beginning query syntax system
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@ -561,7 +561,7 @@ namespace Encompass
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/// <param name="easeInTime">The time that will elapse before time is fully dilated, in real time.</param>
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/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
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/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime)
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protected void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime)
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{
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timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime);
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}
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@ -576,7 +576,7 @@ namespace Encompass
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/// <param name="easeInFunction">An easing function for the easing in of time dilation.</param>
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/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
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/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime)
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protected void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime)
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{
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timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime);
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}
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@ -591,7 +591,7 @@ namespace Encompass
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/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
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/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
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/// <param name="easeOutFunction">An easing function for the easing out of time dilation.</param>
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public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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protected void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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{
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timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime, easeOutFunction);
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}
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@ -607,14 +607,14 @@ namespace Encompass
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/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
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/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
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/// <param name="easeOutFunction">An easing function for the easing out of time dilation.</param>
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public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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protected void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
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{
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timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime, easeOutFunction);
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}
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public IEnumerable<Entity> EntitiesWithComponents(IEnumerable<Type> types)
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protected EntitySetQuery QueryEntities()
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{
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return componentManager.EntitiesWithComponents(types);
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return new EntitySetQuery(componentManager);
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}
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}
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}
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@ -0,0 +1,48 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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namespace Encompass
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{
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public struct EntitySetQuery : IEnumerable<Entity>
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{
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private EntitySetQuery(ComponentManager componentManager, ImmutableArray<Type> includes, ImmutableArray<Type> excludes)
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{
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ComponentManager = componentManager;
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Includes = includes;
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Excludes = excludes;
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}
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internal EntitySetQuery(ComponentManager componentManager)
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{
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ComponentManager = componentManager;
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Includes = ImmutableArray.Create<Type>();
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Excludes = ImmutableArray.Create<Type>();
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}
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private ComponentManager ComponentManager { get; }
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private ImmutableArray<Type> Includes { get; }
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private ImmutableArray<Type> Excludes { get; }
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public EntitySetQuery With<TComponent>() where TComponent : struct, IComponent
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{
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return new EntitySetQuery(ComponentManager, Includes.Add(typeof(TComponent)), Excludes);
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}
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public EntitySetQuery Without<TComponent>() where TComponent : struct, IComponent
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{
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return new EntitySetQuery(ComponentManager, Includes, Excludes.Add(typeof(TComponent)));
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}
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public IEnumerator<Entity> GetEnumerator()
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{
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return ComponentManager.EntitiesWithComponents(Includes).GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>Encompass</RootNamespace>
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@ -9,7 +9,7 @@
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<Company>Moonside Games</Company>
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<Product>Encompass ECS</Product>
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<PackageProjectUrl>https://github.com/encompass-ecs</PackageProjectUrl>
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<PackageLicenseUrl />
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<PackageLicenseUrl/>
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<Copyright>Evan Hemsley 2019</Copyright>
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<Description>Encompass is an engine-agnostic Hyper ECS framework to help you code games, or other kinds of simulations.</Description>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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@ -19,10 +19,11 @@
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<ItemGroup>
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<None Include="..\LICENSE">
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<Pack>True</Pack>
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<PackagePath />
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<PackagePath/>
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MoonTools.Core.Graph" Version="1.0.0" />
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<PackageReference Include="MoonTools.Core.Graph" Version="1.0.0"/>
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<PackageReference Include="System.Collections.Immutable" Version="1.7.0"/>
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</ItemGroup>
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</Project>
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@ -1096,7 +1096,7 @@ namespace Tests
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{
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public override void Update(double dt)
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{
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queriedEntities = EntitiesWithComponents(new Type[] { typeof(MockComponent), typeof(MockComponentB) }).ToArray();
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queriedEntities = QueryEntities().With<MockComponent>().With<MockComponentB>().ToArray();
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}
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}
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