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744 B
title | date | weight |
---|---|---|
Message | 2019-05-22T13:10:43-07:00 | 7 |
Similar to Components, Messages are collections of data.
Messages are used to transmit data between Engines so they can manipulate the game state accordingly.
To define a message, declare a struct which implements the IMessage interface.
using Encompass;
public struct MotionMessage : IMessage {
public Vector2 motion;
}
Messages are temporary and Encompass destroys all its references to them at the end of the frame.
{{% notice tip %}} Again, because structs are value types, and Encompass stores them in a particular way, we can create as many of them as we want without worrying about creating pressure on the garbage collector. Neato! {{% /notice %}}