Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
Details
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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b6ae9eaebc
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more cleanup
continuous-integration/drone/push Build is passing
Details
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2020-03-20 02:28:10 -07:00 |
Evan Hemsley
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63e9ca63c0
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get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing
Details
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2020-03-20 00:58:33 -07:00 |
Evan Hemsley
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7f89e9b4a0
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fix style issues
continuous-integration/drone/push Build is passing
Details
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2020-03-20 00:09:57 -07:00 |
Evan Hemsley
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ffc052ded3
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fix creating new component index on every set
continuous-integration/drone/push Build is passing
Details
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2020-03-19 17:26:22 -07:00 |
Evan Hemsley
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98955f3048
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converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing
Details
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2020-03-19 15:44:04 -07:00 |
Evan Hemsley
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3ef34d37ae
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fix bug where priorities were not cleared at end of frame
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2019-12-29 19:43:05 -08:00 |
Evan Hemsley
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936b97c4ec
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
evan
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664f08c446
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optimized away some LINQ
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2019-12-16 20:40:15 -08:00 |
Evan Hemsley
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25b8dc6749
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fixes various write priority related bugs
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2019-12-06 00:36:54 -08:00 |
Evan Hemsley
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436cd9c5d2
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fix write priorities not breing cleared after frame
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2019-12-05 23:55:17 -08:00 |
Evan Hemsley
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c11b5720b7
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adding default capacities to avoid lots of initial runtime resizing
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2019-12-05 17:07:06 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |