1099 lines
21 KiB
C
1099 lines
21 KiB
C
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#include "Refresh_Driver.h"
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#include <SDL.h>
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#define NULL_RETURN(name) if (name == NULL) { return; }
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#define NULL_RETURN_NULL(name) if (name == NULL) { return NULL; }
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/* Drivers */
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#ifdef REFRESH_DRIVER_VULKAN
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#define VULKAN_DRIVER &VulkanDriver
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#else
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#define VULKAN_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_D3D11
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#define D3D11_DRIVER &D3D11Driver
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#else
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#define D3D11_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#else
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#define PS5_DRIVER NULL
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#endif
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static const Refresh_Driver *backends[] = {
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NULL,
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VULKAN_DRIVER,
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D3D11_DRIVER,
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PS5_DRIVER
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};
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/* Logging */
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static void Refresh_Default_LogInfo(const char *msg)
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{
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SDL_LogInfo(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static void Refresh_Default_LogWarn(const char *msg)
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{
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SDL_LogWarn(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static void Refresh_Default_LogError(const char *msg)
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{
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SDL_LogError(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static Refresh_LogFunc Refresh_LogInfoFunc = Refresh_Default_LogInfo;
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static Refresh_LogFunc Refresh_LogWarnFunc = Refresh_Default_LogWarn;
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static Refresh_LogFunc Refresh_LogErrorFunc = Refresh_Default_LogError;
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#define MAX_MESSAGE_SIZE 1024
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void Refresh_LogInfo(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogInfoFunc(msg);
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}
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void Refresh_LogWarn(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogWarnFunc(msg);
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}
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void Refresh_LogError(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogErrorFunc(msg);
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}
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#undef MAX_MESSAGE_SIZE
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void Refresh_HookLogFunctions(
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Refresh_LogFunc info,
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Refresh_LogFunc warn,
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Refresh_LogFunc error
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) {
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Refresh_LogInfoFunc = info;
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Refresh_LogWarnFunc = warn;
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Refresh_LogErrorFunc = error;
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}
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/* Version API */
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uint32_t Refresh_LinkedVersion(void)
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{
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return REFRESH_COMPILED_VERSION;
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}
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/* Driver Functions */
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static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
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Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
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{
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uint32_t i;
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if (preferredBackend != REFRESH_BACKEND_DONTCARE)
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{
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if (backends[preferredBackend] == NULL)
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{
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Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
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}
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else if (backends[preferredBackend]->PrepareDriver(flags))
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{
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selectedBackend = preferredBackend;
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return selectedBackend;
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}
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}
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/* Iterate until we find an appropriate backend. */
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for (i = 1; i < SDL_arraysize(backends); i += 1)
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{
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if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
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{
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selectedBackend = i;
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return i;
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}
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}
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if (backends[i] == NULL)
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{
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Refresh_LogError("No supported Refresh backend found!");
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}
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selectedBackend = REFRESH_BACKEND_INVALID;
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return REFRESH_BACKEND_INVALID;
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}
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Refresh_Device* Refresh_CreateDevice(
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uint8_t debugMode
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) {
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if (selectedBackend == REFRESH_BACKEND_INVALID)
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{
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Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
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return NULL;
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}
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return backends[selectedBackend]->CreateDevice(
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debugMode
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);
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}
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void Refresh_DestroyDevice(Refresh_Device *device)
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{
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NULL_RETURN(device);
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device->DestroyDevice(device);
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}
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/* State Creation */
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Refresh_ComputePipeline* Refresh_CreateComputePipeline(
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Refresh_Device *device,
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Refresh_ComputeShaderInfo *computeShaderInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateComputePipeline(
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device->driverData,
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computeShaderInfo
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);
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}
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Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline(
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Refresh_Device *device,
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Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateGraphicsPipeline(
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device->driverData,
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pipelineCreateInfo
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);
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}
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Refresh_Sampler* Refresh_CreateSampler(
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Refresh_Device *device,
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Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateSampler(
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device->driverData,
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samplerStateCreateInfo
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);
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}
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Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
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uint8_t *bytes;
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uint32_t i, size;
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NULL_RETURN_NULL(device);
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/* verify the magic number in the shader blob header */
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bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
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if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
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{
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Refresh_LogError("Cannot parse malformed Refresh shader blob!");
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return NULL;
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}
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/* find the code for the selected backend */
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i = 4;
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while (i < shaderModuleCreateInfo->codeSize)
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{
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size = *((uint32_t*) &bytes[i + 1]);
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if (bytes[i] == (uint8_t) selectedBackend)
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{
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driverSpecificCreateInfo.codeSize = size;
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driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
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break;
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}
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else
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{
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/* skip over the backend byte, the blob size, and the blob */
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i += 1 + sizeof(uint32_t) + size;
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}
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}
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/* verify the shader blob supports the selected backend */
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if (driverSpecificCreateInfo.byteCode == NULL)
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{
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Refresh_LogError(
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"Cannot create shader module that does not contain shader code for the selected backend! "
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"Recompile your shader and enable this backend."
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);
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return NULL;
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}
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return device->CreateShaderModule(
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device->driverData,
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&driverSpecificCreateInfo
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);
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}
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Refresh_Texture* Refresh_CreateTexture(
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Refresh_Device *device,
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Refresh_TextureCreateInfo *textureCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTexture(
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device->driverData,
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textureCreateInfo
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);
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}
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Refresh_GpuBuffer* Refresh_CreateGpuBuffer(
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Refresh_Device *device,
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->CreateGpuBuffer(
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device->driverData,
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usageFlags,
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sizeInBytes
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);
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}
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Refresh_TransferBuffer* Refresh_CreateTransferBuffer(
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Refresh_Device *device,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTransferBuffer(
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device->driverData,
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sizeInBytes
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);
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}
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/* Disposal */
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void Refresh_QueueDestroyTexture(
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Refresh_Device *device,
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Refresh_Texture *texture
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) {
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NULL_RETURN(device);
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device->QueueDestroyTexture(
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device->driverData,
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texture
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);
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}
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void Refresh_QueueDestroySampler(
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Refresh_Device *device,
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Refresh_Sampler *sampler
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) {
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NULL_RETURN(device);
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device->QueueDestroySampler(
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device->driverData,
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sampler
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);
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}
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void Refresh_QueueDestroyGpuBuffer(
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Refresh_Device *device,
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Refresh_GpuBuffer *gpuBuffer
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) {
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NULL_RETURN(device);
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device->QueueDestroyGpuBuffer(
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device->driverData,
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gpuBuffer
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);
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}
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void Refresh_QueueDestroyTransferBuffer(
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Refresh_Device *device,
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Refresh_TransferBuffer *transferBuffer
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) {
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NULL_RETURN(device);
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device->QueueDestroyTransferBuffer(
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device->driverData,
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transferBuffer
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);
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}
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void Refresh_QueueDestroyShaderModule(
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Refresh_Device *device,
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Refresh_ShaderModule *shaderModule
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) {
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NULL_RETURN(device);
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device->QueueDestroyShaderModule(
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device->driverData,
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shaderModule
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);
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}
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void Refresh_QueueDestroyComputePipeline(
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Refresh_Device *device,
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Refresh_ComputePipeline *computePipeline
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) {
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NULL_RETURN(device);
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device->QueueDestroyComputePipeline(
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device->driverData,
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computePipeline
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);
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}
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void Refresh_QueueDestroyGraphicsPipeline(
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Refresh_Device *device,
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Refresh_GraphicsPipeline *graphicsPipeline
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) {
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NULL_RETURN(device);
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device->QueueDestroyGraphicsPipeline(
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device->driverData,
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graphicsPipeline
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);
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}
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/* Render Pass */
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void Refresh_BeginRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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) {
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NULL_RETURN(device);
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device->BeginRenderPass(
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device->driverData,
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commandBuffer,
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colorAttachmentInfos,
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colorAttachmentCount,
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depthStencilAttachmentInfo
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);
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}
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void Refresh_BindGraphicsPipeline(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GraphicsPipeline *graphicsPipeline
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) {
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NULL_RETURN(device);
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device->BindGraphicsPipeline(
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device->driverData,
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commandBuffer,
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graphicsPipeline
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);
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}
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void Refresh_SetViewport(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Viewport *viewport
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) {
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NULL_RETURN(device)
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device->SetViewport(
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device->driverData,
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commandBuffer,
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viewport
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);
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}
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void Refresh_SetScissor(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *scissor
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) {
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NULL_RETURN(device)
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device->SetScissor(
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device->driverData,
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commandBuffer,
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scissor
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);
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}
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void Refresh_BindVertexBuffers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t firstBinding,
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uint32_t bindingCount,
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Refresh_BufferBinding *pBindings
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) {
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NULL_RETURN(device);
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device->BindVertexBuffers(
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device->driverData,
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commandBuffer,
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firstBinding,
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bindingCount,
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pBindings
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);
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}
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void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_BufferBinding *pBinding,
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Refresh_IndexElementSize indexElementSize
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) {
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NULL_RETURN(device);
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device->BindIndexBuffer(
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device->driverData,
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commandBuffer,
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pBinding,
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indexElementSize
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);
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}
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void Refresh_BindVertexSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSamplerBinding *pBindings
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) {
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NULL_RETURN(device);
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device->BindVertexSamplers(
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device->driverData,
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commandBuffer,
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pBindings
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);
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}
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void Refresh_BindFragmentSamplers(
|
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Refresh_Device *device,
|
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSamplerBinding *pBindings
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) {
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NULL_RETURN(device);
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device->BindFragmentSamplers(
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device->driverData,
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commandBuffer,
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pBindings
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);
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}
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|
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void Refresh_PushVertexShaderUniforms(
|
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Refresh_Device *device,
|
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Refresh_CommandBuffer *commandBuffer,
|
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void *data,
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uint32_t dataLengthInBytes
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) {
|
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NULL_RETURN(device);
|
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device->PushVertexShaderUniforms(
|
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device->driverData,
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commandBuffer,
|
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data,
|
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dataLengthInBytes
|
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);
|
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}
|
|
|
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void Refresh_PushFragmentShaderUniforms(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
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void *data,
|
|
uint32_t dataLengthInBytes
|
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) {
|
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NULL_RETURN(device);
|
|
device->PushFragmentShaderUniforms(
|
|
device->driverData,
|
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commandBuffer,
|
|
data,
|
|
dataLengthInBytes
|
|
);
|
|
}
|
|
|
|
void Refresh_DrawInstancedPrimitives(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
uint32_t baseVertex,
|
|
uint32_t startIndex,
|
|
uint32_t primitiveCount,
|
|
uint32_t instanceCount
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DrawInstancedPrimitives(
|
|
device->driverData,
|
|
commandBuffer,
|
|
baseVertex,
|
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startIndex,
|
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primitiveCount,
|
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instanceCount
|
|
);
|
|
}
|
|
|
|
void Refresh_DrawIndexedPrimitives(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
uint32_t baseVertex,
|
|
uint32_t startIndex,
|
|
uint32_t primitiveCount
|
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) {
|
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NULL_RETURN(device);
|
|
device->DrawIndexedPrimitives(
|
|
device->driverData,
|
|
commandBuffer,
|
|
baseVertex,
|
|
startIndex,
|
|
primitiveCount
|
|
);
|
|
}
|
|
|
|
void Refresh_DrawPrimitives(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
uint32_t vertexStart,
|
|
uint32_t primitiveCount
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DrawPrimitives(
|
|
device->driverData,
|
|
commandBuffer,
|
|
vertexStart,
|
|
primitiveCount
|
|
);
|
|
}
|
|
|
|
void Refresh_DrawPrimitivesIndirect(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_GpuBuffer *gpuBuffer,
|
|
uint32_t offsetInBytes,
|
|
uint32_t drawCount,
|
|
uint32_t stride
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DrawPrimitivesIndirect(
|
|
device->driverData,
|
|
commandBuffer,
|
|
gpuBuffer,
|
|
offsetInBytes,
|
|
drawCount,
|
|
stride
|
|
);
|
|
}
|
|
|
|
void Refresh_EndRenderPass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->EndRenderPass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
/* Compute Pass */
|
|
|
|
void Refresh_BeginComputePass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BeginComputePass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputePipeline(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_ComputePipeline *computePipeline
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputePipeline(
|
|
device->driverData,
|
|
commandBuffer,
|
|
computePipeline
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputeBuffers(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_ComputeBufferBinding *pBindings
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputeBuffers(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pBindings
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputeTextures(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_ComputeTextureBinding *pBindings
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputeTextures(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pBindings
|
|
);
|
|
}
|
|
|
|
void Refresh_PushComputeShaderUniforms(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
void *data,
|
|
uint32_t dataLengthInBytes
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->PushComputeShaderUniforms(
|
|
device->driverData,
|
|
commandBuffer,
|
|
data,
|
|
dataLengthInBytes
|
|
);
|
|
}
|
|
|
|
void Refresh_DispatchCompute(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
uint32_t groupCountX,
|
|
uint32_t groupCountY,
|
|
uint32_t groupCountZ
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DispatchCompute(
|
|
device->driverData,
|
|
commandBuffer,
|
|
groupCountX,
|
|
groupCountY,
|
|
groupCountZ
|
|
);
|
|
}
|
|
|
|
void Refresh_EndComputePass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->EndComputePass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
/* TransferBuffer Set/Get */
|
|
|
|
void Refresh_SetTransferData(
|
|
Refresh_Device *device,
|
|
void* data,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
Refresh_BufferCopy *copyParams,
|
|
Refresh_TransferOptions transferOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->SetTransferData(
|
|
device->driverData,
|
|
data,
|
|
transferBuffer,
|
|
copyParams,
|
|
transferOption
|
|
);
|
|
}
|
|
|
|
void Refresh_GetTransferData(
|
|
Refresh_Device *device,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
void* data,
|
|
Refresh_BufferCopy *copyParams
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->GetTransferData(
|
|
device->driverData,
|
|
transferBuffer,
|
|
data,
|
|
copyParams
|
|
);
|
|
}
|
|
|
|
/* Copy Pass */
|
|
|
|
void Refresh_BeginCopyPass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BeginCopyPass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
void Refresh_UploadToTexture(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
Refresh_TextureRegion *textureRegion,
|
|
Refresh_BufferImageCopy *copyParams,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->UploadToTexture(
|
|
device->driverData,
|
|
commandBuffer,
|
|
transferBuffer,
|
|
textureRegion,
|
|
copyParams,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_UploadToBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
Refresh_GpuBuffer *gpuBuffer,
|
|
Refresh_BufferCopy *copyParams,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->UploadToBuffer(
|
|
device->driverData,
|
|
commandBuffer,
|
|
transferBuffer,
|
|
gpuBuffer,
|
|
copyParams,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_DownloadFromTexture(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TextureRegion *textureRegion,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
Refresh_BufferImageCopy *copyParams,
|
|
Refresh_TransferOptions transferOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DownloadFromTexture(
|
|
device->driverData,
|
|
commandBuffer,
|
|
textureRegion,
|
|
transferBuffer,
|
|
copyParams,
|
|
transferOption
|
|
);
|
|
}
|
|
|
|
void Refresh_DownloadFromBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_GpuBuffer *gpuBuffer,
|
|
Refresh_TransferBuffer *transferBuffer,
|
|
Refresh_BufferCopy *copyParams,
|
|
Refresh_TransferOptions transferOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->DownloadFromBuffer(
|
|
device->driverData,
|
|
commandBuffer,
|
|
gpuBuffer,
|
|
transferBuffer,
|
|
copyParams,
|
|
transferOption
|
|
);
|
|
}
|
|
|
|
void Refresh_CopyTextureToTexture(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TextureRegion *source,
|
|
Refresh_TextureRegion *destination,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->CopyTextureToTexture(
|
|
device->driverData,
|
|
commandBuffer,
|
|
source,
|
|
destination,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_CopyTextureToBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TextureRegion *textureRegion,
|
|
Refresh_GpuBuffer *gpuBuffer,
|
|
Refresh_BufferImageCopy *copyParameters,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->CopyTextureToBuffer(
|
|
device->driverData,
|
|
commandBuffer,
|
|
textureRegion,
|
|
gpuBuffer,
|
|
copyParameters,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_CopyBufferToTexture(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_GpuBuffer *gpuBuffer,
|
|
Refresh_TextureRegion *textureRegion,
|
|
Refresh_BufferImageCopy *copyParams,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->CopyBufferToTexture(
|
|
device->driverData,
|
|
commandBuffer,
|
|
gpuBuffer,
|
|
textureRegion,
|
|
copyParams,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_CopyBufferToBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_GpuBuffer *source,
|
|
Refresh_GpuBuffer *destination,
|
|
Refresh_BufferCopy *copyParams,
|
|
Refresh_WriteOptions writeOption
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->CopyBufferToBuffer(
|
|
device->driverData,
|
|
commandBuffer,
|
|
source,
|
|
destination,
|
|
copyParams,
|
|
writeOption
|
|
);
|
|
}
|
|
|
|
void Refresh_GenerateMipmaps(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Texture *texture
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->GenerateMipmaps(
|
|
device->driverData,
|
|
commandBuffer,
|
|
texture
|
|
);
|
|
}
|
|
|
|
void Refresh_EndCopyPass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->EndCopyPass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
/* Submission/Presentation */
|
|
|
|
uint8_t Refresh_ClaimWindow(
|
|
Refresh_Device *device,
|
|
void *windowHandle,
|
|
Refresh_PresentMode presentMode
|
|
) {
|
|
if (device == NULL) { return 0; }
|
|
return device->ClaimWindow(
|
|
device->driverData,
|
|
windowHandle,
|
|
presentMode
|
|
);
|
|
}
|
|
|
|
void Refresh_UnclaimWindow(
|
|
Refresh_Device *device,
|
|
void *windowHandle
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->UnclaimWindow(
|
|
device->driverData,
|
|
windowHandle
|
|
);
|
|
}
|
|
|
|
void Refresh_SetSwapchainPresentMode(
|
|
Refresh_Device *device,
|
|
void *windowHandle,
|
|
Refresh_PresentMode presentMode
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->SetSwapchainPresentMode(
|
|
device->driverData,
|
|
windowHandle,
|
|
presentMode
|
|
);
|
|
}
|
|
|
|
Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|
Refresh_Device *device,
|
|
void *windowHandle
|
|
) {
|
|
if (device == NULL) { return 0; }
|
|
return device->GetSwapchainFormat(
|
|
device->driverData,
|
|
windowHandle
|
|
);
|
|
}
|
|
|
|
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
|
Refresh_Device *device
|
|
) {
|
|
NULL_RETURN_NULL(device);
|
|
return device->AcquireCommandBuffer(
|
|
device->driverData
|
|
);
|
|
}
|
|
|
|
Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
void *windowHandle,
|
|
uint32_t *pWidth,
|
|
uint32_t *pHeight
|
|
) {
|
|
NULL_RETURN_NULL(device);
|
|
return device->AcquireSwapchainTexture(
|
|
device->driverData,
|
|
commandBuffer,
|
|
windowHandle,
|
|
pWidth,
|
|
pHeight
|
|
);
|
|
}
|
|
|
|
void Refresh_Submit(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->Submit(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN_NULL(device);
|
|
return device->SubmitAndAcquireFence(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
void Refresh_Wait(
|
|
Refresh_Device *device
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->Wait(
|
|
device->driverData
|
|
);
|
|
}
|
|
|
|
void Refresh_WaitForFences(
|
|
Refresh_Device *device,
|
|
uint8_t waitAll,
|
|
uint32_t fenceCount,
|
|
Refresh_Fence **pFences
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->WaitForFences(
|
|
device->driverData,
|
|
waitAll,
|
|
fenceCount,
|
|
pFences
|
|
);
|
|
}
|
|
|
|
int Refresh_QueryFence(
|
|
Refresh_Device *device,
|
|
Refresh_Fence *fence
|
|
) {
|
|
if (device == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
return device->QueryFence(
|
|
device->driverData,
|
|
fence
|
|
);
|
|
}
|
|
|
|
void Refresh_ReleaseFence(
|
|
Refresh_Device *device,
|
|
Refresh_Fence *fence
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->ReleaseFence(
|
|
device->driverData,
|
|
fence
|
|
);
|
|
}
|
|
|
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|