Wellspring/src/Wellspring.c

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/* Wellspring - An immediate mode font rendering system in C
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*
* Copyright (c) 2022 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
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#include "Wellspring.h"
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/* Function defines */
#ifdef USE_SDL2
#define Wellspring_malloc SDL_malloc
#define Wellspring_realloc SDL_realloc
#define Wellspring_free SDL_free
#define Wellspring_memcpy SDL_memcpy
#define Wellspring_memset SDL_memset
#define Wellspring_ifloor(x) ((int) SDL_floorf(x))
#define Wellspring_iceil(x) ((int) SDL_ceilf(x))
#define Wellspring_sqrt SDL_sqrt
#define Wellspring_pow SDL_pow
#define Wellspring_fmod SDL_fmod
#define Wellspring_cos SDL_cos
#define Wellspring_acos SDL_acos
#define Wellspring_fabs SDL_fabs
#define Wellspring_assert SDL_assert
#define Wellspring_strlen SDL_strlen
#define Wellspring_sort SDL_qsort
#else
#ifdef _MSC_VER
#include <assert.h>
#include <stdlib.h>
#include <search.h>
#include <math.h>
#include <string.h>
#endif
#define Wellspring_malloc malloc
#define Wellspring_realloc realloc
#define Wellspring_free free
#define Wellspring_memcpy memcpy
#define Wellspring_memset memset
#define Wellspring_ifloor(x) ((int) floor(x))
#define Wellspring_iceil(x) ((int) ceil(x))
#define Wellspring_sqrt sqrt
#define Wellspring_pow pow
#define Wellspring_fmod fmod
#define Wellspring_cos cos
#define Wellspring_acos acos
#define Wellspring_fabs fabs
#define Wellspring_assert assert
#define Wellspring_strlen strlen
#define Wellspring_sort qsort
#endif
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#define STBTT_malloc(x,u) ((void)(u),Wellspring_malloc(x))
#define STBTT_free(x,u) ((void)(u),Wellspring_free(x))
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#define STBTT_memcpy Wellspring_memcpy
#define STBTT_memset Wellspring_memset
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#define STBTT_ifloor Wellspring_ifloor
#define STBTT_iceil Wellspring_iceil
#define STBTT_sqrt Wellspring_sqrt
#define STBTT_pow Wellspring_pow
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#define STBTT_fmod Wellspring_fmod
#define STBTT_cos Wellspring_cos
#define STBTT_acos Wellspring_acos
#define STBTT_fabs Wellspring_fabs
#define STBTT_assert Wellspring_assert
#define STBTT_strlen Wellspring_strlen
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#define STBRP_SORT Wellspring_sort
#define STBRP_ASSERT Wellspring_assert
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#define SHEREDOM_JSON_H_malloc Wellspring_malloc
#define SHEREDOM_JSON_H_free Wellspring_free
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typedef uint8_t stbtt_uint8;
typedef int8_t stbtt_int8;
typedef uint16_t stbtt_uint16;
typedef int16_t stbtt_int16;
typedef uint32_t stbtt_uint32;
typedef int32_t stbtt_int32;
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#pragma GCC diagnostic ignored "-Wunused-function"
#define STBRP_STATIC
#define STB_RECT_PACK_IMPLEMENTATION
#include "stb_rect_pack.h"
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#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
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#include "json.h"
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#pragma GCC diagnostic warning "-Wunused-function"
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#define INITIAL_QUAD_CAPACITY 128
/* Structs */
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typedef struct PackedChar
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{
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float atlasLeft, atlasTop, atlasRight, atlasBottom;
float planeLeft, planeTop, planeRight, planeBottom;
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float xAdvance;
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} PackedChar;
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typedef struct CharRange
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{
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PackedChar *data;
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uint32_t firstCodepoint;
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uint32_t charCount;
} CharRange;
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typedef struct Packer
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{
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uint32_t width;
uint32_t height;
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CharRange *ranges;
uint32_t rangeCount;
} Packer;
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typedef struct Font
{
uint8_t *fontBytes;
stbtt_fontinfo fontInfo;
float ascender;
float descender;
float lineHeight;
float scale;
float geometryScale; // all json values are premultiplied by this value, we need it for kerning
Packer packer;
} Font;
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typedef struct Batch
{
Wellspring_Vertex *vertices;
uint32_t vertexCount;
uint32_t vertexCapacity;
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uint32_t *indices;
uint32_t indexCount;
uint32_t indexCapacity;
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Font *currentFont;
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} Batch;
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typedef struct Quad
{
float x0,y0,s0,t0; // top-left
float x1,y1,s1,t1; // bottom-right
} Quad;
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/* UTF-8 Decoder */
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/* Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
* See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
*/
#define UTF8_ACCEPT 0
#define UTF8_REJECT 1
static const uint8_t utf8d[] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60..7f
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, // 80..9f
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, // a0..bf
8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, // c0..df
0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, // e0..ef
0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, // f0..ff
0x0,0x1,0x2,0x3,0x5,0x8,0x7,0x1,0x1,0x1,0x4,0x6,0x1,0x1,0x1,0x1, // s0..s0
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1, // s1..s2
1,2,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1, // s3..s4
1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,1,1,1,1,1, // s5..s6
1,3,1,1,1,1,1,3,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // s7..s8
};
static uint32_t inline
decode(uint32_t* state, uint32_t* codep, uint32_t byte) {
uint32_t type = utf8d[byte];
*codep = (*state != UTF8_ACCEPT) ?
(byte & 0x3fu) | (*codep << 6) :
(0xff >> type) & (byte);
*state = utf8d[256 + *state*16 + type];
return *state;
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}
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/* JSON helpers */
static uint8_t json_object_has_key(const json_object_t *object, const char* name)
{
json_object_element_t *currentElement = object->start;
const char* currentName = currentElement->name->string;
while (SDL_strcmp(currentName, name) != 0)
{
if (currentElement->next != NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Key %s not found in JSON!", name);
return 0;
}
}
return 1;
}
static json_object_element_t* json_object_get_element_by_name(const json_object_t *object, const char* name)
{
json_object_element_t *currentElement = object->start;
const char* currentName = currentElement->name->string;
while (SDL_strcmp(currentName, name) != 0)
{
if (currentElement->next != NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Key %s not found in JSON!", name);
return NULL;
}
currentElement = currentElement->next;
currentName = currentElement->name->string;
}
return currentElement;
}
static json_object_t* json_object_get_object(const json_object_t *object, const char* name)
{
json_object_element_t *element = json_object_get_element_by_name(object, name);
if (element == NULL)
{
return NULL;
}
json_object_t *obj = json_value_as_object(element->value);
if (obj == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Value with key %s was not an object!", name);
}
return obj;
}
static const char* json_object_get_string(const json_object_t *object, const char* name)
{
json_object_element_t *element = json_object_get_element_by_name(object, name);
if (element == NULL)
{
return NULL;
}
json_string_t *str = json_value_as_string(element->value);
if (str == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Value with key %s was not a string!", name);
return NULL;
}
return str->string;
}
static uint32_t json_object_get_uint(const json_object_t *object, const char* name)
{
json_object_element_t *element = json_object_get_element_by_name(object, name);
if (element == NULL)
{
return 0;
}
json_number_t *num = json_value_as_number(element->value);
if (num == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Value with key %s was not a number!", name);
return 0;
}
return (uint32_t) SDL_strtoul(num->number, NULL, 10);
}
static double json_object_get_double(const json_object_t *object, const char* name)
{
json_object_element_t *element = json_object_get_element_by_name(object, name);
if (element == NULL)
{
return 0;
}
json_number_t *num = json_value_as_number(element->value);
if (num == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Value with key %s was not a string!", name);
return 0;
}
return SDL_atof(num->number);
}
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/* API */
uint32_t Wellspring_LinkedVersion(void)
{
return WELLSPRING_COMPILED_VERSION;
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}
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Wellspring_Font* Wellspring_CreateFont(
const uint8_t* fontBytes,
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uint32_t fontBytesLength,
const uint8_t *atlasJsonBytes,
uint32_t atlasJsonBytesLength
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) {
Font *font = Wellspring_malloc(sizeof(Font));
font->fontBytes = Wellspring_malloc(fontBytesLength);
Wellspring_memcpy(font->fontBytes, fontBytes, fontBytesLength);
stbtt_InitFont(&font->fontInfo, font->fontBytes, 0);
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int stbAscender, stbDescender, stbLineHeight;
stbtt_GetFontVMetrics(&font->fontInfo, &stbAscender, &stbDescender, &stbLineHeight);
font->scale = stbtt_ScaleForPixelHeight(&font->fontInfo, 1);
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json_value_t *jsonRoot = json_parse(atlasJsonBytes, atlasJsonBytesLength);
json_object_t *jsonObject = jsonRoot->payload;
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if (jsonObject == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Atlas JSON is invalid! Bailing!");
Wellspring_free(font->fontBytes);
Wellspring_free(font);
return NULL;
}
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if (SDL_strcmp(jsonObject->start->name->string, "atlas") != 0)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Atlas JSON is invalid! Bailing!");
Wellspring_free(jsonRoot);
Wellspring_free(font->fontBytes);
Wellspring_free(font);
return NULL;
}
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json_object_t *atlasObject = json_value_as_object(jsonObject->start->value);
json_object_t *metricsObject = json_value_as_object(jsonObject->start->next->value);
json_array_t *glyphsArray = json_value_as_array(jsonObject->start->next->next->value);
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const char* atlasType = json_object_get_string(atlasObject, "type");
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if (SDL_strcmp(atlasType, "msdf") != 0)
{
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Atlas is not MSDF! Bailing!");
Wellspring_free(jsonRoot);
Wellspring_free(font->fontBytes);
Wellspring_free(font);
return NULL;
}
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font->packer.width = json_object_get_uint(atlasObject, "width");
font->packer.height = json_object_get_uint(atlasObject, "height");
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font->ascender = json_object_get_double(metricsObject, "ascender");
font->descender = json_object_get_double(metricsObject, "descender");
font->lineHeight = json_object_get_double(metricsObject, "lineHeight");
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font->geometryScale = font->ascender / stbAscender;
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/* Pack unicode ranges */
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font->packer.ranges = Wellspring_malloc(sizeof(CharRange));
font->packer.rangeCount = 1;
font->packer.ranges[0].data = NULL;
font->packer.ranges[0].charCount = 0;
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int32_t charRangeIndex = 0;
json_array_element_t *currentGlyphElement = glyphsArray->start;
while (currentGlyphElement != NULL)
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{
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json_object_t *currentGlyphObject = json_value_as_object(currentGlyphElement->value);
uint32_t codepoint = json_object_get_uint(currentGlyphObject, "unicode");
if (font->packer.ranges[charRangeIndex].charCount == 0)
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{
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// first codepoint on first range
font->packer.ranges[charRangeIndex].firstCodepoint = codepoint;
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}
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else if (codepoint != font->packer.ranges[charRangeIndex].firstCodepoint + font->packer.ranges[charRangeIndex].charCount + 1)
{
// codepoint is not continuous, start a new range
charRangeIndex += 1;
font->packer.rangeCount += 1;
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font->packer.ranges = Wellspring_realloc(font->packer.ranges, sizeof(PackedChar) * (charRangeIndex + 1));
font->packer.ranges[charRangeIndex].firstCodepoint = codepoint;
}
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font->packer.ranges[charRangeIndex].charCount += 1;
font->packer.ranges[charRangeIndex].data = Wellspring_realloc(font->packer.ranges[charRangeIndex].data, sizeof(PackedChar) * font->packer.ranges[charRangeIndex].charCount);
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PackedChar *packedChar = &font->packer.ranges[charRangeIndex].data[font->packer.ranges[charRangeIndex].charCount - 1];
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packedChar->xAdvance = json_object_get_double(currentGlyphObject, "advance");
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if (json_object_has_key(currentGlyphObject, "atlasBounds"))
{
json_object_t *boundsObject = json_object_get_object(currentGlyphObject, "atlasBounds");
packedChar->atlasLeft = json_object_get_double(boundsObject, "left");
packedChar->atlasRight = json_object_get_double(boundsObject, "right");
packedChar->atlasTop = json_object_get_double(boundsObject, "top");
packedChar->atlasBottom = json_object_get_double(boundsObject, "bottom");
// flip texture coords because the atlas outputs glyphs in OpenGL texture space (lol)
packedChar->atlasTop = font->packer.height - packedChar->atlasTop;
packedChar->atlasBottom = font->packer.height - packedChar->atlasBottom;
json_object_t *planeObject = json_object_get_object(currentGlyphObject, "planeBounds");
packedChar->planeLeft = json_object_get_double(planeObject, "left");
packedChar->planeRight = json_object_get_double(planeObject, "right");
packedChar->planeTop = json_object_get_double(planeObject, "top");
packedChar->planeBottom = json_object_get_double(planeObject, "bottom");
}
currentGlyphElement = currentGlyphElement->next;
}
Wellspring_free(jsonRoot);
return (Wellspring_Font*) font;
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}
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Wellspring_TextBatch* Wellspring_CreateTextBatch(void)
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{
Batch *batch = Wellspring_malloc(sizeof(Batch));
batch->vertexCapacity = INITIAL_QUAD_CAPACITY * 4;
batch->vertices = Wellspring_malloc(sizeof(Wellspring_Vertex) * batch->vertexCapacity);
batch->vertexCount = 0;
batch->indexCapacity = INITIAL_QUAD_CAPACITY * 6;
batch->indices = Wellspring_malloc(sizeof(uint32_t) * batch->indexCapacity);
batch->indexCount = 0;
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return (Wellspring_TextBatch*) batch;
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}
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void Wellspring_StartTextBatch(
Wellspring_TextBatch *textBatch,
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Wellspring_Font *font
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) {
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Batch *batch = (Batch*) textBatch;
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batch->currentFont = (Font*) font;
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batch->vertexCount = 0;
batch->indexCount = 0;
}
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static float Wellspring_INTERNAL_GetVerticalAlignOffset(
Font *font,
Wellspring_VerticalAlignment verticalAlignment,
float scale
) {
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if (verticalAlignment == WELLSPRING_VERTICALALIGNMENT_BASELINE)
{
return 0;
}
else if (verticalAlignment == WELLSPRING_VERTICALALIGNMENT_TOP)
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{
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return scale * font->ascender;
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}
else if (verticalAlignment == WELLSPRING_VERTICALALIGNMENT_MIDDLE)
{
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return scale * (font->ascender + font->descender) / 2.0f;
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}
else /* BOTTOM */
{
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return scale * font->descender;
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}
}
static inline uint32_t IsWhitespace(uint32_t codepoint)
{
switch (codepoint)
{
case 0x0020:
case 0x00A0:
case 0x1680:
case 0x202F:
case 0x205F:
case 0x3000:
return 1;
default:
if (codepoint > 0x2000 && codepoint <= 0x200A)
{
return 1;
}
return 0;
}
}
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static void GetPackedQuad(PackedChar *charData, float scale, int packerWidth, int packerHeight, int charIndex, float *xPos, float *yPos, Quad *q)
{
float texelWidth = 1.0f / packerWidth, texelHeight = 1.0f / packerHeight;
PackedChar *b = charData + charIndex;
float pl, pb, pr, pt;
float il, ib, ir, it;
pl = *xPos + b->planeLeft * scale;
pb = *yPos + b->planeBottom * scale;
pr = *xPos + b->planeRight * scale;
pt = *yPos + b->planeTop * scale;
il = b->atlasLeft * texelWidth;
ib = b->atlasBottom * texelHeight;
ir = b->atlasRight * texelWidth;
it = b->atlasTop * texelHeight;
q->x0 = pl;
q->y0 = pt;
q->x1 = pr;
q->y1 = pb;
q->s0 = il;
q->t0 = it;
q->s1 = ir;
q->t1 = ib;
*xPos += b->xAdvance * scale;
}
static uint8_t Wellspring_Internal_TextBounds(
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Font* font,
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float x,
float y,
Wellspring_HorizontalAlignment horizontalAlignment,
Wellspring_VerticalAlignment verticalAlignment,
const uint8_t* strBytes,
uint32_t strLengthInBytes,
Wellspring_Rectangle *pRectangle
) {
uint32_t decodeState = 0;
uint32_t codepoint;
int32_t glyphIndex;
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int32_t previousGlyphIndex = -1;
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int32_t rangeIndex;
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PackedChar* rangeData;
Quad charQuad;
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uint32_t i, j;
float minX = x;
float minY = y;
float maxX = x;
float maxY = y;
float startX = x;
float advance = 0;
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y += Wellspring_INTERNAL_GetVerticalAlignOffset(font, verticalAlignment, font->scale);
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for (i = 0; i < strLengthInBytes; i += 1)
{
if (decode(&decodeState, &codepoint, strBytes[i]))
{
if (decodeState == UTF8_REJECT)
{
/* Something went very wrong */
return 0;
}
continue;
}
rangeData = NULL;
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Packer *packer = &font->packer;
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/* Find the packed char data */
for (j = 0; j < packer->rangeCount; j += 1)
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{
if (
codepoint >= packer->ranges[j].firstCodepoint &&
codepoint < packer->ranges[j].firstCodepoint + packer->ranges[j].charCount
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) {
rangeData = packer->ranges[j].data;
rangeIndex = codepoint - packer->ranges[j].firstCodepoint;
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break;
}
}
if (rangeData == NULL)
{
/* Requested char wasn't packed! */
return 0;
}
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if (IsWhitespace(codepoint))
{
PackedChar *packedChar = rangeData + rangeIndex;
x += font->scale * packedChar->xAdvance;
maxX += font->scale * packedChar->xAdvance;
previousGlyphIndex = -1;
continue;
}
glyphIndex = stbtt_FindGlyphIndex(&font->fontInfo, codepoint);
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if (previousGlyphIndex != -1)
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{
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x += font->geometryScale * font->scale * stbtt_GetGlyphKernAdvance(&font->fontInfo, previousGlyphIndex, glyphIndex);
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}
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GetPackedQuad(
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rangeData,
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font->scale,
packer->width,
packer->height,
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rangeIndex,
&x,
&y,
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&charQuad
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);
if (charQuad.x0 < minX) { minX = charQuad.x0; }
if (charQuad.x1 > maxX) { maxX = charQuad.x1; }
if (charQuad.y0 < minY) { minY = charQuad.y0; }
if (charQuad.y1 > maxY) { maxY = charQuad.y1; }
previousGlyphIndex = glyphIndex;
}
advance = x - startX;
if (horizontalAlignment == WELLSPRING_HORIZONTALALIGNMENT_RIGHT)
{
minX -= advance;
maxX -= advance;
}
else if (horizontalAlignment == WELLSPRING_HORIZONTALALIGNMENT_CENTER)
{
minX -= advance * 0.5f;
maxX -= advance * 0.5f;
}
pRectangle->x = minX;
pRectangle->y = minY;
pRectangle->w = maxX - minX;
pRectangle->h = maxY - minY;
return 1;
}
uint8_t Wellspring_TextBounds(
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Wellspring_Font *font,
float x,
float y,
Wellspring_HorizontalAlignment horizontalAlignment,
Wellspring_VerticalAlignment verticalAlignment,
const uint8_t* strBytes,
uint32_t strLengthInBytes,
Wellspring_Rectangle* pRectangle
) {
return Wellspring_Internal_TextBounds(
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(Font*) font,
x,
y,
horizontalAlignment,
verticalAlignment,
strBytes,
strLengthInBytes,
pRectangle
);
}
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uint8_t Wellspring_Draw(
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Wellspring_TextBatch *textBatch,
float x,
float y,
float depth,
Wellspring_Color *color,
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Wellspring_HorizontalAlignment horizontalAlignment,
Wellspring_VerticalAlignment verticalAlignment,
const uint8_t *strBytes,
uint32_t strLengthInBytes
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) {
Batch *batch = (Batch*) textBatch;
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Font *font = batch->currentFont;
Packer *myPacker = &font->packer;
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uint32_t decodeState = 0;
uint32_t codepoint;
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int32_t glyphIndex;
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int32_t previousGlyphIndex = -1;
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int32_t rangeIndex;
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PackedChar *rangeData;
Quad charQuad;
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uint32_t vertexBufferIndex;
uint32_t indexBufferIndex;
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Wellspring_Rectangle bounds;
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uint32_t i, j;
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y += Wellspring_INTERNAL_GetVerticalAlignOffset(font, verticalAlignment, font->scale);
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/* FIXME: If we horizontally align, we have to decode and process glyphs twice, very inefficient. */
if (horizontalAlignment == WELLSPRING_HORIZONTALALIGNMENT_RIGHT)
{
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if (!Wellspring_Internal_TextBounds(font, x, y, horizontalAlignment, verticalAlignment, strBytes, strLengthInBytes, &bounds))
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{
/* Something went wrong while calculating bounds. */
return 0;
}
x -= bounds.w;
}
else if (horizontalAlignment == WELLSPRING_HORIZONTALALIGNMENT_CENTER)
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{
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if (!Wellspring_Internal_TextBounds(font, x, y, horizontalAlignment, verticalAlignment, strBytes, strLengthInBytes, &bounds))
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{
/* Something went wrong while calculating bounds. */
return 0;
}
x -= bounds.w * 0.5f;
}
for (i = 0; i < strLengthInBytes; i += 1)
{
if (decode(&decodeState, &codepoint, strBytes[i]))
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{
if (decodeState == UTF8_REJECT)
{
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/* Something went wrong while decoding UTF-8. */
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return 0;
}
continue;
}
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rangeData = NULL;
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/* Find the packed char data */
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for (j = 0; j < myPacker->rangeCount; j += 1)
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{
if (
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codepoint >= myPacker->ranges[j].firstCodepoint &&
codepoint < myPacker->ranges[j].firstCodepoint + myPacker->ranges[j].charCount
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) {
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rangeData = myPacker->ranges[j].data;
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rangeIndex = codepoint - myPacker->ranges[j].firstCodepoint;
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break;
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}
}
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if (rangeData == NULL)
{
/* Requested char wasn't packed! */
return 0;
}
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if (IsWhitespace(codepoint))
{
PackedChar *packedChar = rangeData + rangeIndex;
x += font->scale * packedChar->xAdvance;
previousGlyphIndex = -1;
continue;
}
glyphIndex = stbtt_FindGlyphIndex(&font->fontInfo, codepoint);
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if (previousGlyphIndex != -1)
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{
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x += font->geometryScale * font->scale * stbtt_GetGlyphKernAdvance(&font->fontInfo, previousGlyphIndex, glyphIndex);
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}
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GetPackedQuad(
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rangeData,
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font->scale,
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myPacker->width,
myPacker->height,
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rangeIndex,
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&x,
&y,
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&charQuad
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);
if (batch->vertexCount >= batch->vertexCapacity)
{
batch->vertexCapacity *= 2;
batch->vertices = Wellspring_realloc(batch->vertices, sizeof(Wellspring_Vertex) * batch->vertexCapacity);
}
if (batch->indexCount >= batch->indexCapacity)
{
batch->indexCapacity *= 2;
batch->indices = Wellspring_realloc(batch->indices, sizeof(uint32_t) * batch->indexCapacity);
}
vertexBufferIndex = batch->vertexCount;
indexBufferIndex = batch->indexCount;
batch->vertices[vertexBufferIndex].x = charQuad.x0;
batch->vertices[vertexBufferIndex].y = charQuad.y0;
batch->vertices[vertexBufferIndex].z = depth;
batch->vertices[vertexBufferIndex].u = charQuad.s0;
batch->vertices[vertexBufferIndex].v = charQuad.t0;
batch->vertices[vertexBufferIndex].r = color->r;
batch->vertices[vertexBufferIndex].g = color->g;
batch->vertices[vertexBufferIndex].b = color->b;
batch->vertices[vertexBufferIndex].a = color->a;
batch->vertices[vertexBufferIndex + 1].x = charQuad.x0;
batch->vertices[vertexBufferIndex + 1].y = charQuad.y1;
batch->vertices[vertexBufferIndex + 1].z = depth;
batch->vertices[vertexBufferIndex + 1].u = charQuad.s0;
batch->vertices[vertexBufferIndex + 1].v = charQuad.t1;
batch->vertices[vertexBufferIndex + 1].r = color->r;
batch->vertices[vertexBufferIndex + 1].g = color->g;
batch->vertices[vertexBufferIndex + 1].b = color->b;
batch->vertices[vertexBufferIndex + 1].a = color->a;
batch->vertices[vertexBufferIndex + 2].x = charQuad.x1;
batch->vertices[vertexBufferIndex + 2].y = charQuad.y0;
batch->vertices[vertexBufferIndex + 2].z = depth;
batch->vertices[vertexBufferIndex + 2].u = charQuad.s1;
batch->vertices[vertexBufferIndex + 2].v = charQuad.t0;
batch->vertices[vertexBufferIndex + 2].r = color->r;
batch->vertices[vertexBufferIndex + 2].g = color->g;
batch->vertices[vertexBufferIndex + 2].b = color->b;
batch->vertices[vertexBufferIndex + 2].a = color->a;
batch->vertices[vertexBufferIndex + 3].x = charQuad.x1;
batch->vertices[vertexBufferIndex + 3].y = charQuad.y1;
batch->vertices[vertexBufferIndex + 3].z = depth;
batch->vertices[vertexBufferIndex + 3].u = charQuad.s1;
batch->vertices[vertexBufferIndex + 3].v = charQuad.t1;
batch->vertices[vertexBufferIndex + 3].r = color->r;
batch->vertices[vertexBufferIndex + 3].g = color->g;
batch->vertices[vertexBufferIndex + 3].b = color->b;
batch->vertices[vertexBufferIndex + 3].a = color->a;
batch->indices[indexBufferIndex] = vertexBufferIndex;
batch->indices[indexBufferIndex + 1] = vertexBufferIndex + 1;
batch->indices[indexBufferIndex + 2] = vertexBufferIndex + 2;
batch->indices[indexBufferIndex + 3] = vertexBufferIndex + 2;
batch->indices[indexBufferIndex + 4] = vertexBufferIndex + 1;
batch->indices[indexBufferIndex + 5] = vertexBufferIndex + 3;
batch->vertexCount += 4;
batch->indexCount += 6;
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previousGlyphIndex = glyphIndex;
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}
return 1;
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}
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void Wellspring_GetBufferData(
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Wellspring_TextBatch *textBatch,
uint32_t *pVertexCount,
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Wellspring_Vertex **pVertexBuffer,
uint32_t *pVertexBufferLengthInBytes,
uint32_t **pIndexBuffer,
uint32_t *pIndexBufferLengthInBytes
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) {
Batch *batch = (Batch*) textBatch;
*pVertexCount = batch->vertexCount;
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*pVertexBuffer = batch->vertices;
*pVertexBufferLengthInBytes = batch->vertexCount * sizeof(Wellspring_Vertex);
*pIndexBuffer = batch->indices;
*pIndexBufferLengthInBytes = batch->indexCount * sizeof(uint32_t);
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}
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void Wellspring_DestroyTextBatch(Wellspring_TextBatch *textBatch)
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{
Batch *batch = (Batch*) textBatch;
Wellspring_free(batch->vertices);
Wellspring_free(batch->indices);
Wellspring_free(batch);
}
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void Wellspring_DestroyFont(Wellspring_Font* font)
{
Font *myFont = (Font*) font;
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for (int i = 0; i < myFont->packer.rangeCount; i += 1)
{
Wellspring_free(myFont->packer.ranges[i].data);
}
Wellspring_free(myFont->packer.ranges);
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Wellspring_free(myFont->fontBytes);
Wellspring_free(myFont);
}