bonk-docs/content/api/AABB.md

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AABB 2019-12-31T14:36:00-07:00 6

AABB, or axis-aligned bounding box, is defined by a minimum point and a maximum point. It is used for broad-phase collision detection. It represents a rectangular outline of the shape so we can quickly insert shapes into a SpatialHash.

Properties

public Vector2 Min

The minimum point of the AABB.

public Vector2 Max

The maximum point of the AABB.

public float Width

The width of the AABB.

public float Height

The height of the AABB.

public float Right

The right point of the AABB.

public float Left

The left point of the AABB.

public float Top

The top point of the AABB.

public float Bottom

The bottom point of the AABB.

Methods

public static AABB FromVertices(IEnumerable vertices)

Can be used to generate an AABB from an arbitrary collection of vertices. It is generally better to define a more efficient AABB generation method based on the properties of a particular shape, but this can be used for an arbitrary collection of vertices, like a polygon.

public static AABB Transformed(AABB aabb, Transform2D transform)

Efficiently transforms an AABB. Used internally by SpatialHash to quickly transform a shape's AABB.

public static bool TestOverlap(AABB a, AABB b)

Efficiently checks if two AABBs overlap.