--- title: "AABB" date: 2019-12-31T14:36:00-07:00 weight: 6 --- *AABB*, or axis-aligned bounding box, is defined by a minimum point and a maximum point. It is used for broad-phase collision detection. It represents a rectangular outline of the shape so we can quickly insert shapes into a *SpatialHash*. ## Properties ##### **public Vector2 Min** The minimum point of the AABB. ##### **public Vector2 Max** The maximum point of the AABB. ##### **public float Width** The width of the AABB. ##### **public float Height** The height of the AABB. ##### **public float Right** The right point of the AABB. ##### **public float Left** The left point of the AABB. ##### **public float Top** The top point of the AABB. ##### **public float Bottom** The bottom point of the AABB. ## Methods ##### **public static AABB FromVertices(IEnumerable vertices)** Can be used to generate an AABB from an arbitrary collection of vertices. It is generally better to define a more efficient AABB generation method based on the properties of a particular shape, but this can be used for an arbitrary collection of vertices, like a polygon. ##### **public static AABB Transformed(AABB aabb, Transform2D transform)** Efficiently transforms an AABB. Used internally by SpatialHash to quickly transform a shape's AABB. ##### **public static bool TestOverlap(AABB a, AABB b)** Efficiently checks if two AABBs overlap.