typo
parent
8fe24b8174
commit
d462a44421
|
@ -53,4 +53,4 @@ export class PointRenderer extends EntityRenderer {
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
For 2D games, you will need to be use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
|
For 2D games, you will need to use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
|
||||||
|
|
Loading…
Reference in New Issue