28 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
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| title: "Case Study: FNA"
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| date: 2019-05-22T10:38:01-07:00
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| weight: 12
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| ---
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| 
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| FNA is a game development framework that uses C# as its scripting language.
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| It is an accurate re-implementation of the XNA 4.0 API, and has been used to ship several dozen successful games.
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| 
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| I like using FNA because it is highly stable, time-tested, low level enough to be flexible and high-level enough to be easy to use. It's really great!
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| 
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| If you are new to C# scripting, Microsoft has a decent high-level intro here: https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/intro-to-csharp/
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| 
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| I recommend giving the FNA wiki a quick read as an intro: https://github.com/FNA-XNA/FNA/wiki
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| 
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| I have created a template for getting started with an empty Encompass/FNA project: https://gitea.moonside.games/MoonsideGames/Encompass-FNA-Template
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| 
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| Download it and follow the install instructions.
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| 
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| If you are using VSCode, you can hit Ctrl-Shift-B to bring up the build menu.
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| `Framework` tasks will execute using .NET Framework or Mono, and `Core` tasks will execute using .NET Core runtime.
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| 
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| If you are not using VSCode, you can build and execute from the command line.
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| I assume if you are savvy enough to not be using some kind of IDE you probably don't need handholding here.
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| Just run msbuild or dotnet build from the command line. But let me know if I'm wrong!
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| 
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| Once you can Build and Run and the cornflower blue screen of life pops up, we are ready to go!
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