Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
Details
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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936b97c4ec
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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1f0009b9fb
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
Evan Hemsley
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db8964b54c
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |
thatcosmonaut
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f05b7f725d
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remove time dilation priority system in favor of averaging
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2019-11-22 13:14:36 -08:00 |
thatcosmonaut
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fc50bf9b81
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implementation of time dilation system for engines
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2019-11-21 13:53:33 -08:00 |
Evan Hemsley
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85f99a565c
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
Evan Hemsley
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fa6958ed95
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more helpful ID lookup error messages
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2019-08-22 15:20:10 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
thatcosmonaut
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fea5c57860
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update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
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89154f21d7
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
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read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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c8c5a8c7c4
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change attributes
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2019-07-18 18:20:38 -07:00 |
thatcosmonaut
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a42123f58d
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the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
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a62153730f
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component updates at end of frame
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2019-07-17 18:53:31 -07:00 |
thatcosmonaut
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f960712f57
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component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
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c344ab0c67
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project structure cleanup
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2019-07-17 11:34:29 -07:00 |
Evan Hemsley
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b4347f4085
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implement Detector and change World and Engine update to use double
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2019-06-24 12:14:37 -07:00 |