657 B
657 B
title | date | weight |
---|---|---|
Message | 2019-05-22T13:10:43-07:00 | 7 |
Similar to Components, Messages are collections of data.
Messages are used to transmit data between Engines so they can manipulate the game state accordingly.
To define a message, declare a struct which implements the IMessage interface.
using Encompass;
public struct MotionMessage : IMessage {
public Vector2 motion;
}
Messages are temporary and destroyed at the end of the frame.
{{% notice notice %}} Because structs are value types, we can create as many of them as we want without worrying about creating pressure on the garbage collector. Neato! {{% /notice %}}