thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
|
d6c84b950a
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remove activation concept from components and entities
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2019-07-31 10:35:17 -07:00 |
Evan Hemsley
|
c7cae0d9d1
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bring back ReadsPending attribute
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2019-07-23 10:17:53 -07:00 |
Evan Hemsley
|
41c81a0aa0
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addcomponent optionally sends pending component message
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2019-07-22 22:52:51 -07:00 |
Evan Hemsley
|
fd8a0b1b00
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read existing or pending components automagically based on attribute declarations
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2019-07-20 14:10:06 -07:00 |
thatcosmonaut
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fea5c57860
|
update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
|
89154f21d7
|
introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
|
read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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80effc06dc
|
fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |
Evan Hemsley
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0639eef118
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rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
|
c8c5a8c7c4
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change attributes
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2019-07-18 18:20:38 -07:00 |
Evan Hemsley
|
3deff94dfe
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all component reads use ComponentMessage now
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2019-07-18 17:50:38 -07:00 |
thatcosmonaut
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a42123f58d
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the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
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f960712f57
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component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
|
949c3aa26d
|
adds read check to HasComponent and HasComponent and SomeComponent to Renderer
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2019-07-17 13:15:15 -07:00 |
Evan Hemsley
|
64f6e13216
|
move all methods off of Entity
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2019-07-17 11:24:21 -07:00 |