89b6b6b29a3136de8ad2ac631496ceb)

Author SHA1 Message Date
Evan Hemsley ec191c69d8 fix issue where components would not be readable by renderers if they were not updated the previous frame 2019-12-05 17:50:05 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
Evan Hemsley 506aee8c37 started rewriting managers to not reference interfaces 2019-12-04 20:50:08 -08:00
Evan Hemsley 2a7e97463e forgot to rename SendMessageDelayed on WorldBuilder 2019-11-25 19:37:03 -08:00
thatcosmonaut dea3ad591e test tweak 2019-11-22 13:18:43 -08:00
thatcosmonaut f05b7f725d remove time dilation priority system in favor of averaging 2019-11-22 13:14:36 -08:00
thatcosmonaut d45295ae87 messages with time dilation system 2019-11-21 14:22:10 -08:00
thatcosmonaut fc50bf9b81 implementation of time dilation system for engines 2019-11-21 13:53:33 -08:00
Evan Hemsley d53bf043db replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00
Evan Hemsley b8d66e7642 adds Engine.RemoveComponent<TComponent>(Entity) 2019-11-17 10:48:39 -08:00
thatcosmonaut 5da8e2b71d add tests for component-entity getters 2019-11-14 10:57:13 -08:00
thatcosmonaut 3b6d473aeb implement runtime type GetComponent 2019-11-13 13:24:20 -08:00
thatcosmonaut 591cd980d9 runtime type HasComponent 2019-11-13 13:15:43 -08:00
thatcosmonaut 0920b9a8f7 fix bug where multiple messages between same engines caused build crash 2019-11-13 13:05:31 -08:00
Evan Hemsley 790e36b2d3 graph logic depends on MoonTools.Core.Graph 2019-10-24 13:13:43 -07:00
Evan Hemsley 85f99a565c adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
Evan Hemsley 5f72bef256 DefaultWritePriority attribute for engines 2019-09-26 13:26:48 -07:00
thatcosmonaut 5872e916ac
Merge pull request #3 from thatcosmonaut/component_write_priority
Component write priority
2019-09-26 12:33:51 -07:00
Evan Hemsley ddbfd492d3 ordered renderer now requires IDrawComponent interface 2019-09-26 12:29:59 -07:00
Evan Hemsley 5bcde8bb96 fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed 2019-08-22 20:07:41 -07:00
Evan Hemsley 4a7f65f2f5 more write conflict checks 2019-08-21 17:54:43 -07:00
Evan Hemsley 971a663cf9 write priority system and require read declaration for entity lookups by component 2019-08-21 15:13:48 -07:00
thatcosmonaut 9813c260ae started the component write priority system 2019-08-20 19:25:59 -07:00
thatcosmonaut b8d3d706ad fix crash when entity is added and removed same frame 2019-08-20 15:44:01 -07:00
thatcosmonaut d084286c83 delayed message system 2019-08-19 19:05:18 -07:00
Evan Hemsley 8fd2307fbb fix pending component type and id lookups 2019-08-11 11:47:12 -07:00
Evan Hemsley 162dbe52a2 fix broken entity ID lookup on pending components 2019-08-11 11:26:31 -07:00
Evan Hemsley c1e206ef49 allow only one component per type per entity 2019-08-10 17:34:00 -07:00
Evan Hemsley dbe6cc4f53 accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL 2019-08-01 23:09:41 -07:00
Evan Hemsley 5dd923e07a ReadComponent should no longer throw 2019-08-01 16:48:02 -07:00
Evan Hemsley d86c002305 optimize component message system 2019-08-01 16:24:57 -07:00
Evan Hemsley ec3b0df585 rework EntityRenderer to OrderedRenderer 2019-08-01 15:06:19 -07:00
Evan Hemsley d6c84b950a remove activation concept from components and entities 2019-07-31 10:35:17 -07:00
Evan Hemsley c7cae0d9d1 bring back ReadsPending attribute 2019-07-23 10:17:53 -07:00
Evan Hemsley 41c81a0aa0 addcomponent optionally sends pending component message 2019-07-22 22:52:51 -07:00
Evan Hemsley fd8a0b1b00 read existing or pending components automagically based on attribute declarations 2019-07-20 14:10:06 -07:00
thatcosmonaut fea5c57860 update engine generator 2019-07-19 17:50:13 -07:00
thatcosmonaut 89154f21d7 introduce concept of pending component 2019-07-19 16:15:48 -07:00
Evan Hemsley 1845d5f766 read new and existing component system 2019-07-19 12:47:17 -07:00
Evan Hemsley 80effc06dc fix componentmessage self-cycle and rename WorldBuilder.EmitMessage 2019-07-18 21:07:26 -07:00
Evan Hemsley 0639eef118 rename EmitMessage to SendMessage and add special case for component self-cycle 2019-07-18 20:31:31 -07:00
Evan Hemsley c8c5a8c7c4 change attributes 2019-07-18 18:20:38 -07:00
Evan Hemsley 3deff94dfe all component reads use ComponentMessage now 2019-07-18 17:50:38 -07:00
thatcosmonaut a42123f58d the big ComponentMessage rework 2019-07-18 14:02:57 -07:00
thatcosmonaut a62153730f component updates at end of frame 2019-07-17 18:53:31 -07:00
thatcosmonaut f960712f57 component writes moved back to end of frame 2019-07-17 18:12:29 -07:00
Evan Hemsley 949c3aa26d adds read check to HasComponent and HasComponent and SomeComponent to Renderer 2019-07-17 13:15:15 -07:00
Evan Hemsley 918621db73 adds SomeComponent to Engine and renames Some to SomeMessage 2019-07-17 11:46:54 -07:00