Fix old link
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -18,7 +18,7 @@ All of our objects are rectangles so a simple AABB (axis-aligned bounding box) c
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Hang on a sec though - this is a pretty standard problem right? Pretty much every game in existence uses collision detection. There's got to be something we can use...
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Hang on a sec though - this is a pretty standard problem right? Pretty much every game in existence uses collision detection. There's got to be something we can use...
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Well, you're in luck, because I wrote a collision detection system called MoonTools.Bonk! https://moontools-docs.github.io/bonk/
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Well, you're in luck, because [I wrote a collision detection system called MoonTools.Bonk!](http://moonside.games/docs/bonk/)
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Let's start by integrating it. We can add the framework as a *PackageReference* in PongFE.Framework.csproj:
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Let's start by integrating it. We can add the framework as a *PackageReference* in PongFE.Framework.csproj:
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