implementation of time dilation system for engines
parent
471117f4f4
commit
fc50bf9b81
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@ -0,0 +1,7 @@
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using System;
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namespace Encompass
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class IgnoresTimeDilation : Attribute { }
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}
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@ -0,0 +1,15 @@
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using System;
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namespace Encompass
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class TimeDilationPriority : Attribute
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{
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public int timeDilationPriority;
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public TimeDilationPriority(int timeDilationPriority)
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{
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this.timeDilationPriority = timeDilationPriority;
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}
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}
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}
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@ -19,10 +19,21 @@ namespace Encompass
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internal readonly HashSet<Type> receiveTypes = new HashSet<Type>();
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internal readonly HashSet<Type> receiveTypes = new HashSet<Type>();
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internal readonly Dictionary<Type, int> writePriorities = new Dictionary<Type, int>();
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internal readonly Dictionary<Type, int> writePriorities = new Dictionary<Type, int>();
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/// <summary>
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/// If false, the Engine will ignore time dilation.
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/// </summary>
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internal bool usesTimeDilation = true;
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public bool TimeDilationActive { get => usesTimeDilation && timeManager.TimeDilationActive; }
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/// <summary>
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/// Used when activating time dilation. Lower priority overrides higher priority.
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/// </summary>
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internal int? timeDilationPriority = null;
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private EntityManager entityManager;
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private EntityManager entityManager;
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private MessageManager messageManager;
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private MessageManager messageManager;
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private ComponentManager componentManager;
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private ComponentManager componentManager;
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private ComponentMessageManager componentMessageManager;
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private ComponentMessageManager componentMessageManager;
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private TimeManager timeManager;
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protected Engine()
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protected Engine()
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{
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{
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@ -106,6 +117,11 @@ namespace Encompass
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this.componentMessageManager = componentMessageManager;
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this.componentMessageManager = componentMessageManager;
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}
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}
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internal void AssignTimeManager(TimeManager timeManager)
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{
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this.timeManager = timeManager;
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}
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/// <summary>
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/// <summary>
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/// Runs once per World update with the calculated delta-time.
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/// Runs once per World update with the calculated delta-time.
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/// </summary>
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/// </summary>
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@ -673,5 +689,34 @@ namespace Encompass
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{
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{
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componentManager.MarkForRemoval(componentID);
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componentManager.MarkForRemoval(componentID);
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}
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}
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private void CheckTimeDilationPriorityExists()
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{
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if (!timeDilationPriority.HasValue) { throw new TimeDilationPriorityUndefinedException("Engines that activate time dilation must use the TimeDilationPriority attribute."); }
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}
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime)
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{
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CheckTimeDilationPriorityExists();
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timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime, timeDilationPriority.Value);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime)
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{
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CheckTimeDilationPriorityExists();
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timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime, timeDilationPriority.Value);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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{
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CheckTimeDilationPriorityExists();
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timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime, easeOutFunction, timeDilationPriority.Value);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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{
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CheckTimeDilationPriorityExists();
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timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime, easeOutFunction, timeDilationPriority.Value);
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}
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}
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}
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}
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}
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@ -1,6 +1,4 @@
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using System.Reflection;
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namespace Encompass
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namespace Encompass.Engines
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{
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{
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internal class ComponentMessageEmitter<TComponent> : Engine where TComponent : struct, IComponent
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internal class ComponentMessageEmitter<TComponent> : Engine where TComponent : struct, IComponent
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{
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{
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@ -1,6 +1,6 @@
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using System.Reflection;
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using System.Reflection;
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namespace Encompass.Engines
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namespace Encompass
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{
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{
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/// <summary>
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/// <summary>
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/// A Spawner is a special type of Engine that runs a Spawn method in response to each Message it receives.
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/// A Spawner is a special type of Engine that runs a Spawn method in response to each Message it receives.
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using System;
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namespace Encompass.Exceptions
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{
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public class TimeDilationPriorityConflictException : Exception
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{
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public TimeDilationPriorityConflictException(
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string format,
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params object[] args
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) : base(string.Format(format, args)) { }
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}
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}
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using System;
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namespace Encompass.Exceptions
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{
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public class TimeDilationPriorityUndefinedException : Exception
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{
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public TimeDilationPriorityUndefinedException(
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string format,
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params object[] args
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) : base(string.Format(format, args)) { }
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}
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}
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namespace Encompass
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{
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internal struct TimeDilationData
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{
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public double elapsedTime;
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public double easeInTime;
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public System.Func<double, double, double, double, double> easeInFunction;
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public double activeTime;
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public double easeOutTime;
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public System.Func<double, double, double, double, double> easeOutFunction;
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public double factor;
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public double Factor
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{
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get
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{
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double calculatedFactor = 1;
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if (elapsedTime < easeInTime)
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{
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calculatedFactor = easeInFunction(elapsedTime, 1, factor - 1, easeInTime);
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}
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else if (elapsedTime < easeInTime + activeTime)
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{
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calculatedFactor = factor;
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}
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else if (elapsedTime < easeInTime + activeTime + easeOutTime)
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{
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var elapsedOutTime = elapsedTime - easeInTime - activeTime;
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calculatedFactor = easeOutFunction(elapsedOutTime, factor, 1 - factor, easeOutTime);
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}
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return calculatedFactor;
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}
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}
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}
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}
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namespace Encompass
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{
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internal class TimeManager
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{
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private TimeDilationData timeDilationData = new TimeDilationData { factor = 1 };
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private bool newTimeDilationData = false;
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private TimeDilationData nextFrameTimeDilationData = new TimeDilationData { factor = 1 };
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private double Linear(double t, double b, double c, double d)
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{
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return c * t / d + b;
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}
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private int minPriority = int.MaxValue;
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public double TimeDilationFactor
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{
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get
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{
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return timeDilationData.Factor;
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}
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}
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public bool TimeDilationActive
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{
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get => TimeDilationFactor != 1;
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}
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public void Update(double dt)
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{
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if (newTimeDilationData)
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{
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timeDilationData = nextFrameTimeDilationData;
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}
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timeDilationData.elapsedTime += dt;
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newTimeDilationData = false;
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minPriority = int.MaxValue;
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}
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, int priority)
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{
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ActivateTimeDilation(factor, easeInTime, Linear, activeTime, easeOutTime, Linear, priority);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, int priority)
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{
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ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime, Linear, priority);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction, int priority)
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{
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ActivateTimeDilation(factor, easeInTime, Linear, activeTime, easeOutTime, easeOutFunction, priority);
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}
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction, int priority)
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{
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if (priority <= minPriority)
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{
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newTimeDilationData = true;
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nextFrameTimeDilationData = new TimeDilationData
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{
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elapsedTime = 0,
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easeInTime = easeInTime,
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easeInFunction = easeInFunction,
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activeTime = activeTime,
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easeOutTime = easeOutTime,
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easeOutFunction = easeOutFunction,
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factor = factor
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};
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}
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}
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}
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}
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private readonly ComponentManager componentManager;
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private readonly ComponentManager componentManager;
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private readonly MessageManager messageManager;
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private readonly MessageManager messageManager;
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private readonly ComponentMessageManager componentMessageManager;
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private readonly ComponentMessageManager componentMessageManager;
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private readonly TimeManager timeManager;
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private readonly RenderManager renderManager;
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private readonly RenderManager renderManager;
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internal World(
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internal World(
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ComponentManager componentManager,
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ComponentManager componentManager,
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MessageManager messageManager,
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MessageManager messageManager,
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ComponentMessageManager componentMessageManager,
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ComponentMessageManager componentMessageManager,
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TimeManager timeManager,
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RenderManager renderManager
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RenderManager renderManager
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)
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)
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{
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{
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this.componentManager = componentManager;
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this.componentManager = componentManager;
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this.messageManager = messageManager;
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this.messageManager = messageManager;
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this.componentMessageManager = componentMessageManager;
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this.componentMessageManager = componentMessageManager;
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this.timeManager = timeManager;
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this.renderManager = renderManager;
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this.renderManager = renderManager;
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}
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}
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public void Update(double dt)
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public void Update(double dt)
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{
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{
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messageManager.ProcessDelayedMessages(dt);
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messageManager.ProcessDelayedMessages(dt);
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timeManager.Update(dt);
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foreach (var engine in enginesInOrder)
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foreach (var engine in enginesInOrder)
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{
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{
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engine.Update(dt);
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if (engine.usesTimeDilation)
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{
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engine.Update(dt * timeManager.TimeDilationFactor);
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}
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else
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{
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engine.Update(dt);
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}
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}
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}
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messageManager.ClearMessages();
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messageManager.ClearMessages();
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using System.Reflection;
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using System.Reflection;
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using System.Linq;
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using System.Linq;
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using Encompass.Exceptions;
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using Encompass.Exceptions;
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using Encompass.Engines;
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using MoonTools.Core.Graph;
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using MoonTools.Core.Graph;
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using MoonTools.Core.Graph.Extensions;
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using MoonTools.Core.Graph.Extensions;
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private readonly EntityManager entityManager;
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private readonly EntityManager entityManager;
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private readonly MessageManager messageManager;
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private readonly MessageManager messageManager;
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private readonly ComponentMessageManager componentMessageManager;
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private readonly ComponentMessageManager componentMessageManager;
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private readonly TimeManager timeManager;
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private readonly DrawLayerManager drawLayerManager;
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private readonly DrawLayerManager drawLayerManager;
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private readonly RenderManager renderManager;
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private readonly RenderManager renderManager;
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messageManager = new MessageManager();
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messageManager = new MessageManager();
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componentMessageManager = new ComponentMessageManager();
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componentMessageManager = new ComponentMessageManager();
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entityManager = new EntityManager(componentManager, componentMessageManager);
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entityManager = new EntityManager(componentManager, componentMessageManager);
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timeManager = new TimeManager();
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renderManager = new RenderManager(componentManager, drawLayerManager, entityManager);
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renderManager = new RenderManager(componentManager, drawLayerManager, entityManager);
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}
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}
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engine.AssignComponentManager(componentManager);
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engine.AssignComponentManager(componentManager);
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engine.AssignMessageManager(messageManager);
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engine.AssignMessageManager(messageManager);
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engine.AssignComponentMessageManager(componentMessageManager);
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engine.AssignComponentMessageManager(componentMessageManager);
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engine.AssignTimeManager(timeManager);
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engines.Add(engine);
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engines.Add(engine);
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engineGraph.AddNode(engine);
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engineGraph.AddNode(engine);
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var writePriorities = new Dictionary<Type, HashSet<int>>();
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var writePriorities = new Dictionary<Type, HashSet<int>>();
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var writeMessageToEngines = new Dictionary<Type, List<Engine>>();
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var writeMessageToEngines = new Dictionary<Type, List<Engine>>();
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var timeDilationPriorities = new Dictionary<int, HashSet<Engine>>();
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foreach (var engine in engines)
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foreach (var engine in engines)
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{
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{
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var timeDilationPriorityAttribute = engine.GetType().GetCustomAttribute<TimeDilationPriority>();
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if (timeDilationPriorityAttribute != null)
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{
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engine.timeDilationPriority = timeDilationPriorityAttribute.timeDilationPriority;
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if (!timeDilationPriorities.ContainsKey(timeDilationPriorityAttribute.timeDilationPriority))
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{
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timeDilationPriorities.Add(timeDilationPriorityAttribute.timeDilationPriority, new HashSet<Engine>());
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}
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timeDilationPriorities[timeDilationPriorityAttribute.timeDilationPriority].Add(engine);
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}
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if (engine.GetType().GetCustomAttribute<IgnoresTimeDilation>() != null)
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{
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engine.usesTimeDilation = false;
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}
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var defaultWritePriorityAttribute = engine.GetType().GetCustomAttribute<DefaultWritePriority>(false);
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var defaultWritePriorityAttribute = engine.GetType().GetCustomAttribute<DefaultWritePriority>(false);
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var writeTypes = engine.sendTypes.Where((type) => type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ComponentWriteMessage<>));
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var writeTypes = engine.sendTypes.Where((type) => type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ComponentWriteMessage<>));
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@ -323,6 +344,18 @@ namespace Encompass
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throw new EngineWriteConflictException(errorString);
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throw new EngineWriteConflictException(errorString);
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}
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}
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foreach (var timeDilationEngines in timeDilationPriorities)
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{
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var priority = timeDilationEngines.Key;
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var engines = timeDilationEngines.Value;
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if (engines.Count > 1)
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{
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var errorString = "Multiple Engines have the same Time Dilation Priority value: ";
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errorString += string.Join(", ", engines);
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throw new TimeDilationPriorityConflictException(errorString);
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}
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}
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var engineOrder = new List<Engine>();
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var engineOrder = new List<Engine>();
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foreach (var engine in engineGraph.TopologicalSort())
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foreach (var engine in engineGraph.TopologicalSort())
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{
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{
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@ -335,6 +368,7 @@ namespace Encompass
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componentManager,
|
componentManager,
|
||||||
messageManager,
|
messageManager,
|
||||||
componentMessageManager,
|
componentMessageManager,
|
||||||
|
timeManager,
|
||||||
renderManager
|
renderManager
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
@ -910,5 +910,152 @@ namespace Tests
|
||||||
|
|
||||||
resultComponents.Should().BeEmpty();
|
resultComponents.Should().BeEmpty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static double dilatedDeltaTime;
|
||||||
|
|
||||||
|
[TimeDilationPriority(0)]
|
||||||
|
class ActivateTimeDilationEngine : Engine
|
||||||
|
{
|
||||||
|
public override void Update(double dt)
|
||||||
|
{
|
||||||
|
if (!TimeDilationActive)
|
||||||
|
{
|
||||||
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dilatedDeltaTime = dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ActivateTimeDilation()
|
||||||
|
{
|
||||||
|
var worldBuilder = new WorldBuilder();
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
||||||
|
|
||||||
|
var world = worldBuilder.Build();
|
||||||
|
|
||||||
|
world.Update(0.01); // activate time dilation
|
||||||
|
|
||||||
|
world.Update(0.5);
|
||||||
|
|
||||||
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
||||||
|
|
||||||
|
world.Update(0.5);
|
||||||
|
|
||||||
|
dilatedDeltaTime.Should().BeApproximately(0.1, 0.01);
|
||||||
|
|
||||||
|
world.Update(1);
|
||||||
|
|
||||||
|
world.Update(0.5);
|
||||||
|
|
||||||
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
||||||
|
}
|
||||||
|
|
||||||
|
class ActivateTimeDilationWithoutPriorityEngine : Engine
|
||||||
|
{
|
||||||
|
public override void Update(double dt)
|
||||||
|
{
|
||||||
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ActivateTimeDilationWithoutPriorityThrows()
|
||||||
|
{
|
||||||
|
var worldBuilder = new WorldBuilder();
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationWithoutPriorityEngine());
|
||||||
|
|
||||||
|
var world = worldBuilder.Build();
|
||||||
|
|
||||||
|
Assert.Throws<TimeDilationPriorityUndefinedException>(() => world.Update(0.01));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TimeDilationPriority(0)]
|
||||||
|
class ActivateTimeDilationLowerPriorityEngine : Engine
|
||||||
|
{
|
||||||
|
public override void Update(double dt)
|
||||||
|
{
|
||||||
|
if (!TimeDilationActive)
|
||||||
|
{
|
||||||
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dilatedDeltaTime = dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[TimeDilationPriority(1)]
|
||||||
|
class ActivateTimeDilationHigherPriorityEngine : Engine
|
||||||
|
{
|
||||||
|
public override void Update(double dt)
|
||||||
|
{
|
||||||
|
if (!TimeDilationActive)
|
||||||
|
{
|
||||||
|
ActivateTimeDilation(0.5, 1, 1, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dilatedDeltaTime = dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void MultipleActivateTimeDilation()
|
||||||
|
{
|
||||||
|
var worldBuilder = new WorldBuilder();
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationLowerPriorityEngine());
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationHigherPriorityEngine());
|
||||||
|
|
||||||
|
var world = worldBuilder.Build();
|
||||||
|
|
||||||
|
world.Update(0.01); // activate time dilation
|
||||||
|
|
||||||
|
world.Update(0.5);
|
||||||
|
|
||||||
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void MultipleActivateTimeDilationWithDuplicatePriority()
|
||||||
|
{
|
||||||
|
var worldBuilder = new WorldBuilder();
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationLowerPriorityEngine());
|
||||||
|
|
||||||
|
Assert.Throws<TimeDilationPriorityConflictException>(() => worldBuilder.Build());
|
||||||
|
}
|
||||||
|
|
||||||
|
static double undilatedDeltaTime;
|
||||||
|
|
||||||
|
[IgnoresTimeDilation]
|
||||||
|
class IgnoresTimeDilationEngine : Engine
|
||||||
|
{
|
||||||
|
public override void Update(double dt)
|
||||||
|
{
|
||||||
|
undilatedDeltaTime = dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void IgnoresTimeDilation()
|
||||||
|
{
|
||||||
|
var worldBuilder = new WorldBuilder();
|
||||||
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
||||||
|
worldBuilder.AddEngine(new IgnoresTimeDilationEngine());
|
||||||
|
|
||||||
|
var world = worldBuilder.Build();
|
||||||
|
|
||||||
|
world.Update(0.01); // activate time dilation
|
||||||
|
|
||||||
|
world.Update(0.5);
|
||||||
|
|
||||||
|
undilatedDeltaTime.Should().Be(0.5);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
using System;
|
using Encompass;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using Encompass;
|
|
||||||
using Encompass.Engines;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
|
|
Loading…
Reference in New Issue