Fix old link
continuous-integration/drone/push Build is passing Details

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cosmonaut 2020-12-22 23:02:52 +00:00
parent d47a6240fe
commit 66fe9ecefb
1 changed files with 1 additions and 1 deletions

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@ -18,7 +18,7 @@ All of our objects are rectangles so a simple AABB (axis-aligned bounding box) c
Hang on a sec though - this is a pretty standard problem right? Pretty much every game in existence uses collision detection. There's got to be something we can use... Hang on a sec though - this is a pretty standard problem right? Pretty much every game in existence uses collision detection. There's got to be something we can use...
Well, you're in luck, because I wrote a collision detection system called MoonTools.Bonk! https://moontools-docs.github.io/bonk/ Well, you're in luck, because [I wrote a collision detection system called MoonTools.Bonk!](http://moonside.games/docs/bonk/)
Let's start by integrating it. We can add the framework as a *PackageReference* in PongFE.Framework.csproj: Let's start by integrating it. We can add the framework as a *PackageReference* in PongFE.Framework.csproj: