Evan Hemsley
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971993f605
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update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:45:28 -07:00 |
Evan Hemsley
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cdc68e46e5
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rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:41:55 -07:00 |
Evan Hemsley
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002cff1c2e
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rework typed message store
continuous-integration/drone/push Build is passing
Details
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2020-03-22 12:12:26 -07:00 |
Evan Hemsley
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255760a3d7
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unmanaged component store
continuous-integration/drone/push Build is passing
Details
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2020-03-20 18:09:24 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
Details
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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3ef34d37ae
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fix bug where priorities were not cleared at end of frame
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2019-12-29 19:43:05 -08:00 |
Evan Hemsley
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6f00191258
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tightening up replay behavior
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2019-12-29 19:08:32 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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8218ada6d1
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
Evan Hemsley
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005405512e
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remove component messages
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2019-12-05 19:55:17 -08:00 |
Evan Hemsley
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bdac3d8541
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fix panic when using runtime HasComponent
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2019-12-05 16:19:35 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
Evan Hemsley
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506aee8c37
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started rewriting managers to not reference interfaces
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2019-12-04 20:50:08 -08:00 |
Evan Hemsley
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62dfdb758a
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remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
thatcosmonaut
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3b6d473aeb
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implement runtime type GetComponent
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2019-11-13 13:24:20 -08:00 |
thatcosmonaut
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591cd980d9
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runtime type HasComponent
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2019-11-13 13:15:43 -08:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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d6c84b950a
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remove activation concept from components and entities
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2019-07-31 10:35:17 -07:00 |
Evan Hemsley
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c7cae0d9d1
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bring back ReadsPending attribute
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2019-07-23 10:17:53 -07:00 |
Evan Hemsley
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41c81a0aa0
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addcomponent optionally sends pending component message
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2019-07-22 22:52:51 -07:00 |
Evan Hemsley
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fd8a0b1b00
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read existing or pending components automagically based on attribute declarations
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2019-07-20 14:10:06 -07:00 |
thatcosmonaut
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fea5c57860
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update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
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89154f21d7
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
|
read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
|
80effc06dc
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fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |
Evan Hemsley
|
0639eef118
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rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
|
c8c5a8c7c4
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change attributes
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2019-07-18 18:20:38 -07:00 |
Evan Hemsley
|
3deff94dfe
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all component reads use ComponentMessage now
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2019-07-18 17:50:38 -07:00 |
thatcosmonaut
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a42123f58d
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the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
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f960712f57
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component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
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949c3aa26d
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adds read check to HasComponent and HasComponent and SomeComponent to Renderer
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2019-07-17 13:15:15 -07:00 |
Evan Hemsley
|
64f6e13216
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move all methods off of Entity
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2019-07-17 11:24:21 -07:00 |