fix crash when entity is added and removed same frame
parent
524548ea0e
commit
b8d3d706ad
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@ -20,6 +20,7 @@ namespace Encompass
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private readonly Dictionary<Type, HashSet<Guid>> typeToComponentIDs = new Dictionary<Type, HashSet<Guid>>();
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private readonly List<(Entity, Type, Guid, IComponent)> componentAddData = new List<(Entity, Type, Guid, IComponent)>();
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private readonly HashSet<Guid> componentIDsMarkedForAdd = new HashSet<Guid>();
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private readonly HashSet<Guid> componentsMarkedForRemoval = new HashSet<Guid>();
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private readonly Dictionary<Guid, IComponent> pendingUpdates = new Dictionary<Guid, IComponent>();
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@ -43,7 +44,7 @@ namespace Encompass
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{
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var id = NextID();
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componentAddData.Add((entity, typeof(TComponent), id, component));
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// add these here so entity and component lookups dont break on pending components
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componentIDsMarkedForAdd.Add(id);
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return id;
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}
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@ -85,6 +86,7 @@ namespace Encompass
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}
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componentAddData.Clear();
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componentIDsMarkedForAdd.Clear();
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}
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internal IEnumerable<Guid> GetComponentIDsByEntityID(Guid entityID)
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@ -182,7 +184,14 @@ namespace Encompass
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{
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foreach (var componentID in componentsMarkedForRemoval)
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{
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Remove(componentID);
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if (componentIDsMarkedForAdd.Contains(componentID))
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{
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componentIDsMarkedForAdd.Remove(componentID);
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}
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else
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{
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Remove(componentID);
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}
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}
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componentsMarkedForRemoval.Clear();
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@ -348,7 +348,7 @@ namespace Encompass
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protected TMessage ReadMessage<TMessage>() where TMessage : struct, IMessage
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{
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return ReadMessages<TMessage>().Single();
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return ReadMessages<TMessage>().First();
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}
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protected bool SomeMessage<TMessage>() where TMessage : struct, IMessage
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@ -804,5 +804,45 @@ namespace Tests
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resultMessages.Should().NotBeEmpty();
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resultMessages.First().Should().BeOfType<MockMessage>();
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}
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[Receives(typeof(MockMessage))]
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[Activates(typeof(MockComponent))]
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class ActivateComponentEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var message in ReadMessages<MockMessage>())
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{
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var entity = CreateEntity();
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AddComponent(entity, new MockComponent {});
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}
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}
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}
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[ReadsPending(typeof(MockComponent))]
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class RemoveComponentEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var (componentID, component) in ReadComponents<MockComponent>())
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{
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RemoveComponent(componentID);
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}
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}
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}
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[Test]
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public void EngineAddAndRemoveComponentSameFrame()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ActivateComponentEngine());
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worldBuilder.AddEngine(new RemoveComponentEngine());
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worldBuilder.SendMessage(new MockMessage {});
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var world = worldBuilder.Build();
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Assert.DoesNotThrow(() => world.Update(0.01));
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}
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}
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}
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