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title | date | weight |
---|---|---|
LÖVE Project Structure | 2019-05-22T12:19:55-07:00 | 15 |
Structuring your project is a crucial component of keeping your Encompass development sane. Let's review how an Encompass project is typically structured.
If we look at the Encompass/FNA starter project, it looks like this:
(screenshot goes here))
(describe top-level FNA entry point)
(Describe FNA Game setup here))
The rest of it is pretty straightforward. Put your sprites and sound effects and such in the Content folder. Define your components in the Components folder, your engines in the Engines folder, your messages in the Messages folder, and your renderers in the Renderers folder. (Again, we'll start getting into exactly how to define these in a minute.)
Finally, a quick note about Helpers. I like to use classes with static methods for common behaviors that will be useful for many different engines, for example a Color
class with a hsv_to_rgb
conversion function. Be careful not to abuse helpers. If your helpers aren't static, that is usually a sign that the behavior belongs in an engine.