fix not allowing same engine to write twice
continuous-integration/drone/push Build is passing Details

pull/3/head
Evan Hemsley 2020-03-21 22:53:05 -07:00
parent 150043b0e5
commit e3d8f42bd9
1 changed files with 3 additions and 3 deletions

View File

@ -35,7 +35,7 @@ namespace Encompass
public bool Set(int entityID, in TComponent component, int priority)
{
if (!_priorities.ContainsKey(entityID) || priority < _priorities[entityID])
if (!_priorities.ContainsKey(entityID) || priority <= _priorities[entityID]) // if priorities are equal that means it's the same engine
{
InternalSet(entityID, component);
_priorities[entityID] = priority;
@ -45,7 +45,7 @@ namespace Encompass
return false;
}
private unsafe void InternalSet(int entityID, in TComponent component)
private void InternalSet(int entityID, in TComponent component)
{
if (!_indices.ContainsKey(entityID))
{
@ -57,7 +57,7 @@ namespace Encompass
public override bool Remove(int entityID, int priority)
{
if (!_priorities.ContainsKey(entityID) || priority < _priorities[entityID])
if (!_priorities.ContainsKey(entityID) || priority <= _priorities[entityID]) // if priorities are equal that means it's the same engine
{
_priorities[entityID] = priority;
ForceRemove(entityID);