1.3 KiB
title | date | weight |
---|---|---|
Engine | 2019-05-22T13:01:28-07:00 | 15 |
An Engine is the Encompass notion of an ECS System. Much like the engine on a train, your Engines make the simulation move along.
{{% notice notice %}} I never liked the term System. It is typically used to mean structures in game design and I found this confusing when discussing code implementation vs design. {{% /notice %}}
Engines are responsible for reading the game state, reading messages, emitting messages, and creating or mutating Entities and Components.
An Engine which Reads a particular message is guaranteed to run after all Engines which Emit that particular message.
To define an Engine, extend the Engine class.
Here is an example Engine:
import { Engine, Mutates, Reads } from "encompass-ecs";
import { LogoUIComponent } from "../../components/ui/logo";
import { ShowUIMessage } from "../../messages/show_ui";
@Reads(ShowUIMessage)
@Mutates(LogoUIComponent)
export class LogoDisplayEngine extends Engine {
public update() {
const logo_ui_component = this.read_component_mutable(LogoUIComponent);
if (logo_ui_component && this.some(ShowUIMessage)) {
logo_ui_component.image.isVisible = true;
}
}
}
If a LogoUIComponent exists, and a ShowUIMessage is received, it will make the logo image on the LogoUIComponent visible. Simple!