From 66fe9ecefb52b6725d027433b1dfffb45cf2affc Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Tue, 22 Dec 2020 23:02:52 +0000 Subject: [PATCH] Fix old link --- content/pong/ball/bouncing/_index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/pong/ball/bouncing/_index.md b/content/pong/ball/bouncing/_index.md index ac146be..cb9b5d8 100644 --- a/content/pong/ball/bouncing/_index.md +++ b/content/pong/ball/bouncing/_index.md @@ -18,7 +18,7 @@ All of our objects are rectangles so a simple AABB (axis-aligned bounding box) c Hang on a sec though - this is a pretty standard problem right? Pretty much every game in existence uses collision detection. There's got to be something we can use... -Well, you're in luck, because I wrote a collision detection system called MoonTools.Bonk! https://moontools-docs.github.io/bonk/ +Well, you're in luck, because [I wrote a collision detection system called MoonTools.Bonk!](http://moonside.games/docs/bonk/) Let's start by integrating it. We can add the framework as a *PackageReference* in PongFE.Framework.csproj: