encompass-cs/test/ComponentTest.cs

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using NUnit.Framework;
using FluentAssertions;
using Encompass;
namespace Tests
{
public class ComponentTests
{
struct MockComponent : Encompass.IComponent
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{
public string myString;
public int myInt;
}
struct EntityMessage : IMessage
{
public Entity entity;
}
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static MockComponent gottenMockComponent;
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[Receives(typeof(EntityMessage))]
[Reads(typeof(MockComponent))]
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class GetMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var entityMessage in ReadMessages<EntityMessage>())
{
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gottenMockComponent = GetComponent<MockComponent>(entityMessage.entity);
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}
}
}
struct AddComponentTestMessage : IMessage
{
public Entity entity;
public MockComponent mockComponent;
}
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[Receives(typeof(AddComponentTestMessage))]
[Reads(typeof(MockComponent))]
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class AddComponentTestEngine : Engine
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{
public override void Update(double dt)
{
foreach (var addComponentTestMessage in ReadMessages<AddComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(addComponentTestMessage.entity));
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Assert.That(GetComponent<MockComponent>(addComponentTestMessage.entity), Is.EqualTo(addComponentTestMessage.mockComponent));
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}
}
}
[Test]
public void AddComponent()
{
var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AddComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
worldBuilder.SetComponent(entity, mockComponent);
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AddComponentTestMessage addComponentTestMessage;
addComponentTestMessage.entity = entity;
addComponentTestMessage.mockComponent = mockComponent;
worldBuilder.SendMessage(addComponentTestMessage);
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var world = worldBuilder.Build();
world.Update(0.01);
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world.Update(0.01);
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}
[Test]
public void SetMultipleComponentOfSameTypeOnEntity()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new ReadMockComponentEngine());
var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, new MockComponent { myInt = 20, myString = "what" });
worldBuilder.SetComponent(entity, new MockComponent { myInt = 50, myString = "hi" });
worldBuilder.SetComponent(entity, new MockComponent { myInt = 40, myString = "wassup" });
var world = worldBuilder.Build();
world.Update(0.01);
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Assert.That(gottenMockComponent.myInt, Is.EqualTo(40));
Assert.That(gottenMockComponent.myString, Is.EqualTo("wassup"));
}
[Reads(typeof(MockComponent))]
[Writes(typeof(MockComponent))]
class OverwriteEngine : Engine
{
public override void Update(double dt)
{
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foreach (var (mockComponent, entity) in ReadComponentsIncludingEntity<MockComponent>())
{
SetComponent(entity, new MockComponent { myInt = mockComponent.myInt + 1 });
}
}
}
[Reads(typeof(MockComponent))]
class ReadMockComponentEngine : Engine
{
public override void Update(double dt)
{
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gottenMockComponent = ReadComponent<MockComponent>();
}
}
[Test]
public void EngineOverwriteComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new OverwriteEngine());
worldBuilder.AddEngine(new ReadMockComponentEngine());
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, new MockComponent { myInt = 420 });
var world = worldBuilder.Build();
world.Update(0.01);
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Assert.That(gottenMockComponent.myInt, Is.EqualTo(420));
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(421));
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(422));
}
[Reads(typeof(MockComponent))]
[Writes(typeof(MockComponent))]
class AddAndRemoveComponentEngine : Engine
{
public override void Update(double dt)
{
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foreach (var (mockComponent, entity) in ReadComponentsIncludingEntity<MockComponent>())
{
SetComponent(entity, mockComponent);
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RemoveComponent<MockComponent>(entity);
}
}
}
[Test]
public void AddMultipleComponentSameFrameAsRemove()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new AddAndRemoveComponentEngine());
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, new MockComponent());
var world = worldBuilder.Build();
Assert.DoesNotThrow(() => world.Update(0.01));
}
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struct AddMockComponentMessage : IMessage
{
public Entity entity;
public MockComponent mockComponent;
}
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[Sends(typeof(AddMockComponentMessage))]
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class EmitMockComponentMessageEngine : Engine
{
private Entity entity;
public EmitMockComponentMessageEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
MockComponent mockComponent;
mockComponent.myInt = 10;
mockComponent.myString = "four";
AddMockComponentMessage addMockComponentMessage;
addMockComponentMessage.entity = entity;
addMockComponentMessage.mockComponent = mockComponent;
SendMessage(addMockComponentMessage);
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}
}
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[WritesImmediate(typeof(MockComponent))]
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[Receives(typeof(AddMockComponentMessage))]
[Writes(typeof(MockComponent))]
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class AddMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var message in ReadMessages<AddMockComponentMessage>())
{
SetComponent(message.entity, message.mockComponent);
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}
}
}
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[ReadsImmediate(typeof(MockComponent))]
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class HasMockComponentEngine : Engine
{
private Entity entity;
public HasMockComponentEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
Assert.IsTrue(HasComponent<MockComponent>(entity));
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}
}
[Test]
public void AddComponentAndReadSameFrame()
{
var worldBuilder = new WorldBuilder();
var entity = worldBuilder.CreateEntity();
worldBuilder.AddEngine(new EmitMockComponentMessageEngine(entity));
worldBuilder.AddEngine(new AddMockComponentEngine());
worldBuilder.AddEngine(new HasMockComponentEngine(entity));
var world = worldBuilder.Build();
world.Update(0.01);
}
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[Test]
public void GetComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new GetMockComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
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worldBuilder.SetComponent<MockComponent>(entity, mockComponent);
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EntityMessage entityMessage;
entityMessage.entity = entity;
worldBuilder.SendMessage(entityMessage);
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var world = worldBuilder.Build();
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world.Update(0.01);
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world.Update(0.01);
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Assert.AreEqual(mockComponent, gottenMockComponent);
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}
struct HasComponentTestMessage : IMessage
{
public Entity entity;
}
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[Receives(typeof(HasComponentTestMessage))]
[Reads(typeof(MockComponent))]
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class HasComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (var hasComponentTestEngine in ReadMessages<HasComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(hasComponentTestEngine.entity));
}
}
}
[Test]
public void HasComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
worldBuilder.SetComponent(entity, mockComponent);
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HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
}
static bool hasComponentRuntimeTypeResult;
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[Receives(typeof(HasComponentTestMessage))]
[Reads(typeof(MockComponent))]
class HasComponentWithRuntimeTypeEngine : Engine
{
public override void Update(double dt)
{
foreach (var hasComponentTestEngine in ReadMessages<HasComponentTestMessage>())
{
hasComponentRuntimeTypeResult = HasComponent(hasComponentTestEngine.entity, typeof(MockComponent));
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}
}
}
[Test]
public void HasComponentWithRuntimeType()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
worldBuilder.SetComponent(entity, mockComponent);
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HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
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var world = worldBuilder.Build();
world.Update(0.01);
Assert.IsTrue(hasComponentRuntimeTypeResult);
}
[Test]
public void HasComponentWithRuntimeTypeFalseWhenNoneHaveBeenCreated()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine());
var entity = worldBuilder.CreateEntity();
HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
Assert.IsFalse(hasComponentRuntimeTypeResult);
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}
struct RemoveComponentTestMessage : IMessage
{
public Entity entity;
}
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[Reads(typeof(MockComponent))]
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[Receives(typeof(RemoveComponentTestMessage))]
[Writes(typeof(MockComponent))]
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class RemoveComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (var removeComponentMessage in ReadMessages<RemoveComponentTestMessage>())
{
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RemoveComponent<MockComponent>(removeComponentMessage.entity);
}
}
}
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[Receives(typeof(RemoveComponentTestMessage))]
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[Sends(typeof(CheckHasMockComponentMessage))]
class DoRemoveCheckEngine : Engine
{
private Entity entity;
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public DoRemoveCheckEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
if (SomeMessage<RemoveComponentTestMessage>())
{
CheckHasMockComponentMessage checkHasMockComponentMessage;
checkHasMockComponentMessage.entity = entity;
checkHasMockComponentMessage.shouldHaveComponent = true;
SendMessage(checkHasMockComponentMessage);
}
else
{
CheckHasMockComponentMessage checkHasMockComponentMessage;
checkHasMockComponentMessage.entity = entity;
checkHasMockComponentMessage.shouldHaveComponent = false;
SendMessage(checkHasMockComponentMessage);
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}
}
}
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static bool hasComponentResult;
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[Receives(typeof(CheckHasMockComponentMessage))]
[Reads(typeof(MockComponent))]
class CheckHasMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var checkHasMockComponentMessage in ReadMessages<CheckHasMockComponentMessage>())
{
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hasComponentResult = HasComponent<MockComponent>(checkHasMockComponentMessage.entity);
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}
}
}
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[Test]
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public void RemovedComponentShouldStillExistOnSameFrame()
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{
var worldBuilder = new WorldBuilder();
var entity = worldBuilder.CreateEntity();
worldBuilder.AddEngine(new RemoveComponentTestEngine());
worldBuilder.AddEngine(new CheckHasMockComponentEngine());
worldBuilder.AddEngine(new DoRemoveCheckEngine(entity));
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MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
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worldBuilder.SetComponent(entity, mockComponent);
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RemoveComponentTestMessage removeComponentMessage;
removeComponentMessage.entity = entity;
worldBuilder.SendMessage(removeComponentMessage);
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var world = worldBuilder.Build();
world.Update(0.01f);
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hasComponentResult.Should().BeTrue();
world.Update(0.01f);
hasComponentResult.Should().BeFalse();
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}
struct CheckHasMockComponentMessage : IMessage
{
public Entity entity;
public bool shouldHaveComponent;
}
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[Receives(typeof(CheckHasMockComponentMessage))]
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[ReadsImmediate(typeof(MockComponent))]
class CheckHasImmediateMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var checkHasMockComponentMessage in ReadMessages<CheckHasMockComponentMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(checkHasMockComponentMessage.entity));
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}
}
}
}
}