Commit Graph

35 Commits (e4d4df9fdd81f1b1ed860d05e3f1f1d3e59750fc)

Author SHA1 Message Date
Evan Hemsley 971993f605 update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing Details
2020-03-22 13:45:28 -07:00
Evan Hemsley cdc68e46e5 rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing Details
2020-03-22 13:41:55 -07:00
Evan Hemsley 002cff1c2e rework typed message store
continuous-integration/drone/push Build is passing Details
2020-03-22 12:12:26 -07:00
Evan Hemsley 255760a3d7 unmanaged component store
continuous-integration/drone/push Build is passing Details
2020-03-20 18:09:24 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 3ef34d37ae fix bug where priorities were not cleared at end of frame 2019-12-29 19:43:05 -08:00
Evan Hemsley 6f00191258 tightening up replay behavior 2019-12-29 19:08:32 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley 005405512e remove component messages 2019-12-05 19:55:17 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
Evan Hemsley 506aee8c37 started rewriting managers to not reference interfaces 2019-12-04 20:50:08 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00
thatcosmonaut 3b6d473aeb implement runtime type GetComponent 2019-11-13 13:24:20 -08:00
thatcosmonaut 591cd980d9 runtime type HasComponent 2019-11-13 13:15:43 -08:00
Evan Hemsley 971a663cf9 write priority system and require read declaration for entity lookups by component 2019-08-21 15:13:48 -07:00
thatcosmonaut 9813c260ae started the component write priority system 2019-08-20 19:25:59 -07:00
Evan Hemsley c1e206ef49 allow only one component per type per entity 2019-08-10 17:34:00 -07:00
Evan Hemsley d6c84b950a remove activation concept from components and entities 2019-07-31 10:35:17 -07:00
Evan Hemsley c7cae0d9d1 bring back ReadsPending attribute 2019-07-23 10:17:53 -07:00
Evan Hemsley 41c81a0aa0 addcomponent optionally sends pending component message 2019-07-22 22:52:51 -07:00
Evan Hemsley fd8a0b1b00 read existing or pending components automagically based on attribute declarations 2019-07-20 14:10:06 -07:00
thatcosmonaut fea5c57860 update engine generator 2019-07-19 17:50:13 -07:00
thatcosmonaut 89154f21d7 introduce concept of pending component 2019-07-19 16:15:48 -07:00
Evan Hemsley 1845d5f766 read new and existing component system 2019-07-19 12:47:17 -07:00
Evan Hemsley 80effc06dc fix componentmessage self-cycle and rename WorldBuilder.EmitMessage 2019-07-18 21:07:26 -07:00
Evan Hemsley 0639eef118 rename EmitMessage to SendMessage and add special case for component self-cycle 2019-07-18 20:31:31 -07:00
Evan Hemsley c8c5a8c7c4 change attributes 2019-07-18 18:20:38 -07:00
Evan Hemsley 3deff94dfe all component reads use ComponentMessage now 2019-07-18 17:50:38 -07:00
thatcosmonaut a42123f58d the big ComponentMessage rework 2019-07-18 14:02:57 -07:00
thatcosmonaut f960712f57 component writes moved back to end of frame 2019-07-17 18:12:29 -07:00
Evan Hemsley 949c3aa26d adds read check to HasComponent and HasComponent and SomeComponent to Renderer 2019-07-17 13:15:15 -07:00
Evan Hemsley 64f6e13216 move all methods off of Entity 2019-07-17 11:24:21 -07:00