Commit Graph

386 Commits (main)

Author SHA1 Message Date
Evan Hemsley 6d699e4b17 passing draw components by ref
continuous-integration/drone/push Build is passing Details
2020-03-20 14:13:26 -07:00
Evan Hemsley b6ae9eaebc more cleanup
continuous-integration/drone/push Build is passing Details
2020-03-20 02:28:10 -07:00
Evan Hemsley 63e9ca63c0 get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing Details
2020-03-20 00:58:33 -07:00
Evan Hemsley 7f89e9b4a0 fix style issues
continuous-integration/drone/push Build is passing Details
2020-03-20 00:09:57 -07:00
Evan Hemsley ffc052ded3 fix creating new component index on every set
continuous-integration/drone/push Build is passing Details
2020-03-19 17:26:22 -07:00
Evan Hemsley 98955f3048 converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing Details
2020-03-19 15:44:04 -07:00
cosmonaut 72a7f8bfbf Merge pull request 'Goodies' (#2) from new_stuff into master
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2020-03-18 21:24:17 +00:00
Evan Hemsley 7c1a798b01 use clearly named method
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-03-18 14:23:08 -07:00
Evan Hemsley 130890b9cc bump to 0.20.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-03-18 14:17:35 -07:00
Evan Hemsley 9bd793e337 remove now unnecessary type lookup
continuous-integration/drone/push Build is passing Details
2020-03-18 14:14:07 -07:00
Evan Hemsley 1c3c6c6b69 register and preload component types via reflection in worldbuilder
continuous-integration/drone/push Build is passing Details
2020-03-18 13:49:37 -07:00
Evan Hemsley 4a962bac3c switch to DroneCI
continuous-integration/drone/push Build is passing Details
2020-03-17 17:47:39 -07:00
Evan Hemsley f24ee21de0 pruning empty entities 2020-03-17 17:40:11 -07:00
Evan Hemsley 4d67b4ddf7 add test for singular ReadMessageWithEntity 2020-03-17 16:04:27 -07:00
Evan Hemsley 511a05f18e AddComponent for newly created Entities 2020-03-17 15:29:16 -07:00
Evan Hemsley 62a717cfbb Merge remote-tracking branch 'origin/fix_lookup_crash' into new_stuff 2020-03-16 19:01:34 -07:00
Evan Hemsley 77272f10d7 message read checks + started AddComponent 2020-03-16 19:00:42 -07:00
Evan Hemsley 4be62122ab fix lookup crash on component that is only read by renderers 2020-03-11 17:02:00 -07:00
thatcosmonaut c1e1f7f5ca ordered renderers register components with world builder 2020-01-28 14:05:11 -08:00
thatcosmonaut 4f75aeebf1 add SomeMessageWithEntity method to Engine 2020-01-13 14:59:18 -08:00
Evan Hemsley fada124b39 Merge branch 'master' of github.com:thatcosmonaut/encompass-cs 2019-12-31 13:42:05 -08:00
Evan Hemsley ab85428970 0.19.0 2019-12-31 13:42:01 -08:00
thatcosmonaut 569ee0ace8
Merge pull request #13 from thatcosmonaut/entity_message_cache
Entity message cache
2019-12-31 12:34:32 -08:00
Evan Hemsley 926c05a4db rename to ReadMessagesWithEntity 2019-12-29 23:55:48 -08:00
Evan Hemsley 9057228795 fix bug when no messages existed for queried entity 2019-12-29 20:41:35 -08:00
Evan Hemsley df7abf4cf3 adds ability to retrieve messages by entity 2019-12-29 20:36:23 -08:00
Evan Hemsley 3ef34d37ae fix bug where priorities were not cleared at end of frame 2019-12-29 19:43:05 -08:00
Evan Hemsley 6f00191258 tightening up replay behavior 2019-12-29 19:08:32 -08:00
Evan Hemsley 4d47a60125 fix some bugs with new replay structure 2019-12-29 17:37:19 -08:00
Evan Hemsley a8669a6c67 starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Evan Hemsley 1eb72874c1 replace entity storage with int 2019-12-29 13:54:08 -08:00
Evan Hemsley f7095ffdfb refactor to remove ComponentUpdateManager 2019-12-29 13:24:51 -08:00
Evan Hemsley a2d29a6591 slight component manager optimization 2019-12-29 01:48:38 -08:00
Evan Hemsley 28f2ba969a remove unnecessary component store 2019-12-28 22:20:17 -08:00
Evan Hemsley d4115b231c replace bitset 2019-12-28 21:39:35 -08:00
Evan Hemsley 05fa578652 untrack destroyed entities 2019-12-28 16:16:21 -08:00
Evan Hemsley 936b97c4ec better error message when component is not found on entity 2019-12-28 15:08:07 -08:00
Evan Hemsley 9b0bf34c73 immediate tracking 2019-12-28 14:30:26 -08:00
Evan Hemsley 41e9dd4451 tracking for non-immediate components 2019-12-28 13:53:02 -08:00
Evan Hemsley e3343e4a00 fix non immediate component remove 2019-12-26 21:25:24 -08:00
Evan Hemsley 1a17f9a8e1 changes to component update handling 2019-12-26 20:18:46 -08:00
Evan Hemsley b644f4fb4b add extra component store 2019-12-23 20:36:12 -08:00
Evan Hemsley 7029b9f52e tightening up component write logic 2019-12-23 20:15:01 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 2076919f06 fix unmerged bitset updates 2019-12-23 18:51:15 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley b1c09a20a0 change bitset to be cross platform 2019-12-22 22:34:58 -08:00
Evan Hemsley 51a248156e fix bug on BitSet UnSet 2019-12-22 22:02:17 -08:00
Evan Hemsley d6b96cd470 halve size of bitset for cpu compatibility 2019-12-22 21:13:54 -08:00