Compare commits
3 Commits
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | 611eb20185 | |
Caleb Cornett | f700761b0f | |
Caleb Cornett | 7fd2e43bc0 |
|
@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "4")
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SET(LIB_MINOR_VERSION "9")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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@ -60,11 +60,6 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_MINOR_VERSION 9
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#define REFRESH_PATCH_VERSION 0
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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@ -377,14 +376,6 @@ typedef struct Refresh_TextureSlice
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uint32_t level;
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} Refresh_TextureSlice;
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typedef struct Refresh_IndirectDrawCommand
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{
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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} Refresh_IndirectDrawCommand;
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/* State structures */
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typedef struct Refresh_SamplerStateCreateInfo
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@ -451,6 +442,12 @@ typedef struct Refresh_ColorAttachmentBlendState
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Refresh_ColorComponentFlags colorWriteMask;
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} Refresh_ColorAttachmentBlendState;
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typedef struct Refresh_ComputePipelineLayoutCreateInfo
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{
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uint32_t bufferBindingCount;
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uint32_t imageBindingCount;
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} Refresh_ComputePipelineLayoutCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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{
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size_t codeSize;
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@ -464,7 +461,6 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t depth;
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uint8_t isCube;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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@ -553,6 +549,7 @@ typedef struct Refresh_ColorAttachmentInfo
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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@ -675,7 +672,6 @@ REFRESHAPI void Refresh_DrawPrimitives(
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);
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/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
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*
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* buffer: A buffer containing draw parameters.
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* offsetInBytes: The offset to start reading from the draw buffer.
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@ -759,11 +755,6 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
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/* Setters */
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/* Uploads image data to a texture object.
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*
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* NOTE:
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* DO NOT expect this to execute in sequence relative to other commands!
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* Calling SetTextureData in a command buffer that also references the
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* texture may result in undefined behavior.
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*
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* textureSlice: The texture slice to be updated.
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* data: A pointer to the image data.
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@ -786,13 +777,8 @@ REFRESHAPI void Refresh_SetTextureData(
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* yHeight: The height of the Y plane.
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* uvWidth: The width of the U/V planes.
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* uvHeight: The height of the U/V planes.
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* yData: A pointer to the raw Y image data.
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* uData: A pointer to the raw U image data.
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* vData: A pointer to the raw V image data.
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* yDataLength: The size of the Y image data in bytes.
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* uvDataLength: The size of the UV image data in bytes.
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* yStride: The length of a Y image data row in bytes.
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* uvStride: The length of a UV image data row in bytes.
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* data: A pointer to the raw YUV image data.
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* dataLength: The size of the image data in bytes.
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*/
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REFRESHAPI void Refresh_SetTextureDataYUV(
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Refresh_Device *driverData,
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@ -804,13 +790,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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void* data,
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uint32_t dataLength
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);
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/* Performs an asynchronous texture-to-texture copy.
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@ -1050,9 +1031,7 @@ REFRESHAPI void Refresh_SetScissor(
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Refresh_Rect *scissor
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);
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/* Binds vertex buffers for use with subsequent draw calls.
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* Note that this may only be called after binding a graphics pipeline.
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*/
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/* Binds vertex buffers for use with subsequent draw calls. */
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REFRESHAPI void Refresh_BindVertexBuffers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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@ -1179,9 +1158,15 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
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* A command buffer may only be used on the thread that
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* it was acquired on. Using it on any other thread is an error.
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*
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* fixed:
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* If a command buffer is designated as fixed, it can be
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* acquired once, have commands recorded into it, and
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* be re-submitted indefinitely.
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*
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*/
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REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
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Refresh_Device *device
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Refresh_Device *device,
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uint8_t fixed
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);
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/* Acquires a texture to use for presentation.
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@ -1207,50 +1192,15 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
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/* Submits all of the enqueued commands. */
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REFRESHAPI void Refresh_Submit(
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Refresh_Device* device,
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Refresh_CommandBuffer *commandBuffer
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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);
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/* Submits a command buffer and acquires a fence.
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* You can use the fence to check if or wait until the command buffer has finished processing.
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* You are responsible for releasing this fence when you are done using it.
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*/
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REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device* device,
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for the device to become idle. */
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/* Waits for all submissions to complete. */
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REFRESHAPI void Refresh_Wait(
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Refresh_Device *device
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);
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/* Waits for given fences to be signaled.
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*
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* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
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* fenceCount: The number of fences being submitted.
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* pFences: An array of fences to be waited on.
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*/
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REFRESHAPI void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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/* Check the status of a fence. 1 means the fence is signaled. */
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REFRESHAPI int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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/* Allows the fence to be reused by future command buffer submissions.
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* If you do not release fences after acquiring them, you will cause unbounded resource growth.
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*/
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REFRESHAPI void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -44,45 +44,44 @@
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extern "C" {
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#endif /* __cplusplus */
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/* Image Read API */
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/* Decodes image data into raw RGBA8 texture data.
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/* Decodes PNG data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* len: Filled with the length of pixel data in bytes.
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* numChannels: Filled with the number of channels in the image.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_Free after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_Load(
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uint8_t *bufferPtr,
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int32_t bufferLength,
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *len
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int32_t *numChannels
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);
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/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
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/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
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*
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* mem: A pointer previously returned by Refresh_Image_LoadPNG.
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* mem: A pointer previously returned by Refresh_Image_Load.
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*/
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REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
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/* Image Write API */
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/* Returns a buffer of PNG encoded from RGBA8 color data.
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/* Encodes 32-bit color data into PNG data.
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*
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* filename: The filename that the image will be written to.
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* w: The width of the PNG data.
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* h: The height of the PNG data.
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* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
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* data: The raw color data.
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* w: The width of the color data.
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* h: The height of the color data.
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* len: Filled with the length of PNG data in bytes.
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*/
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REFRESHAPI void Refresh_Image_SavePNG(
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const char* filename,
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uint8_t* data,
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char const *filename,
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int32_t w,
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int32_t h
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int32_t h,
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uint8_t bgra,
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uint8_t *data
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);
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#ifdef __cplusplus
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|
|
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@ -1,268 +0,0 @@
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using System;
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using System.IO;
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using System.Diagnostics;
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partial class Program
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{
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struct CompileShaderData
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{
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public string glslPath;
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public string outputDir;
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public bool preserveTemp;
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public bool vulkan;
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public bool d3d11;
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public bool ps5;
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}
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private static void DisplayHelpText()
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{
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Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
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Console.WriteLine("Options:");
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Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
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Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
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Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
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Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
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Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
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}
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public static int Main(string[] args)
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{
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if (args.Length == 0)
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{
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DisplayHelpText();
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return 1;
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}
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CompileShaderData data = new CompileShaderData();
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string inputPath = null;
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for (int i = 0; i < args.Length; i += 1)
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{
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switch (args[i])
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{
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case "--vulkan":
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data.vulkan = true;
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break;
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case "--d3d11":
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data.d3d11 = true;
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break;
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|
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case "--ps5":
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data.ps5 = true;
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break;
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case "--out":
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i += 1;
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data.outputDir = args[i];
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break;
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case "--preserve-temp":
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data.preserveTemp = true;
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break;
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|
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default:
|
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if (inputPath == null)
|
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{
|
||||
inputPath = args[i];
|
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}
|
||||
else
|
||||
{
|
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Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
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return 1;
|
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}
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break;
|
||||
}
|
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}
|
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|
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if (!data.vulkan && !data.d3d11 && !data.ps5)
|
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{
|
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Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
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return 1;
|
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}
|
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|
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#if !PS5
|
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if (data.ps5)
|
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{
|
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Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
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return 1;
|
||||
}
|
||||
#endif
|
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|
||||
if (data.outputDir == null)
|
||||
{
|
||||
data.outputDir = Directory.GetCurrentDirectory();
|
||||
}
|
||||
else if (!Directory.Exists(data.outputDir))
|
||||
{
|
||||
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
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return 1;
|
||||
}
|
||||
|
||||
if (Directory.Exists(inputPath))
|
||||
{
|
||||
// Loop over and compile each file in the directory
|
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string[] files = Directory.GetFiles(inputPath);
|
||||
foreach (string file in files)
|
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{
|
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Console.WriteLine($"Compiling {file}");
|
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data.glslPath = file;
|
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int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File.Exists(inputPath))
|
||||
{
|
||||
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
data.glslPath = inputPath;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompileShader(ref CompileShaderData data)
|
||||
{
|
||||
int res = 0;
|
||||
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||
string shaderType = Path.GetExtension(data.glslPath);
|
||||
|
||||
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||
{
|
||||
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create the temp directory, if needed
|
||||
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||
if (!Directory.Exists(tempDir))
|
||||
{
|
||||
Directory.CreateDirectory(tempDir);
|
||||
}
|
||||
|
||||
// Compile to spirv
|
||||
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
if (data.d3d11 || data.ps5)
|
||||
{
|
||||
// Transpile to hlsl
|
||||
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||
|
||||
#if PS5
|
||||
// Transpile to ps5, if requested
|
||||
if (data.ps5)
|
||||
{
|
||||
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create the output blob file
|
||||
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||
using (FileStream fs = File.Create(outputFilepath))
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||
{
|
||||
// Magic
|
||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||
|
||||
if (data.vulkan)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
WriteShaderBlob(writer, inputPath, 1);
|
||||
}
|
||||
|
||||
#if PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
string ext = GetPS5ShaderFileExtension();
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||
WriteShaderBlob(writer, inputPath, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.d3d11)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
WriteShaderBlob(writer, inputPath, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// Clean up the temp directory
|
||||
if (!data.preserveTemp)
|
||||
{
|
||||
Directory.Delete(tempDir, true);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||
{
|
||||
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||
writer.Write(shaderBlob.Length);
|
||||
writer.Write(shaderBlob);
|
||||
}
|
||||
|
||||
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||
{
|
||||
Process glslc = Process.Start(
|
||||
"glslc",
|
||||
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||
);
|
||||
glslc.WaitForExit();
|
||||
if (glslc.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||
{
|
||||
Process spirvcross = Process.Start(
|
||||
"spirv-cross",
|
||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||
);
|
||||
spirvcross.WaitForExit();
|
||||
if (spirvcross.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetName>refreshc</TargetName>
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
125
src/Refresh.c
125
src/Refresh.c
|
@ -338,52 +338,10 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
|||
Refresh_Device *device,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||
uint8_t *bytes;
|
||||
uint32_t i, size;
|
||||
|
||||
NULL_RETURN_NULL(device);
|
||||
|
||||
/* verify the magic number in the shader blob header */
|
||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||
{
|
||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the code for the selected backend */
|
||||
i = 4;
|
||||
while (i < shaderModuleCreateInfo->codeSize)
|
||||
{
|
||||
size = *((uint32_t*) &bytes[i + 1]);
|
||||
|
||||
if (bytes[i] == (uint8_t) selectedBackend)
|
||||
{
|
||||
driverSpecificCreateInfo.codeSize = size;
|
||||
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* skip over the backend byte, the blob size, and the blob */
|
||||
i += 1 + sizeof(uint32_t) + size;
|
||||
}
|
||||
}
|
||||
|
||||
/* verify the shader blob supports the selected backend */
|
||||
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||
{
|
||||
Refresh_LogError(
|
||||
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||
"Recompile your shader and enable this backend."
|
||||
);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return device->CreateShaderModule(
|
||||
device->driverData,
|
||||
&driverSpecificCreateInfo
|
||||
shaderModuleCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -438,13 +396,8 @@ void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetTextureDataYUV(
|
||||
|
@ -457,13 +410,8 @@ void Refresh_SetTextureDataYUV(
|
|||
yHeight,
|
||||
uvWidth,
|
||||
uvHeight,
|
||||
yDataPtr,
|
||||
uDataPtr,
|
||||
vDataPtr,
|
||||
yDataLength,
|
||||
uvDataLength,
|
||||
yStride,
|
||||
uvStride
|
||||
data,
|
||||
dataLength
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -841,11 +789,13 @@ void Refresh_UnclaimWindow(
|
|||
}
|
||||
|
||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireCommandBuffer(
|
||||
device->driverData
|
||||
device->driverData,
|
||||
fixed
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -892,23 +842,14 @@ void Refresh_SetSwapchainPresentMode(
|
|||
|
||||
void Refresh_Submit(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Submit(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->SubmitAndAcquireFence(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
commandBufferCount,
|
||||
pCommandBuffers
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -921,44 +862,4 @@ void Refresh_Wait(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->WaitForFences(
|
||||
device->driverData,
|
||||
waitAll,
|
||||
fenceCount,
|
||||
pFences
|
||||
);
|
||||
}
|
||||
|
||||
int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
if (device == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return device->QueryFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->ReleaseFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
|
@ -286,13 +286,8 @@ struct Refresh_Device
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void(*CopyTextureToTexture)(
|
||||
|
@ -475,7 +470,8 @@ struct Refresh_Device
|
|||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
|
@ -499,35 +495,14 @@ struct Refresh_Device
|
|||
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
};
|
||||
|
@ -581,11 +556,7 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
|
|
|
@ -268,19 +268,6 @@ static void TEMPLATE_DrawPrimitives(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -360,13 +347,8 @@ static void TEMPLATE_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -503,15 +485,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -571,8 +548,6 @@ static void TEMPLATE_BindIndexBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -597,24 +572,14 @@ static void TEMPLATE_BindComputeTextures(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
uint8_t fixed
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
|
@ -624,33 +589,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -661,38 +610,8 @@ static void TEMPLATE_Wait(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -700,7 +619,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
|||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,7 +89,6 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -73,10 +74,13 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -136,7 +140,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
|||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -187,72 +190,51 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
) {
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
SDL_SIMDFree(mem);
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char *filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
) {
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
uint32_t i;
|
||||
uint8_t *bgraData;
|
||||
|
||||
if (bgra)
|
||||
{
|
||||
bgraData = SDL_malloc(w * h * 4);
|
||||
|
||||
for (i = 0; i < w * h * 4; i += 4)
|
||||
{
|
||||
bgraData[i] = data[i + 2];
|
||||
bgraData[i + 1] = data[i + 1];
|
||||
bgraData[i + 2] = data[i];
|
||||
bgraData[i + 3] = data[i + 3];
|
||||
}
|
||||
|
||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||
|
||||
SDL_free(bgraData);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
590
src/stb_image.h
590
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue