diff --git a/content/concepts/renderer.md b/content/concepts/renderer.md index 55d511b..4732dee 100644 --- a/content/concepts/renderer.md +++ b/content/concepts/renderer.md @@ -53,4 +53,4 @@ export class PointRenderer extends EntityRenderer { } ``` -For 2D games, you will need to be use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system. +For 2D games, you will need to use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.