Commit Graph

38 Commits (00614661ecbc6b385e975435e489b93c36c711d0)

Author SHA1 Message Date
cosmonaut d5186e6011 remove some dependencies (#18)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-01-30 00:36:42 +00:00
cosmonaut 40e6d75638 Expose some enumerable iterators + some tweaks (#15)
continuous-integration/drone/push Build is passing Details
2020-11-16 07:21:51 +00:00
Evan Hemsley a5fd322791 fix silent failure when performing singular reads
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-07-19 20:10:38 -07:00
Evan Hemsley df4a953628 remove unnecessary lookup checks
continuous-integration/drone/push Build is passing Details
2020-03-25 11:52:42 -07:00
Evan Hemsley ca9c9c84a3 getting rid of tuple returns
continuous-integration/drone/push Build is passing Details
2020-03-22 19:10:28 -07:00
Evan Hemsley 150043b0e5 fix bugs in component storage and draw layer manager
continuous-integration/drone/push Build is failing Details
2020-03-21 22:19:31 -07:00
Evan Hemsley 4178e8f02c rework delta store to not use inheritance
continuous-integration/drone/push Build is passing Details
2020-03-21 20:29:15 -07:00
Evan Hemsley 812fe10ca1 remove unmanaged constraint from component storage
continuous-integration/drone/push Build is passing Details
2020-03-21 17:38:35 -07:00
Evan Hemsley 255760a3d7 unmanaged component store
continuous-integration/drone/push Build is passing Details
2020-03-20 18:09:24 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 63e9ca63c0 get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing Details
2020-03-20 00:58:33 -07:00
Evan Hemsley 7f89e9b4a0 fix style issues
continuous-integration/drone/push Build is passing Details
2020-03-20 00:09:57 -07:00
Evan Hemsley 98955f3048 converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing Details
2020-03-19 15:44:04 -07:00
Evan Hemsley 9bd793e337 remove now unnecessary type lookup
continuous-integration/drone/push Build is passing Details
2020-03-18 14:14:07 -07:00
Evan Hemsley 4be62122ab fix lookup crash on component that is only read by renderers 2020-03-11 17:02:00 -07:00
Evan Hemsley 3ef34d37ae fix bug where priorities were not cleared at end of frame 2019-12-29 19:43:05 -08:00
Evan Hemsley 6f00191258 tightening up replay behavior 2019-12-29 19:08:32 -08:00
Evan Hemsley 4d47a60125 fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
Evan Hemsley a8669a6c67 starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Evan Hemsley d4115b231c replace bitset 2019-12-28 21:39:35 -08:00
Evan Hemsley 2076919f06 fix unmerged bitset updates 2019-12-23 18:51:15 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley b1c09a20a0 change bitset to be cross platform 2019-12-22 22:34:58 -08:00
Evan Hemsley d6b96cd470 halve size of bitset for cpu compatibility 2019-12-22 21:13:54 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 9a1a210039 implement internal BitSet1024 2019-12-22 16:21:07 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 642f8df4d5 pooling bit arrays 2019-12-20 11:28:56 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
evan 664f08c446 optimized away some LINQ 2019-12-16 20:40:15 -08:00
Evan Hemsley db8964b54c generating stores at init time 2019-12-15 23:28:02 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley c11b5720b7 adding default capacities to avoid lots of initial runtime resizing 2019-12-05 17:07:06 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
Evan Hemsley a4c3040239 start removing component ID system 2019-12-05 12:10:33 -08:00
Evan Hemsley 506aee8c37 started rewriting managers to not reference interfaces 2019-12-04 20:50:08 -08:00