typo
parent
8fe24b8174
commit
d462a44421
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@ -53,4 +53,4 @@ export class PointRenderer extends EntityRenderer {
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}
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```
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For 2D games, you will need to be use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
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For 2D games, you will need to use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
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