26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
---
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title: "Case Study: FNA"
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date: 2019-05-22T10:38:01-07:00
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weight: 12
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---
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FNA is a game development framework that uses C# as its scripting language.
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It is an accurate re-implementation of the XNA 4.0 API, and has been used to ship several dozen successful games.
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I like using FNA because it is highly stable, time-tested, low level enough to be flexible and high-level enough to be easy to use. It's really great!
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If you are new to C# scripting, Microsoft has a decent high-level intro here: https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/intro-to-csharp/
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I recommend giving the FNA wiki a quick read as an intro: https://github.com/FNA-XNA/FNA/wiki
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I have created a template for getting started with an empty FNA project: https://gitea.moonside.games/MoonsideGames/FNA-VSCode-Template
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Download it and follow the install instructions.
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If you are using VSCode, you can hit Ctrl-Shift-B to bring up the build menu.
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`Framework` tasks will execute using .NET Framework or Mono, and `Core` tasks will execute using .NET Core runtime.
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If you are not using VSCode, you can execute build and execute tasks from the command line.
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I assume if you are savvy enough to not be using some kind of IDE you probably don't need handholding here, but let me know if I'm wrong!
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Once you can Build and Run and the cornflower blue screen of life pops up, we are ready to go!
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