encompass-cs/encompass-cs/Entity.cs

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using System;
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namespace Encompass
{
/// <summary>
/// An Entity is a structure composed of a unique ID and a collection of Components.
/// An Entity may only have a single Component of any particular Type.
/// </summary>
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public struct Entity : IEquatable<Entity>
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{
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public readonly Guid ID;
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internal Entity(Guid id)
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{
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this.ID = id;
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}
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public override bool Equals(object obj)
{
if (obj is Entity)
{
return this.Equals((Entity)obj);
}
return false;
}
public bool Equals(Entity other)
{
return other.ID == ID;
}
public static bool operator ==(Entity one, Entity two)
{
return one.Equals(two);
}
public static bool operator !=(Entity one, Entity two)
{
return !one.Equals(two);
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
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}
}