fix IDrawableComponent throwing if non auto property used for Layer (#9)
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
59014c7a9e
commit
703e088430
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@ -26,7 +26,8 @@ namespace Encompass
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foreach (var type in _componentTypes)
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{
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var instanceParam = new object[] { Entity, Activator.CreateInstance(type) };
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var instance = Activator.CreateInstance(type);
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var instanceParam = new object[] { Entity, instance };
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var setComponentMethod = typeof(Engine).GetMethod("SetComponent", BindingFlags.NonPublic | BindingFlags.Instance);
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var genericSetComponentMethod = setComponentMethod.MakeGenericMethod(type);
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genericSetComponentMethod.Invoke(this, instanceParam);
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@ -418,6 +418,11 @@ namespace Encompass
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if (componentType.GetInterface("IDrawableComponent") != null)
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{
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// register draw layer using property value
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var instance = Activator.CreateInstance(componentType);
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var layerPropertyInfo = componentType.GetProperty("Layer");
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dummyDrawLayerManager.RegisterDrawLayer((int)layerPropertyInfo.GetValue(instance));
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var drawLayerManagerRegisterMethod = typeof(DrawLayerManager).GetMethod("RegisterOrderedDrawable");
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var drawLayerManagerRegisterGenericMethod = drawLayerManagerRegisterMethod.MakeGenericMethod(componentType);
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drawLayerManagerRegisterGenericMethod.Invoke(dummyDrawLayerManager, null);
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@ -563,15 +563,24 @@ namespace Tests
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{
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struct AComponent : IComponent, IDrawableComponent
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{
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public int Layer { get; set; }
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public int Layer { get; }
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}
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struct BComponent : IComponent, IDrawableComponent
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{
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public int Layer { get => 3; }
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}
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class ARenderer : OrderedRenderer<AComponent>
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{
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public override void Render(Entity entity, in AComponent drawComponent) { }
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}
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class BRenderer : OrderedRenderer<BComponent>
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{
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public override void Render(Entity entity, in BComponent drawComponent) { }
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}
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[Test]
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public void DrawLayerRegisterAfterOrderedRendererRegisterThrows()
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{
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@ -590,6 +599,16 @@ namespace Tests
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Assert.DoesNotThrow(() => worldBuilder.RegisterDrawLayer(1));
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Assert.DoesNotThrow(() => worldBuilder.AddOrderedRenderer(new ARenderer()));
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}
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[Test]
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public void DrawLayerWithProperty()
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{
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var worldBuilder = new WorldBuilder();
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var rendererB = worldBuilder.AddOrderedRenderer(new BRenderer());
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Assert.DoesNotThrow(() => worldBuilder.Build());
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}
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}
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}
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}
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