fix bug where multiple messages between same engines caused build crash
parent
1172866c9f
commit
0920b9a8f7
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@ -187,7 +187,7 @@ namespace Encompass
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{
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{
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foreach (var senderEngine in senders)
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foreach (var senderEngine in senders)
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{
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{
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foreach (var messageType in senderEngine.sendTypes.Where((type) => type.GetInterfaces().Contains(typeof(IMessage))))
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foreach (var messageType in senderEngine.sendTypes)
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{
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{
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if (typeToReaders.ContainsKey(messageType))
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if (typeToReaders.ContainsKey(messageType))
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{
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{
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@ -195,7 +195,10 @@ namespace Encompass
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{
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{
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if (senderEngine != readerEngine)
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if (senderEngine != readerEngine)
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{
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{
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engineGraph.AddEdge(senderEngine, readerEngine);
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if (!engineGraph.Exists(senderEngine, readerEngine))
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{
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engineGraph.AddEdge(senderEngine, readerEngine);
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}
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}
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}
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}
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}
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}
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}
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@ -518,5 +518,48 @@ namespace Tests
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resultMessages.First().Should().BeOfType<AMessage>();
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resultMessages.First().Should().BeOfType<AMessage>();
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}
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}
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}
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}
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public class MultipleMessagesBetweenEngines
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{
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static List<Engine> order = new List<Engine>();
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struct AMessage : IMessage { }
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struct BMessage : IMessage { }
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[Sends(typeof(AMessage), typeof(BMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Receives(typeof(AMessage), typeof(BMessage))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Test]
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public void WorldBuilderDoesNotThrowError()
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{
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var worldBuilder = new WorldBuilder();
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var engineA = worldBuilder.AddEngine(new AEngine());
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var engineB = worldBuilder.AddEngine(new BEngine());
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Assert.DoesNotThrow(() => worldBuilder.Build());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(order.IndexOf(engineA), Is.LessThan(order.IndexOf(engineB)));
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}
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}
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}
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}
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}
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}
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