pull/1/head
Evan Hemsley 2019-06-13 11:04:30 -07:00
parent 8fe24b8174
commit d462a44421
1 changed files with 1 additions and 1 deletions

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@ -53,4 +53,4 @@ export class PointRenderer extends EntityRenderer {
}
```
For 2D games, you will need to be use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
For 2D games, you will need to use layers to be specific about the order in which entities draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.