Commit Graph

299 Commits (936b97c4eca9acf4c9af67e4ef1aa4a901c11d99)

Author SHA1 Message Date
Evan Hemsley 65e5ea2ec0 remove Collections.Pooled 2019-12-05 16:23:39 -08:00
Evan Hemsley 23b3241f60 0.18.0-preview2 2019-12-05 16:19:54 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 2a62adee51 0.18.0-preview1 2019-12-05 16:01:09 -08:00
Evan Hemsley 571310e579 fixed world initialization and draw component removal issues 2019-12-05 16:00:00 -08:00
Evan Hemsley 0293263684 fix component updates 2019-12-05 15:14:28 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
Evan Hemsley a4c3040239 start removing component ID system 2019-12-05 12:10:33 -08:00
Evan Hemsley 506aee8c37 started rewriting managers to not reference interfaces 2019-12-04 20:50:08 -08:00
Evan Hemsley 2a7e97463e forgot to rename SendMessageDelayed on WorldBuilder 2019-11-25 19:37:03 -08:00
Evan Hemsley 1424ae8593 0.17.0 2019-11-25 19:29:46 -08:00
Evan Hemsley d76c991447 0.17.0-preview3 2019-11-22 16:43:31 -08:00
Evan Hemsley 1195f03fb2 Merge branch 'master' of github.com:thatcosmonaut/encompass-cs 2019-11-22 16:43:10 -08:00
Evan Hemsley 038b3aceee SetComponent should not require Reads 2019-11-22 16:43:07 -08:00
thatcosmonaut 6275e0290c todo notes 2019-11-22 13:26:58 -08:00
thatcosmonaut 3ca8c50e82 0.17.0-preview2 2019-11-22 13:19:00 -08:00
thatcosmonaut dea3ad591e test tweak 2019-11-22 13:18:43 -08:00
thatcosmonaut f05b7f725d remove time dilation priority system in favor of averaging 2019-11-22 13:14:36 -08:00
thatcosmonaut 71846a9a09 update circleCI config 2019-11-22 10:25:54 -08:00
thatcosmonaut 3aeb8bf252 0.17.0-preview1 2019-11-22 10:16:19 -08:00
thatcosmonaut d45295ae87 messages with time dilation system 2019-11-21 14:22:10 -08:00
thatcosmonaut fc50bf9b81 implementation of time dilation system for engines 2019-11-21 13:53:33 -08:00
Evan Hemsley 471117f4f4 TODO notes 2019-11-20 19:28:04 -08:00
Evan Hemsley 83b180fadb system for changing drawable component layer 2019-11-20 19:26:44 -08:00
Evan Hemsley d53bf043db replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00
Evan Hemsley 6579c706c5 0.16.0 2019-11-17 10:55:28 -08:00
Evan Hemsley b8d66e7642 adds Engine.RemoveComponent<TComponent>(Entity) 2019-11-17 10:48:39 -08:00
thatcosmonaut bc66012c3d 0.15.0 2019-11-14 10:57:37 -08:00
thatcosmonaut 5da8e2b71d add tests for component-entity getters 2019-11-14 10:57:13 -08:00
Evan Hemsley c994e9d7fe add component reader methods that include entities 2019-11-13 20:08:11 -08:00
thatcosmonaut 3b6d473aeb implement runtime type GetComponent 2019-11-13 13:24:20 -08:00
thatcosmonaut 591cd980d9 runtime type HasComponent 2019-11-13 13:15:43 -08:00
thatcosmonaut 0920b9a8f7 fix bug where multiple messages between same engines caused build crash 2019-11-13 13:05:31 -08:00
Evan Hemsley 1172866c9f 0.14.0 2019-10-24 13:18:05 -07:00
Evan Hemsley 36bc2fe52a circleCI using .NET Core 3.0 2019-10-24 13:15:55 -07:00
Evan Hemsley 790e36b2d3 graph logic depends on MoonTools.Core.Graph 2019-10-24 13:13:43 -07:00
Evan Hemsley 85f99a565c adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
Evan Hemsley 27c3fa1058 explicitly require IDrawComponent interface on SetDrawComponent 2019-09-26 13:34:56 -07:00
Evan Hemsley 3e04e7ad03 0.13.0 2019-09-26 13:29:25 -07:00
Evan Hemsley 5f72bef256 DefaultWritePriority attribute for engines 2019-09-26 13:26:48 -07:00
thatcosmonaut 5872e916ac
Merge pull request #3 from thatcosmonaut/component_write_priority
Component write priority
2019-09-26 12:33:51 -07:00
Evan Hemsley ddbfd492d3 ordered renderer now requires IDrawComponent interface 2019-09-26 12:29:59 -07:00
Evan Hemsley 2ff1396664 0.13.0-rc7 2019-08-22 20:11:05 -07:00
Evan Hemsley 44e01fbfc1 fix another related issue lol 2019-08-22 20:10:41 -07:00
Evan Hemsley 0873761bc7 0.13.0-rc6 2019-08-22 20:08:20 -07:00
Evan Hemsley 5bcde8bb96 fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed 2019-08-22 20:07:41 -07:00
Evan Hemsley f26cd48afd 0.13.0-rc5 2019-08-22 15:27:52 -07:00
Evan Hemsley fa6958ed95 more helpful ID lookup error messages 2019-08-22 15:20:10 -07:00
Evan Hemsley 0a2cc2527a 0.13.0-rc4 2019-08-21 19:22:14 -07:00