initial commit
commit
f83323c365
|
@ -0,0 +1,2 @@
|
|||
.vscode
|
||||
build
|
|
@ -0,0 +1,94 @@
|
|||
cmake_minimum_required(VERSION 2.8.12)
|
||||
project(wellspring C)
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared library" ON)
|
||||
option(USE_SDL2 "Use SDL2" ON)
|
||||
|
||||
SET(LIB_MAJOR_VERSION "0")
|
||||
SET(LIB_MINOR_VERSION "1")
|
||||
SET(LIB_REVISION "0")
|
||||
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
|
||||
|
||||
# Build Type
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
# By default, we use Release
|
||||
message(STATUS "Setting build type to 'Release' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE
|
||||
STRING "Choose the type of build." FORCE
|
||||
)
|
||||
# Set the possible values of build type for cmake-gui
|
||||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY
|
||||
STRINGS "Debug" "Release" "RelWithDebInfo"
|
||||
)
|
||||
endif()
|
||||
|
||||
# Platform Flags
|
||||
if(APPLE)
|
||||
set(CMAKE_MACOSX_RPATH ON)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
|
||||
set(LOBJC "objc")
|
||||
elseif(WIN32)
|
||||
# "wellspring.dll", not "libwellspring.dll"
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif()
|
||||
if(UNIX)
|
||||
SET(BIN_RPATH "\$ORIGIN;\$ORIGIN/assets") #thanks yoyo games
|
||||
set(CMAKE_SKIP_BUILD_RPATH TRUE)
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
|
||||
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
|
||||
endif()
|
||||
|
||||
if(USE_SDL2)
|
||||
add_definitions(-DUSE_SDL2)
|
||||
endif()
|
||||
|
||||
add_library(wellspring
|
||||
#Public header
|
||||
include/wellspring.h
|
||||
#Source
|
||||
lib/stb_rect_pack.h
|
||||
lib/stb_truetype.h
|
||||
src/wellspring.c
|
||||
)
|
||||
|
||||
# Build flags
|
||||
if(NOT MSVC)
|
||||
set_property(TARGET wellspring PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
|
||||
endif()
|
||||
|
||||
# includes
|
||||
target_include_directories(wellspring PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||
)
|
||||
|
||||
# Soname
|
||||
set_target_properties(wellspring PROPERTIES OUTPUT_NAME "wellspring"
|
||||
VERSION ${LIB_VERSION}
|
||||
SOVERSION ${LIB_MAJOR_VERSION}
|
||||
)
|
||||
|
||||
# SDL2 Dependency
|
||||
if(USE_SDL2)
|
||||
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
|
||||
message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
|
||||
target_include_directories(wellspring PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
|
||||
target_link_libraries(wellspring PUBLIC ${SDL2_LIBRARIES})
|
||||
else()
|
||||
# Only try to autodetect if both SDL2 variables aren't explicitly set
|
||||
find_package(SDL2 CONFIG)
|
||||
if (TARGET SDL2::SDL2)
|
||||
message(STATUS "using TARGET SDL2::SDL2")
|
||||
target_link_libraries(wellspring PUBLIC SDL2::SDL2)
|
||||
elseif (TARGET SDL2)
|
||||
message(STATUS "using TARGET SDL2")
|
||||
target_link_libraries(wellspring PUBLIC SDL2)
|
||||
else()
|
||||
message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables")
|
||||
target_include_directories(wellspring PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
|
||||
target_link_libraries(wellspring PUBLIC ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
|
@ -0,0 +1,173 @@
|
|||
/* Wellspring - A very simple font rendering system
|
||||
*
|
||||
* Copyright (c) 2022 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef WELLSPRING_H
|
||||
#define WELLSPRING_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WELLSPRINGAPI __declspec(dllexport)
|
||||
#define WELLSPRINGCALL __cdecl
|
||||
#else
|
||||
#define WELLSPRINGAPI
|
||||
#define WELLSPRINGCALL
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef USE_SDL2
|
||||
#include <SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Version API */
|
||||
|
||||
#define WELLSPRING_MAJOR_VERSION 0
|
||||
#define WELLSPRING_MINOR_VERSION 1
|
||||
#define WELLSPRING_PATCH_VERSION 0
|
||||
|
||||
#define WELLSPRING_COMPILED_VERSION ( \
|
||||
(WELLSPRING_MAJOR_VERSION * 100 * 100) + \
|
||||
(WELLSPRING_MINOR_VERSION * 100) + \
|
||||
(WELLSPRING_PATCH_VERSION) \
|
||||
)
|
||||
|
||||
WELLSPRINGAPI uint32_t Wellspring_LinkedVersion(void);
|
||||
|
||||
/* Type definitions */
|
||||
|
||||
typedef struct Wellspring_Font Wellspring_Font;
|
||||
typedef struct Wellspring_Packer Wellspring_Packer;
|
||||
|
||||
typedef struct Wellspring_FontRange
|
||||
{
|
||||
uint32_t fontSize;
|
||||
uint32_t firstCodepoint;
|
||||
uint32_t numChars;
|
||||
uint8_t oversampleH;
|
||||
uint8_t oversampleV;
|
||||
} Wellspring_FontRange;
|
||||
|
||||
typedef struct Wellspring_GlyphQuad
|
||||
{
|
||||
float x0, y0, s0, t0; // top-left
|
||||
float x1, y1, s1, t1; // bottom-right;
|
||||
} Wellspring_GlyphQuad;
|
||||
|
||||
/* API definition */
|
||||
|
||||
WELLSPRINGAPI Wellspring_Font* Wellspring_LoadFont(
|
||||
const uint8_t *fontData, /* can be freed after */
|
||||
uint32_t fontDataLength
|
||||
);
|
||||
|
||||
WELLSPRINGAPI void Wellspring_GetFontMetrics(
|
||||
Wellspring_Font *font,
|
||||
int32_t *pAscent,
|
||||
int32_t *pDescent,
|
||||
int32_t *pLineGap
|
||||
);
|
||||
|
||||
WELLSPRINGAPI int32_t Wellspring_FindGlyphIndex(
|
||||
Wellspring_Font *font,
|
||||
int32_t codepoint
|
||||
);
|
||||
|
||||
WELLSPRINGAPI void Wellspring_GetGlyphMetrics(
|
||||
Wellspring_Font *font,
|
||||
int32_t glyphIndex,
|
||||
int32_t *pAdvance,
|
||||
int32_t *pLeftSideBearing
|
||||
);
|
||||
|
||||
WELLSPRINGAPI int32_t Wellspring_GetGlyphKernAdvance(
|
||||
Wellspring_Font *font,
|
||||
int32_t glyphIndexA,
|
||||
int32_t glyphIndexB
|
||||
);
|
||||
|
||||
WELLSPRINGAPI Wellspring_Packer* Wellspring_CreatePacker(
|
||||
uint8_t *pixels,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t strideInBytes,
|
||||
uint32_t padding
|
||||
);
|
||||
|
||||
WELLSPRINGAPI uint32_t Wellspring_PackFontRanges(
|
||||
Wellspring_Packer *packer,
|
||||
Wellspring_Font *font,
|
||||
Wellspring_FontRange *ranges,
|
||||
uint32_t numRanges
|
||||
);
|
||||
|
||||
WELLSPRINGAPI uint8_t* Wellspring_GetPixels(
|
||||
Wellspring_Packer *packer
|
||||
);
|
||||
|
||||
WELLSPRINGAPI uint32_t Wellspring_GetGlyphQuad(
|
||||
Wellspring_Packer *packer,
|
||||
int32_t glyphIndex,
|
||||
Wellspring_GlyphQuad *pGlyphQuad
|
||||
);
|
||||
|
||||
WELLSPRINGAPI void Wellspring_DestroyPacker(Wellspring_Packer *packer);
|
||||
WELLSPRINGAPI void Wellspring_DestroyFont(Wellspring_Font *font);
|
||||
|
||||
/* Function defines */
|
||||
|
||||
#ifdef USE_SDL2
|
||||
|
||||
#define Wellspring_malloc SDL_malloc
|
||||
#define Wellspring_free SDL_free
|
||||
#define Wellspring_memcpy SDL_memcpy
|
||||
#define Wellspring_ifloor(x) ((int) SDL_floorf(x))
|
||||
#define Wellspring_iceil(x) ((int) SDL_ceilf(x))
|
||||
#define Wellspring_sqrt SDL_sqrt
|
||||
#define Wellspring_pow SDL_pow
|
||||
|
||||
/* FIXME: finish these defines */
|
||||
|
||||
#else
|
||||
|
||||
#define Wellspring_malloc malloc
|
||||
#define Wellspring_free free
|
||||
#define Wellspring_memcpy memcpy
|
||||
#define Wellspring_ifloor(x) ((int) floor(x))
|
||||
#define Wellspring_iceil(x) ((int) ceil(x))
|
||||
#define Wellspring_sqrt sqrt
|
||||
#define Wellspring_pow pow
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* WELLSPRING_H */
|
|
@ -0,0 +1,623 @@
|
|||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,148 @@
|
|||
/* Wellspring - A very simple font rendering system
|
||||
*
|
||||
* Copyright (c) 2022 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#include "wellspring.h"
|
||||
#include "stb_rect_pack.h"
|
||||
|
||||
#define STBTT_malloc(x,u) ((void)(u),Wellspring_malloc(x))
|
||||
#define STBTT_free(x,u) ((void)(u),Wellspring_free(x))
|
||||
#define STBTT_ifloor Wellspring_ifloor
|
||||
#define STBTT_iceil Wellspring_iceil
|
||||
#define STBTT_sqrt Wellspring_sqrt
|
||||
#define STBTT_pow Wellspring_pow
|
||||
|
||||
#define STBTT_STATIC
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#pragma GCC diagnostic ignored "-Wunused-function"
|
||||
#include "stb_truetype.h"
|
||||
|
||||
typedef struct Font
|
||||
{
|
||||
uint8_t *fontData;
|
||||
stbtt_fontinfo stbFontInfo;
|
||||
} Font;
|
||||
|
||||
uint32_t Wellspring_LinkedVersion(void)
|
||||
{
|
||||
return WELLSPRING_COMPILED_VERSION;
|
||||
}
|
||||
|
||||
Wellspring_Font* Wellspring_CreateFont(
|
||||
const uint8_t *fontData,
|
||||
uint32_t fontDataLength
|
||||
) {
|
||||
Font *font;
|
||||
|
||||
font = Wellspring_malloc(sizeof(Font));
|
||||
Wellspring_memcpy(font->fontData, fontData, fontDataLength);
|
||||
stbtt_InitFont(&font->stbFontInfo, font->fontData, 0);
|
||||
|
||||
return (Wellspring_Font*) font;
|
||||
}
|
||||
|
||||
void Wellspring_GetFontMetrics(
|
||||
Wellspring_Font *font,
|
||||
int32_t *pAscent,
|
||||
int32_t *pDescent,
|
||||
int32_t *pLineGap
|
||||
) {
|
||||
Font *myFont = (Font*) font;
|
||||
stbtt_GetFontVMetrics(&myFont->stbFontInfo, pAscent, pDescent, pLineGap);
|
||||
}
|
||||
|
||||
int32_t Wellspring_FindGlyphIndex(
|
||||
Wellspring_Font *font,
|
||||
int32_t codepoint
|
||||
) {
|
||||
Font *myFont = (Font*) font;
|
||||
return stbtt_FindGlyphIndex(&myFont->stbFontInfo, codepoint);
|
||||
}
|
||||
|
||||
void Wellspring_GetGlyphMetrics(
|
||||
Wellspring_Font *font,
|
||||
int32_t glyphIndex,
|
||||
int32_t *pAdvance,
|
||||
int32_t *pLeftSideBearing
|
||||
) {
|
||||
Font *myFont = (Font*) font;
|
||||
stbtt_GetGlyphHMetrics(&myFont->stbFontInfo, glyphIndex, pAdvance, pLeftSideBearing);
|
||||
}
|
||||
|
||||
int32_t Wellspring_GetGlyphKernAdvance(
|
||||
Wellspring_Font *font,
|
||||
int32_t glyphIndexA,
|
||||
int32_t glyphIndexB
|
||||
) {
|
||||
Font *myFont = (Font*) font;
|
||||
stbtt_GetGlyphKernAdvance(&myFont->stbFontInfo, glyphIndexA, glyphIndexB);
|
||||
}
|
||||
|
||||
Wellspring_Packer* Wellspring_CreatePacker(
|
||||
uint8_t *pixels,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t strideInBytes,
|
||||
uint32_t padding
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
uint32_t Wellspring_PackFontRanges(
|
||||
Wellspring_Packer *packer,
|
||||
Wellspring_Font *font,
|
||||
Wellspring_FontRange *ranges,
|
||||
uint32_t numRanges
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
uint8_t* Wellspring_GetPixels(
|
||||
Wellspring_Packer *packer
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
uint32_t Wellspring_GetGlyphQuad(
|
||||
Wellspring_Packer *packer,
|
||||
int32_t glyphIndex,
|
||||
Wellspring_GlyphQuad *pGlyphQuad
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
void Wellspring_DestroyPacker(Wellspring_Packer *packer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Wellspring_DestroyFont(
|
||||
Wellspring_Font *font
|
||||
) {
|
||||
Font* myFont = (Font*) font;
|
||||
|
||||
Wellspring_free(myFont->fontData);
|
||||
Wellspring_free(myFont);
|
||||
}
|
Loading…
Reference in New Issue