fix broken test
	
		
			
	
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing
				
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				continuous-integration/drone/push Build is passing
				
					Details
				
			
		
	
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					@ -13,7 +13,7 @@ namespace Tests
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            class TestRenderer : Renderer
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					            class TestRenderer : Renderer
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            {
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					            {
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                public override void Render()
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					                public override void Render(double dt, double alpha)
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                {
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					                {
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                    ref readonly var entity = ref ReadEntity<AComponent>();
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					                    ref readonly var entity = ref ReadEntity<AComponent>();
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                    result = (GetComponent<AComponent>(entity), entity);
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					                    result = (GetComponent<AComponent>(entity), entity);
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					@ -34,10 +34,10 @@ namespace Tests
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                var world = worldBuilder.Build();
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					                var world = worldBuilder.Build();
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                world.Update(0.01f);
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					                world.Update(0.01f);
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                world.Draw();
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					                world.Draw(0.01f, 0);
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                world.Update(0.01);
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					                world.Update(0.01);
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                world.Draw();
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					                world.Draw(0.01f, 0);
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                Assert.That(result, Is.EqualTo((aComponent, entity)));
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					                Assert.That(result, Is.EqualTo((aComponent, entity)));
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            }
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					            }
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					@ -59,10 +59,10 @@ namespace Tests
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                var world = worldBuilder.Build();
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					                var world = worldBuilder.Build();
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                world.Update(0.01f);
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					                world.Update(0.01f);
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                world.Draw();
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					                world.Draw(0.01f, 0);
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                world.Update(0.01f);
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					                world.Update(0.01f);
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                world.Draw();
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					                world.Draw(0.01f, 0);
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                Assert.That(result, Is.EqualTo((aComponent, entity)).Or.EqualTo((aComponentTwo, entityB)));
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					                Assert.That(result, Is.EqualTo((aComponent, entity)).Or.EqualTo((aComponentTwo, entityB)));
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            }
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					            }
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