694 B
694 B
title | date | weight |
---|---|---|
Message | 2019-05-22T13:10:43-07:00 | 7 |
Similar to Components, Messages are collections of data.
Messages are used to transmit data between Engines so they can manipulate the game state accordingly.
To define a message, extend the Message class.
import { Message } from "encompass-ecs";
class MotionMessage extends Message {
public x: number;
public y: number;
}
Messages are temporary and destroyed at the end of the frame.
{{% notice notice %}} Ok fine, since you asked, Messages actually live in an object pool so that they aren't garbage-collected at runtime. But you as the game developer don't have to worry about that. {{% /notice %}}