|  Evan Hemsley | 5bcde8bb96 | fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed | 2019-08-22 20:07:41 -07:00 | 
				
					
						|  Evan Hemsley | 971a663cf9 | write priority system and require read declaration for entity lookups by component | 2019-08-21 15:13:48 -07:00 | 
				
					
						|  thatcosmonaut | 9813c260ae | started the component write priority system | 2019-08-20 19:25:59 -07:00 | 
				
					
						|  thatcosmonaut | b8d3d706ad | fix crash when entity is added and removed same frame | 2019-08-20 15:44:01 -07:00 | 
				
					
						|  thatcosmonaut | d084286c83 | delayed message system | 2019-08-19 19:05:18 -07:00 | 
				
					
						|  Evan Hemsley | 8fd2307fbb | fix pending component type and id lookups | 2019-08-11 11:47:12 -07:00 | 
				
					
						|  Evan Hemsley | 162dbe52a2 | fix broken entity ID lookup on pending components | 2019-08-11 11:26:31 -07:00 | 
				
					
						|  Evan Hemsley | c1e206ef49 | allow only one component per type per entity | 2019-08-10 17:34:00 -07:00 | 
				
					
						|  Evan Hemsley | dbe6cc4f53 | accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL | 2019-08-01 23:09:41 -07:00 | 
				
					
						|  Evan Hemsley | d86c002305 | optimize component message system | 2019-08-01 16:24:57 -07:00 | 
				
					
						|  Evan Hemsley | d6c84b950a | remove activation concept from components and entities | 2019-07-31 10:35:17 -07:00 | 
				
					
						|  thatcosmonaut | fea5c57860 | update engine generator | 2019-07-19 17:50:13 -07:00 | 
				
					
						|  thatcosmonaut | 89154f21d7 | introduce concept of pending component | 2019-07-19 16:15:48 -07:00 | 
				
					
						|  Evan Hemsley | 1845d5f766 | read new and existing component system | 2019-07-19 12:47:17 -07:00 | 
				
					
						|  Evan Hemsley | 80effc06dc | fix componentmessage self-cycle and rename WorldBuilder.EmitMessage | 2019-07-18 21:07:26 -07:00 | 
				
					
						|  Evan Hemsley | 0639eef118 | rename EmitMessage to SendMessage and add special case for component self-cycle | 2019-07-18 20:31:31 -07:00 | 
				
					
						|  Evan Hemsley | c8c5a8c7c4 | change attributes | 2019-07-18 18:20:38 -07:00 | 
				
					
						|  thatcosmonaut | a42123f58d | the big ComponentMessage rework | 2019-07-18 14:02:57 -07:00 | 
				
					
						|  thatcosmonaut | a62153730f | component updates at end of frame | 2019-07-17 18:53:31 -07:00 | 
				
					
						|  thatcosmonaut | f960712f57 | component writes moved back to end of frame | 2019-07-17 18:12:29 -07:00 | 
				
					
						|  Evan Hemsley | 918621db73 | adds SomeComponent to Engine and renames Some to SomeMessage | 2019-07-17 11:46:54 -07:00 | 
				
					
						|  Evan Hemsley | 64f6e13216 | move all methods off of Entity | 2019-07-17 11:24:21 -07:00 | 
				
					
						|  Evan Hemsley | 9b58473ae8 | engines must declare component reads + validation for Reads and Writes arguments | 2019-07-16 11:17:07 -07:00 | 
				
					
						|  Evan Hemsley | 7ab512e522 | started reworking component mutation | 2019-07-16 09:47:58 -07:00 | 
				
					
						|  Evan Hemsley | 2d929e4665 | adds EntityExists method + fixes crash when destroying an entity that has no components | 2019-07-12 17:37:31 -07:00 | 
				
					
						|  Evan Hemsley | 751d36a844 | fix crash when removing a specific component from an entity the same frame the entity is destroyed | 2019-07-10 18:22:08 -07:00 | 
				
					
						|  Evan Hemsley | caac238ff9 | fix issue where ReadComponents would read inactive components | 2019-07-10 09:53:38 -07:00 | 
				
					
						|  Evan Hemsley | 87c5a785c7 | changing KeyValueTuple component returns to ValueTuple | 2019-06-27 16:55:12 -07:00 | 
				
					
						|  Evan Hemsley | 29179e0ad6 | fix borked tests | 2019-06-24 12:40:40 -07:00 | 
				
					
						|  thatcosmonaut | c7a4297cff | Merge pull request #1 from encompass-ecs/special_engines Detectors and some API Changes | 2019-06-24 12:35:32 -07:00 | 
				
					
						|  Evan Hemsley | 9bb8fbda25 | change WorldBuilder.AddEngine to take an instantiated Engine | 2019-06-24 12:26:19 -07:00 | 
				
					
						|  Evan Hemsley | b4347f4085 | implement Detector and change World and Engine update to use double | 2019-06-24 12:14:37 -07:00 | 
				
					
						|  Evan Hemsley | 88248a962c | rename some engine methods for consistency | 2019-06-21 17:50:01 -07:00 | 
				
					
						|  Evan Hemsley | e964055ec1 | add some convenience methods to Engines | 2019-06-21 17:44:07 -07:00 | 
				
					
						|  Evan Hemsley | fde3cfe9e3 | fix null lookup bug in message manager | 2019-06-21 17:23:52 -07:00 | 
				
					
						|  Evan Hemsley | dd75a94d18 | misc backend fixes + more tests | 2019-06-19 20:37:46 -07:00 | 
				
					
						|  Evan Hemsley | 5bd21c631e | more component read tests | 2019-06-17 12:12:07 -07:00 | 
				
					
						|  Evan Hemsley | 7c787290eb | refactor so entity and components use GUID | 2019-06-17 11:33:38 -07:00 | 
				
					
						|  Evan Hemsley | e8a8488dbb | test undeclared some | 2019-06-16 18:16:45 -07:00 | 
				
					
						|  Evan Hemsley | 0e3c775bc5 | Some method | 2019-06-16 18:11:35 -07:00 | 
				
					
						|  Evan Hemsley | c2abd4b292 | fix message add | 2019-06-16 18:03:57 -07:00 | 
				
					
						|  Evan Hemsley | c1aa6a07c9 | start on message stuff | 2019-06-15 18:55:35 -07:00 | 
				
					
						|  Evan Hemsley | 700f10f31e | formatting | 2019-06-15 12:32:56 -07:00 | 
				
					
						|  Evan Hemsley | d9756e0c3d | update component uses a callback now | 2019-06-15 11:40:42 -07:00 | 
				
					
						|  Evan Hemsley | cb872b7c42 | component update mechanism | 2019-06-15 00:39:08 -07:00 | 
				
					
						|  Evan Hemsley | 4b9610762a | read component tests | 2019-06-14 18:13:24 -07:00 | 
				
					
						|  Evan Hemsley | 40763d2559 | initial engine | 2019-06-14 17:51:06 -07:00 |