remove Refresh_RasterizerState.depthClampEnable

nosrc1
Caleb Cornett 2022-11-19 23:10:34 -05:00
parent 7fd2e43bc0
commit f700761b0f
2 changed files with 1 additions and 3 deletions

View File

@ -486,7 +486,6 @@ typedef struct Refresh_ComputeShaderInfo
typedef struct Refresh_RasterizerState
{
uint8_t depthClampEnable;
Refresh_FillMode fillMode;
Refresh_CullMode cullMode;
Refresh_FrontFace frontFace;

View File

@ -6144,7 +6144,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCreateInfo.pNext = NULL;
rasterizationStateCreateInfo.flags = 0;
rasterizationStateCreateInfo.depthClampEnable = pipelineCreateInfo->rasterizerState.depthClampEnable;
rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[
pipelineCreateInfo->rasterizerState.fillMode
@ -10615,7 +10615,6 @@ static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
SDL_zero(deviceFeatures);
deviceFeatures.occlusionQueryPrecise = VK_TRUE;
deviceFeatures.fillModeNonSolid = VK_TRUE;
deviceFeatures.depthClamp = VK_TRUE;
deviceFeatures.samplerAnisotropy = VK_TRUE;
/* creating the logical device */