cosmonaut
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40e6d75638
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Expose some enumerable iterators + some tweaks (#15)
continuous-integration/drone/push Build is passing
Details
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2020-11-16 07:21:51 +00:00 |
Evan Hemsley
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7c8154efdd
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fix some reads
continuous-integration/drone/push Build is passing
Details
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2020-03-22 19:20:55 -07:00 |
Evan Hemsley
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ca9c9c84a3
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getting rid of tuple returns
continuous-integration/drone/push Build is passing
Details
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2020-03-22 19:10:28 -07:00 |
Evan Hemsley
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150043b0e5
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fix bugs in component storage and draw layer manager
continuous-integration/drone/push Build is failing
Details
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2020-03-21 22:19:31 -07:00 |
Evan Hemsley
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812fe10ca1
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remove unmanaged constraint from component storage
continuous-integration/drone/push Build is passing
Details
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2020-03-21 17:38:35 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
Details
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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63e9ca63c0
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get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing
Details
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2020-03-20 00:58:33 -07:00 |
Evan Hemsley
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7f89e9b4a0
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fix style issues
continuous-integration/drone/push Build is passing
Details
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2020-03-20 00:09:57 -07:00 |
Evan Hemsley
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98955f3048
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converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing
Details
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2020-03-19 15:44:04 -07:00 |
Evan Hemsley
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f24ee21de0
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pruning empty entities
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2020-03-17 17:40:11 -07:00 |
Evan Hemsley
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511a05f18e
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
Evan Hemsley
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3ef34d37ae
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fix bug where priorities were not cleared at end of frame
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2019-12-29 19:43:05 -08:00 |
Evan Hemsley
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6f00191258
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tightening up replay behavior
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2019-12-29 19:08:32 -08:00 |
Evan Hemsley
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4d47a60125
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fix some bugs with new replay structure
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2019-12-29 17:37:19 -08:00 |
Evan Hemsley
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a8669a6c67
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starting replay system to avoid replaying every component every frame
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2019-12-29 16:28:22 -08:00 |
Evan Hemsley
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1eb72874c1
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
Evan Hemsley
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f7095ffdfb
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refactor to remove ComponentUpdateManager
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2019-12-29 13:24:51 -08:00 |
Evan Hemsley
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41e9dd4451
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tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
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e3343e4a00
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fix non immediate component remove
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2019-12-26 21:25:24 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
evan
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664f08c446
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optimized away some LINQ
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2019-12-16 20:40:15 -08:00 |
Evan Hemsley
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db8964b54c
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |
Evan Hemsley
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8218ada6d1
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
Evan Hemsley
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005405512e
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remove component messages
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2019-12-05 19:55:17 -08:00 |
Evan Hemsley
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65e5ea2ec0
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remove Collections.Pooled
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2019-12-05 16:23:39 -08:00 |
Evan Hemsley
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571310e579
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fixed world initialization and draw component removal issues
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2019-12-05 16:00:00 -08:00 |
Evan Hemsley
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0293263684
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fix component updates
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2019-12-05 15:14:28 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
Evan Hemsley
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a4c3040239
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start removing component ID system
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2019-12-05 12:10:33 -08:00 |
Evan Hemsley
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506aee8c37
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started rewriting managers to not reference interfaces
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2019-12-04 20:50:08 -08:00 |
Evan Hemsley
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038b3aceee
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SetComponent should not require Reads
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2019-11-22 16:43:07 -08:00 |
Evan Hemsley
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83b180fadb
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system for changing drawable component layer
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2019-11-20 19:26:44 -08:00 |
Evan Hemsley
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d53bf043db
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replace IDrawComponent with IDrawableComponent and remove SetDrawComponent
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2019-11-20 19:16:44 -08:00 |
Evan Hemsley
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44e01fbfc1
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fix another related issue lol
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2019-08-22 20:10:41 -07:00 |
Evan Hemsley
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5bcde8bb96
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fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed
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2019-08-22 20:07:41 -07:00 |
Evan Hemsley
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fa6958ed95
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more helpful ID lookup error messages
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2019-08-22 15:20:10 -07:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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b8d3d706ad
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fix crash when entity is added and removed same frame
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2019-08-20 15:44:01 -07:00 |
thatcosmonaut
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0447610b23
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fix crash when components are added to an entity that will be destroyed
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2019-08-19 18:11:15 -07:00 |
Evan Hemsley
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8fd2307fbb
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fix pending component type and id lookups
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2019-08-11 11:47:12 -07:00 |
Evan Hemsley
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162dbe52a2
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fix broken entity ID lookup on pending components
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2019-08-11 11:26:31 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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583776dd53
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remove nested pooled collections
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2019-08-09 20:04:11 -07:00 |
Evan Hemsley
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fc36d0ace7
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more hashset pools
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2019-08-09 19:29:08 -07:00 |
Evan Hemsley
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fa7d1eeb77
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change sets inside pooled dictionaries to be pooled
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2019-08-08 22:38:48 -07:00 |