update project structure page
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
3899596c84
commit
b042e7e5a6
|
@ -4,15 +4,9 @@ date: 2019-05-22T12:19:55-07:00
|
|||
weight: 15
|
||||
---
|
||||
|
||||
TODO: CREATE AN ENCOMPASS-FNA STARTER TEMPLATE
|
||||
|
||||
Structuring your project is a crucial component of keeping your Encompass development sane. Let's review how an Encompass project is typically structured.
|
||||
|
||||
If we look at the Encompass/FNA starter project, it looks like this:
|
||||
|
||||
(screenshot goes here))
|
||||
|
||||
The top-level of your game will be located in the (GameName)Game.cs file.
|
||||
The top-level of your game will be located in the (GameName)Game.cs file.
|
||||
FNA's top level functions are described as follows.
|
||||
|
||||
`LoadContent` runs once after the initial setup is done. I usually like to put my initialization and, you guessed it, content loading code in here.
|
||||
|
|
Loading…
Reference in New Issue