26 lines
701 B
Markdown
26 lines
701 B
Markdown
---
|
|
title: "Message"
|
|
date: 2019-05-22T13:10:43-07:00
|
|
weight: 7
|
|
---
|
|
|
|
Similar to Components, Messages are collections of data.
|
|
|
|
Messages are used to transmit data between Engines so they can manipulate the game state accordingly.
|
|
|
|
To define a message, declare a struct.
|
|
|
|
```cs
|
|
using Encompass;
|
|
|
|
public struct MotionMessage {
|
|
public Vector2 Motion { get; }
|
|
}
|
|
```
|
|
|
|
Messages are temporary and Encompass destroys all its references to them at the end of the frame.
|
|
|
|
{{% notice tip %}}
|
|
Again, because structs are value types, and Encompass stores them in a particular way, we can create as many of them as we want without worrying about creating pressure on the garbage collector. Neato!
|
|
{{% /notice %}}
|