Resource containers, new bindings API, WriteOptions #51

Merged
cosmonaut merged 16 commits from resource_containers into abi_break 2024-03-02 09:09:50 +00:00
4 changed files with 1698 additions and 1659 deletions

View File

@ -327,11 +327,17 @@ typedef enum Refresh_BorderColor
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
} Refresh_BorderColor; } Refresh_BorderColor;
typedef enum Refresh_SetDataOptions typedef enum Refresh_TransferOptions
{ {
REFRESH_SETDATAOPTIONS_SAFEDISCARD, REFRESH_TRANSFEROPTIONS_SAFEDISCARD,
REFRESH_SETDATAOPTIONS_OVERWRITE REFRESH_TRANSFEROPTIONS_OVERWRITE
} Refresh_SetDataOptions; } Refresh_TransferOptions;
typedef enum Refresh_WriteOptions
{
REFRESH_WRITEOPTIONS_SAFEDISCARD,
REFRESH_WRITEOPTIONS_SAFEOVERWRITE
} Refresh_WriteOptions;
typedef enum Refresh_Backend typedef enum Refresh_Backend
{ {
@ -379,15 +385,19 @@ typedef struct Refresh_TextureSlice
{ {
Refresh_Texture *texture; Refresh_Texture *texture;
uint32_t mipLevel; uint32_t mipLevel;
uint32_t baseLayer; uint32_t layer;
uint32_t layerCount; } Refresh_TextureSlice;
typedef struct Refresh_TextureRegion
{
Refresh_TextureSlice textureSlice;
uint32_t x; uint32_t x;
uint32_t y; uint32_t y;
uint32_t z; uint32_t z;
uint32_t w; uint32_t w;
uint32_t h; uint32_t h;
uint32_t d; uint32_t d;
} Refresh_TextureSlice; } Refresh_TextureRegion;
typedef struct Refresh_BufferImageCopy typedef struct Refresh_BufferImageCopy
{ {
@ -489,6 +499,7 @@ typedef struct Refresh_TextureCreateInfo
uint32_t height; uint32_t height;
uint32_t depth; uint32_t depth;
uint8_t isCube; uint8_t isCube;
uint32_t layerCount;
uint32_t levelCount; uint32_t levelCount;
Refresh_SampleCount sampleCount; Refresh_SampleCount sampleCount;
Refresh_TextureFormat format; Refresh_TextureFormat format;
@ -572,30 +583,91 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
/* Render pass structures */ /* Render pass structures */
/* These structures define how textures will be read/written in a render pass.
*
* loadOp: Determines what is done with the texture slice at the beginning of the render pass.
*
* LOAD:
* Loads the data currently in the texture slice.
*
* CLEAR:
* Clears the texture slice to a single color.
*
* DONT_CARE:
* The driver will do whatever it wants with the texture slice memory.
* This is a good option if you know that every single pixel will be touched in the render pass.
*
* storeOp: Determines what is done with the texture slice at the end of the render pass.
*
* STORE:
* Stores the results of the render pass in the texture slice.
*
* DONT_CARE:
* The driver will do whatever it wants with the texture slice memory.
* This is often a good option for depth/stencil textures.
*
*
* writeOption is ignored if loadOp is LOAD and is implicitly assumed to be SAFEOVERWRITE.
* Interleaving LOAD and SAFEDISCARD successively on the same texture (not slice!) is undefined behavior.
*
* writeOption:
* SAFEDISCARD:
* If this texture slice has been used in commands that have not completed,
* this option will prevent a data dependency at the cost of increased memory usage.
* You may NOT assume that any of the previous texture data is retained.
* If the texture slice was not in use, this option is equivalent to SAFEOVERWRITE.
* This is a good option to prevent stalls when frequently reusing a texture slice in rendering.
*
* SAFEOVERWRITE:
* Overwrites the data safely using a GPU memory barrier.
*/
typedef struct Refresh_ColorAttachmentInfo typedef struct Refresh_ColorAttachmentInfo
{ {
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ Refresh_TextureSlice textureSlice;
uint32_t depth; Refresh_Vec4 clearColor; /* Can be ignored by RenderPass if CLEAR is not used */
uint32_t layer;
uint32_t level;
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp; Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp; Refresh_StoreOp storeOp;
Refresh_WriteOptions writeOption;
} Refresh_ColorAttachmentInfo; } Refresh_ColorAttachmentInfo;
typedef struct Refresh_DepthStencilAttachmentInfo typedef struct Refresh_DepthStencilAttachmentInfo
{ {
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ Refresh_TextureSlice textureSlice;
uint32_t depth; Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass if CLEAR is not used */
uint32_t layer;
uint32_t level;
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp; Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp; Refresh_StoreOp storeOp;
Refresh_LoadOp stencilLoadOp; Refresh_LoadOp stencilLoadOp;
Refresh_StoreOp stencilStoreOp; Refresh_StoreOp stencilStoreOp;
Refresh_WriteOptions writeOption;
} Refresh_DepthStencilAttachmentInfo; } Refresh_DepthStencilAttachmentInfo;
/* Binding structs */
typedef struct Refresh_BufferBinding
{
Refresh_GpuBuffer *gpuBuffer;
uint32_t offset;
} Refresh_BufferBinding;
typedef struct Refresh_TextureSamplerBinding
{
Refresh_Texture *texture;
Refresh_Sampler *sampler;
} Refresh_TextureSamplerBinding;
typedef struct Refresh_ComputeBufferBinding
{
Refresh_GpuBuffer *gpuBuffer;
Refresh_WriteOptions writeOption;
} Refresh_ComputeBufferBinding;
typedef struct Refresh_ComputeTextureBinding
{
Refresh_TextureSlice textureSlice;
Refresh_WriteOptions writeOption;
} Refresh_ComputeTextureBinding;
/* Functions */ /* Functions */
/* Logging */ /* Logging */
@ -821,49 +893,43 @@ REFRESHAPI void Refresh_BindVertexBuffers(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
uint32_t bindingCount, uint32_t bindingCount,
Refresh_GpuBuffer **pBuffers, Refresh_BufferBinding *pBindings
uint64_t *pOffsets
); );
/* Binds an index buffer for use with subsequent draw calls. */ /* Binds an index buffer for use with subsequent draw calls. */
REFRESHAPI void Refresh_BindIndexBuffer( REFRESHAPI void Refresh_BindIndexBuffer(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_BufferBinding *pBinding,
uint64_t offset,
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
/* Sets textures/samplers for use with the currently bound vertex shader. /* Sets textures/samplers for use with the currently bound vertex shader.
* *
* NOTE: * NOTE:
* The length of the passed arrays must be equal to the number * The length of the bindings array must be equal to the number
* of sampler bindings specified by the pipeline. * of sampler bindings specified by the pipeline.
* *
* textures: A pointer to an array of textures. * pBindings: A pointer to an array of TextureSamplerBindings.
* samplers: A pointer to an array of samplers.
*/ */
REFRESHAPI void Refresh_BindVertexSamplers( REFRESHAPI void Refresh_BindVertexSamplers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
); );
/* Sets textures/samplers for use with the currently bound fragment shader. /* Sets textures/samplers for use with the currently bound fragment shader.
* *
* NOTE: * NOTE:
* The length of the passed arrays must be equal to the number * The length of the bindings array must be equal to the number
* of sampler bindings specified by the pipeline. * of sampler bindings specified by the pipeline.
* *
* textures: A pointer to an array of textures. * pBindings: A pointer to an array of TextureSamplerBindings.
* samplers: A pointer to an array of samplers.
*/ */
REFRESHAPI void Refresh_BindFragmentSamplers( REFRESHAPI void Refresh_BindFragmentSamplers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
); );
/* Pushes vertex shader uniforms to the device. /* Pushes vertex shader uniforms to the device.
@ -984,32 +1050,28 @@ REFRESHAPI void Refresh_BindComputePipeline(
/* Binds buffers for use with the currently bound compute pipeline. /* Binds buffers for use with the currently bound compute pipeline.
* *
* pBuffers: An array of buffers to bind. * pBindings:
* Length must be equal to the number of buffers * An array of ComputeBufferBinding structs.
* specified by the compute pipeline. * Length must be equal to the number of buffers
* specified by the compute pipeline.
*/ */
REFRESHAPI void Refresh_BindComputeBuffers( REFRESHAPI void Refresh_BindComputeBuffers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer **pBuffers Refresh_ComputeBufferBinding *pBindings
); );
/* Binds textures for use with the currently bound compute pipeline. /* Binds textures for use with the currently bound compute pipeline.
* *
* pTextures: An array of textures to bind. * pBindings:
* Length must be equal to the number of buffers * An array of ComputeTextureBinding structs.
* specified by the compute pipeline. * Length must be equal to the number of textures
*
* pLevels: An array of levels to bind,
* corresponding to the indices in pTextures.
* Length must be equal to the number of buffers
* specified by the compute pipeline. * specified by the compute pipeline.
*/ */
REFRESHAPI void Refresh_BindComputeTextures( REFRESHAPI void Refresh_BindComputeTextures(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_ComputeTextureBinding *pBindings
uint32_t **pLevels
); );
/* Pushes compute shader params to the device. /* Pushes compute shader params to the device.
@ -1053,27 +1115,29 @@ REFRESHAPI void Refresh_EndComputePass(
/* Immediately copies data from a pointer into a TransferBuffer. /* Immediately copies data from a pointer into a TransferBuffer.
* *
* option: * transferOption:
* SAFEDISCARD: * SAFEDISCARD:
* If this TransferBuffer has been used in a copy command that has not completed, * If this TransferBuffer has been used in commands that have not completed,
* the issued copy commands will still be valid at the cost of increased memory usage. * the issued commands will still be valid at the cost of increased memory usage.
* Otherwise the data will overwrite. * You may NOT assume that any of the previous data is retained.
* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
* This is a good option to prevent stalls when frequently updating data.
* It is not recommended to use this option with large TransferBuffers. * It is not recommended to use this option with large TransferBuffers.
* *
* OVERWRITE: * OVERWRITE:
* Overwrites the data regardless of whether a copy has been issued. * Overwrites the data regardless of whether a command has been issued.
* Use this option with great care, as it can cause data races to occur! * Use this option with great care, as it can cause data races to occur!
*/ */
REFRESHAPI void Refresh_SetData( REFRESHAPI void Refresh_SetTransferData(
Refresh_Device *device, Refresh_Device *device,
void* data, void* data,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams, Refresh_BufferCopy *copyParams,
Refresh_SetDataOptions option Refresh_TransferOptions transferOption
); );
/* Immediately copies data from a TransferBuffer into a pointer. */ /* Immediately copies data from a TransferBuffer into a pointer. */
REFRESHAPI void Refresh_GetData( REFRESHAPI void Refresh_GetTransferData(
Refresh_Device *device, Refresh_Device *device,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
void* data, void* data,
@ -1093,13 +1157,28 @@ REFRESHAPI void Refresh_BeginCopyPass(
* You MAY assume that the copy has finished for subsequent commands. * You MAY assume that the copy has finished for subsequent commands.
*/ */
/*
* writeOption:
* SAFEDISCARD:
* If the destination resource has been used in commands that have not completed,
* this option will prevent a data dependency at the cost of increased memory usage.
* You may NOT assume that any of the previous data is retained.
* If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE.
* This is a good option to prevent stalls on resources with frequent updates.
* It is not recommended to use this option with large resources.
*
* SAFEOVERWRITE:
* Overwrites the data safely using a GPU memory barrier.
*/
/* Uploads data from a TransferBuffer to a texture. */ /* Uploads data from a TransferBuffer to a texture. */
REFRESHAPI void Refresh_UploadToTexture( REFRESHAPI void Refresh_UploadToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
/* Uploads data from a TransferBuffer to a GpuBuffer. */ /* Uploads data from a TransferBuffer to a GpuBuffer. */
@ -1108,7 +1187,8 @@ REFRESHAPI void Refresh_UploadToBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
); );
/* GPU-to-CPU copies occur on the GPU timeline. /* GPU-to-CPU copies occur on the GPU timeline.
@ -1117,13 +1197,28 @@ REFRESHAPI void Refresh_UploadToBuffer(
* until the command buffer has finished execution. * until the command buffer has finished execution.
*/ */
/*
* transferOption:
* SAFEDISCARD:
* If this TransferBuffer has been used in commands that have not completed,
* the issued commands will still be valid at the cost of increased memory usage.
* You may NOT assume that any of the previous data is retained.
* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
* It is not recommended to use this option with large TransferBuffers.
*
* OVERWRITE:
* Overwrites the data regardless of whether a command has been issued.
* Use this option with great care, as it can cause data races to occur!
*/
/* Downloads data from a texture to a TransferBuffer. */ /* Downloads data from a texture to a TransferBuffer. */
REFRESHAPI void Refresh_DownloadFromTexture( REFRESHAPI void Refresh_DownloadFromTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
); );
/* Downloads data from a GpuBuffer object. */ /* Downloads data from a GpuBuffer object. */
@ -1132,28 +1227,45 @@ REFRESHAPI void Refresh_DownloadFromBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
); );
/* GPU-to-GPU copies occur on the GPU timeline, /* GPU-to-GPU copies occur on the GPU timeline,
* and you may assume the copy has finished in subsequent commands. * and you may assume the copy has finished in subsequent commands.
*/ */
/*
* writeOption:
* SAFEDISCARD:
* If the destination resource has been used in commands that have not completed,
* this option will prevent a data dependency at the cost of increased memory usage.
* You may NOT assume that any of the previous data is retained.
* If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE.
* This is a good option to prevent stalls on resources with frequent updates.
* It is not recommended to use this option with large resources.
*
* SAFEOVERWRITE:
* Overwrites the data safely using a GPU memory barrier.
*/
/* Performs a texture-to-texture copy. */ /* Performs a texture-to-texture copy. */
REFRESHAPI void Refresh_CopyTextureToTexture( REFRESHAPI void Refresh_CopyTextureToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *source, Refresh_TextureRegion *source,
Refresh_TextureSlice *destination Refresh_TextureRegion *destination,
Refresh_WriteOptions writeOption
); );
/* Copies image data from a texture slice into a buffer. */ /* Copies image data from a texture slice into a buffer. */
REFRESHAPI void Refresh_CopyTextureToBuffer( REFRESHAPI void Refresh_CopyTextureToBuffer(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
/* Copies data from a buffer to a texture slice. */ /* Copies data from a buffer to a texture slice. */
@ -1161,8 +1273,9 @@ REFRESHAPI void Refresh_CopyBufferToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
/* Copies data from a buffer to a buffer. */ /* Copies data from a buffer to a buffer. */
@ -1171,7 +1284,8 @@ REFRESHAPI void Refresh_CopyBufferToBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *source, Refresh_GpuBuffer *source,
Refresh_GpuBuffer *destination, Refresh_GpuBuffer *destination,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
); );
/* Generate mipmaps for the given texture. */ /* Generate mipmaps for the given texture. */

View File

@ -461,8 +461,7 @@ void Refresh_BindVertexBuffers(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
uint32_t bindingCount, uint32_t bindingCount,
Refresh_GpuBuffer **pBuffers, Refresh_BufferBinding *pBindings
uint64_t *pOffsets
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindVertexBuffers( device->BindVertexBuffers(
@ -470,24 +469,21 @@ void Refresh_BindVertexBuffers(
commandBuffer, commandBuffer,
firstBinding, firstBinding,
bindingCount, bindingCount,
pBuffers, pBindings
pOffsets
); );
} }
void Refresh_BindIndexBuffer( void Refresh_BindIndexBuffer(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_BufferBinding *pBinding,
uint64_t offset,
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindIndexBuffer( device->BindIndexBuffer(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
gpuBuffer, pBinding,
offset,
indexElementSize indexElementSize
); );
} }
@ -495,30 +491,26 @@ void Refresh_BindIndexBuffer(
void Refresh_BindVertexSamplers( void Refresh_BindVertexSamplers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindVertexSamplers( device->BindVertexSamplers(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
pTextures, pBindings
pSamplers
); );
} }
void Refresh_BindFragmentSamplers( void Refresh_BindFragmentSamplers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindFragmentSamplers( device->BindFragmentSamplers(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
pTextures, pBindings
pSamplers
); );
} }
@ -662,28 +654,26 @@ void Refresh_BindComputePipeline(
void Refresh_BindComputeBuffers( void Refresh_BindComputeBuffers(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer **pBuffers Refresh_ComputeBufferBinding *pBindings
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindComputeBuffers( device->BindComputeBuffers(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
pBuffers pBindings
); );
} }
void Refresh_BindComputeTextures( void Refresh_BindComputeTextures(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_ComputeTextureBinding *pBindings
uint32_t **pLevels
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->BindComputeTextures( device->BindComputeTextures(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
pTextures, pBindings
pLevels
); );
} }
@ -732,31 +722,31 @@ void Refresh_EndComputePass(
/* TransferBuffer Set/Get */ /* TransferBuffer Set/Get */
void Refresh_SetData( void Refresh_SetTransferData(
Refresh_Device *device, Refresh_Device *device,
void* data, void* data,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams, Refresh_BufferCopy *copyParams,
Refresh_SetDataOptions option Refresh_TransferOptions transferOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->SetData( device->SetTransferData(
device->driverData, device->driverData,
data, data,
transferBuffer, transferBuffer,
copyParams, copyParams,
option transferOption
); );
} }
void Refresh_GetData( void Refresh_GetTransferData(
Refresh_Device *device, Refresh_Device *device,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
void* data, void* data,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->GetData( device->GetTransferData(
device->driverData, device->driverData,
transferBuffer, transferBuffer,
data, data,
@ -781,16 +771,18 @@ void Refresh_UploadToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->UploadToTexture( device->UploadToTexture(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
transferBuffer, transferBuffer,
textureSlice, textureRegion,
copyParams copyParams,
writeOption
); );
} }
@ -799,7 +791,8 @@ void Refresh_UploadToBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->UploadToBuffer( device->UploadToBuffer(
@ -807,24 +800,27 @@ void Refresh_UploadToBuffer(
commandBuffer, commandBuffer,
transferBuffer, transferBuffer,
gpuBuffer, gpuBuffer,
copyParams copyParams,
writeOption
); );
} }
void Refresh_DownloadFromTexture( void Refresh_DownloadFromTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->DownloadFromTexture( device->DownloadFromTexture(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
textureSlice, textureRegion,
transferBuffer, transferBuffer,
copyParams copyParams,
transferOption
); );
} }
@ -833,7 +829,8 @@ void Refresh_DownloadFromBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->DownloadFromBuffer( device->DownloadFromBuffer(
@ -841,39 +838,44 @@ void Refresh_DownloadFromBuffer(
commandBuffer, commandBuffer,
gpuBuffer, gpuBuffer,
transferBuffer, transferBuffer,
copyParams copyParams,
transferOption
); );
} }
void Refresh_CopyTextureToTexture( void Refresh_CopyTextureToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureRegion *source,
Refresh_TextureSlice *destinationTextureSlice Refresh_TextureRegion *destination,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->CopyTextureToTexture( device->CopyTextureToTexture(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
sourceTextureSlice, source,
destinationTextureSlice destination,
writeOption
); );
} }
void Refresh_CopyTextureToBuffer( void Refresh_CopyTextureToBuffer(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParameters Refresh_BufferImageCopy *copyParameters,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->CopyTextureToBuffer( device->CopyTextureToBuffer(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
textureSlice, textureRegion,
gpuBuffer, gpuBuffer,
copyParameters copyParameters,
writeOption
); );
} }
@ -881,16 +883,18 @@ void Refresh_CopyBufferToTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->CopyBufferToTexture( device->CopyBufferToTexture(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
gpuBuffer, gpuBuffer,
textureSlice, textureRegion,
copyParams copyParams,
writeOption
); );
} }
@ -899,7 +903,8 @@ void Refresh_CopyBufferToBuffer(
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *source, Refresh_GpuBuffer *source,
Refresh_GpuBuffer *destination, Refresh_GpuBuffer *destination,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->CopyBufferToBuffer( device->CopyBufferToBuffer(
@ -907,7 +912,8 @@ void Refresh_CopyBufferToBuffer(
commandBuffer, commandBuffer,
source, source,
destination, destination,
copyParams copyParams,
writeOption
); );
} }

View File

@ -289,30 +289,26 @@ struct Refresh_Device
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
uint32_t bindingCount, uint32_t bindingCount,
Refresh_GpuBuffer **pBuffers, Refresh_BufferBinding *pBindings
uint64_t *pOffsets
); );
void (*BindIndexBuffer)( void (*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_BufferBinding *pBinding,
uint64_t offset,
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
void (*BindVertexSamplers)( void (*BindVertexSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
); );
void (*BindFragmentSamplers)( void (*BindFragmentSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_TextureSamplerBinding *pBindings
Refresh_Sampler **pSamplers
); );
void (*PushVertexShaderUniforms)( void (*PushVertexShaderUniforms)(
@ -383,14 +379,13 @@ struct Refresh_Device
void (*BindComputeBuffers)( void (*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer **pBuffers Refresh_ComputeBufferBinding *pBindings
); );
void (*BindComputeTextures)( void (*BindComputeTextures)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_ComputeTextureBinding *pBindings
uint32_t **pLevels
); );
void (*PushComputeShaderUniforms)( void (*PushComputeShaderUniforms)(
@ -415,15 +410,15 @@ struct Refresh_Device
/* TransferBuffer Set/Get */ /* TransferBuffer Set/Get */
void (*SetData)( void (*SetTransferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void* data, void* data,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams, Refresh_BufferCopy *copyParams,
Refresh_SetDataOptions option Refresh_TransferOptions transferOption
); );
void (*GetData)( void (*GetTransferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
void* data, void* data,
@ -441,8 +436,9 @@ struct Refresh_Device
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureSlice,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
void (*UploadToBuffer)( void (*UploadToBuffer)(
@ -450,15 +446,17 @@ struct Refresh_Device
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
); );
void (*DownloadFromTexture)( void (*DownloadFromTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureSlice,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
); );
void (*DownloadFromBuffer)( void (*DownloadFromBuffer)(
@ -466,30 +464,34 @@ struct Refresh_Device
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer, Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
); );
void (*CopyTextureToTexture)( void (*CopyTextureToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *source, Refresh_TextureRegion *source,
Refresh_TextureSlice *destination Refresh_TextureRegion *destination,
Refresh_WriteOptions writeOption
); );
void (*CopyTextureToBuffer)( void (*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureSlice,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
void (*CopyBufferToTexture)( void (*CopyBufferToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer, Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureRegion *textureSlice,
Refresh_BufferImageCopy *copyParams Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
); );
void (*CopyBufferToBuffer)( void (*CopyBufferToBuffer)(
@ -497,7 +499,8 @@ struct Refresh_Device
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *source, Refresh_GpuBuffer *source,
Refresh_GpuBuffer *destination, Refresh_GpuBuffer *destination,
Refresh_BufferCopy *copyParams Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
); );
void (*GenerateMipmaps)( void (*GenerateMipmaps)(
@ -622,8 +625,8 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(EndComputePass, name) \ ASSIGN_DRIVER_FUNC(EndComputePass, name) \
ASSIGN_DRIVER_FUNC(SetData, name) \ ASSIGN_DRIVER_FUNC(SetTransferData, name) \
ASSIGN_DRIVER_FUNC(GetData, name) \ ASSIGN_DRIVER_FUNC(GetTransferData, name) \
ASSIGN_DRIVER_FUNC(BeginCopyPass, name) \ ASSIGN_DRIVER_FUNC(BeginCopyPass, name) \
ASSIGN_DRIVER_FUNC(UploadToTexture, name) \ ASSIGN_DRIVER_FUNC(UploadToTexture, name) \
ASSIGN_DRIVER_FUNC(UploadToBuffer, name) \ ASSIGN_DRIVER_FUNC(UploadToBuffer, name) \

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