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Wellspring - A very simple font rendering system
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Copyright (c) 2022 Evan Hemsley
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from
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the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Evan "cosmonaut" Hemsley <evan@moonside.games>
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This is Wellspring, an immediate mode font rendering system in C.
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About Wellspring
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----------------
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Wellspring is inspired by the design of Dear ImGui.
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It outputs pixel data that you can upload to a texture and vertex buffers that you can render anytime in your 3D application.
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This means that you can integrate it easily using the graphics library of your choice.
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Wellspring uses stb_truetype to rasterize and pack fonts quickly.
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Dependencies
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------------
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Wellspring depends on the C runtime, but SDL2 can be optionally depended upon instead if your application prefers it.
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Building Wellspring
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-------------------
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For *nix platforms, use Cmake:
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$ mkdir build/
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$ cd build
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$ cmake ../
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$ make
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License
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-------
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Wellspring is licensed under the zlib license. See LICENSE for details.
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/* Wellspring - A very simple font rendering system
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/* Wellspring - An immediate mode font rendering system in C
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*
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* Copyright (c) 2022 Evan Hemsley
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*
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@ -1,4 +1,4 @@
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/* Wellspring - A very simple font rendering system
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/* Wellspring - An immediate mode font rendering system in C
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*
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* Copyright (c) 2022 Evan Hemsley
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*
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