From b042e7e5a61e65b471ae40079cda381f2ea4c602 Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Mon, 20 Jul 2020 13:29:05 -0700 Subject: [PATCH] update project structure page --- content/getting_started/project_structure.md | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/content/getting_started/project_structure.md b/content/getting_started/project_structure.md index 3b6f005..36f61bb 100644 --- a/content/getting_started/project_structure.md +++ b/content/getting_started/project_structure.md @@ -4,15 +4,9 @@ date: 2019-05-22T12:19:55-07:00 weight: 15 --- -TODO: CREATE AN ENCOMPASS-FNA STARTER TEMPLATE - Structuring your project is a crucial component of keeping your Encompass development sane. Let's review how an Encompass project is typically structured. -If we look at the Encompass/FNA starter project, it looks like this: - -(screenshot goes here)) - -The top-level of your game will be located in the (GameName)Game.cs file. +The top-level of your game will be located in the (GameName)Game.cs file. FNA's top level functions are described as follows. `LoadContent` runs once after the initial setup is done. I usually like to put my initialization and, you guessed it, content loading code in here.