Compare commits
13 Commits
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | 2a9dbc963a | |
cosmonaut | 0d8e1590d5 | |
Caleb Cornett | bca9d1e533 | |
Caleb Cornett | bd8276b0ea | |
Caleb Cornett | 67ac5987af | |
Caleb Cornett | bb98f42839 | |
Caleb Cornett | 107c94b6e9 | |
Caleb Cornett | 5315e1c435 | |
Caleb Cornett | d6ccca3dc3 | |
Caleb Cornett | 3175f20db6 | |
Caleb Cornett | 9bdad47a36 | |
Caleb Cornett | 387addd67d | |
Caleb Cornett | 4dc3d4c45c |
|
@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
|
|||
|
||||
# Version
|
||||
SET(LIB_MAJOR_VERSION "1")
|
||||
SET(LIB_MINOR_VERSION "15")
|
||||
SET(LIB_REVISION "4")
|
||||
SET(LIB_MINOR_VERSION "4")
|
||||
SET(LIB_REVISION "0")
|
||||
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
|
||||
|
||||
# Build Type
|
||||
|
@ -36,11 +36,23 @@ elseif(WIN32)
|
|||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif()
|
||||
|
||||
set(BUILD_D3D11 OFF)
|
||||
|
||||
if (WIN32)
|
||||
set(BUILD_D3D11 ON)
|
||||
endif()
|
||||
|
||||
# Defines
|
||||
add_definitions(
|
||||
-DREFRESH_DRIVER_VULKAN
|
||||
)
|
||||
|
||||
if (BUILD_D3D11)
|
||||
add_definitions(
|
||||
-DREFRESH_DRIVER_D3D11
|
||||
)
|
||||
endif()
|
||||
|
||||
# Source lists
|
||||
add_library(Refresh
|
||||
# Public Headers
|
||||
|
@ -49,8 +61,10 @@ add_library(Refresh
|
|||
# Internal Headers
|
||||
src/Refresh_Driver.h
|
||||
src/Refresh_Driver_Vulkan_vkfuncs.h
|
||||
src/Refresh_Driver_D3D11_cdefines.h
|
||||
# Source Files
|
||||
src/Refresh.c
|
||||
src/Refresh_Driver_D3D11.c
|
||||
src/Refresh_Driver_Vulkan.c
|
||||
src/Refresh_Image.c
|
||||
)
|
||||
|
@ -60,11 +74,6 @@ if(NOT MSVC)
|
|||
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
|
||||
endif()
|
||||
|
||||
# Windows is silly and we need to manually include the Vulkan SDK
|
||||
if(MSVC)
|
||||
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
|
||||
endif()
|
||||
|
||||
# Refresh folders as includes, for other targets to consume
|
||||
target_include_directories(Refresh PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
||||
|
|
|
@ -55,8 +55,8 @@ extern "C" {
|
|||
/* Version API */
|
||||
|
||||
#define REFRESH_MAJOR_VERSION 1
|
||||
#define REFRESH_MINOR_VERSION 15
|
||||
#define REFRESH_PATCH_VERSION 4
|
||||
#define REFRESH_MINOR_VERSION 4
|
||||
#define REFRESH_PATCH_VERSION 0
|
||||
|
||||
#define REFRESH_COMPILED_VERSION ( \
|
||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
||||
|
@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
|
|||
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
|
||||
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
|
||||
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
|
||||
typedef struct Refresh_Fence Refresh_Fence;
|
||||
|
||||
typedef enum Refresh_PresentMode
|
||||
{
|
||||
|
@ -116,38 +115,27 @@ typedef enum Refresh_IndexElementSize
|
|||
|
||||
typedef enum Refresh_TextureFormat
|
||||
{
|
||||
/* Unsigned Normalized Float Color Formats */
|
||||
/* Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8,
|
||||
REFRESH_TEXTUREFORMAT_B8G8R8A8,
|
||||
REFRESH_TEXTUREFORMAT_R5G6B5,
|
||||
REFRESH_TEXTUREFORMAT_A1R5G5B5,
|
||||
REFRESH_TEXTUREFORMAT_B4G4R4A4,
|
||||
REFRESH_TEXTUREFORMAT_BC1,
|
||||
REFRESH_TEXTUREFORMAT_BC2,
|
||||
REFRESH_TEXTUREFORMAT_BC3,
|
||||
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_A2R10G10B10,
|
||||
REFRESH_TEXTUREFORMAT_R16G16,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16,
|
||||
REFRESH_TEXTUREFORMAT_R8,
|
||||
/* Compressed Unsigned Normalized Float Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_BC1,
|
||||
REFRESH_TEXTUREFORMAT_BC2,
|
||||
REFRESH_TEXTUREFORMAT_BC3,
|
||||
REFRESH_TEXTUREFORMAT_BC7,
|
||||
/* Signed Normalized Float Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
|
||||
/* Signed Float Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
|
||||
/* Unsigned Integer Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_R8_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R8G8_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R16_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT,
|
||||
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
|
||||
/* Depth Formats */
|
||||
REFRESH_TEXTUREFORMAT_D16_UNORM,
|
||||
REFRESH_TEXTUREFORMAT_D32_SFLOAT,
|
||||
|
@ -159,8 +147,7 @@ typedef enum Refresh_TextureUsageFlagBits
|
|||
{
|
||||
REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
|
||||
REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
|
||||
REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
|
||||
REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
|
||||
REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
|
||||
} Refresh_TextureUsageFlagBits;
|
||||
|
||||
typedef uint32_t Refresh_TextureUsageFlags;
|
||||
|
@ -170,7 +157,10 @@ typedef enum Refresh_SampleCount
|
|||
REFRESH_SAMPLECOUNT_1,
|
||||
REFRESH_SAMPLECOUNT_2,
|
||||
REFRESH_SAMPLECOUNT_4,
|
||||
REFRESH_SAMPLECOUNT_8
|
||||
REFRESH_SAMPLECOUNT_8,
|
||||
REFRESH_SAMPLECOUNT_16,
|
||||
REFRESH_SAMPLECOUNT_32,
|
||||
REFRESH_SAMPLECOUNT_64
|
||||
} Refresh_SampleCount;
|
||||
|
||||
typedef enum Refresh_CubeMapFace
|
||||
|
@ -185,10 +175,9 @@ typedef enum Refresh_CubeMapFace
|
|||
|
||||
typedef enum Refresh_BufferUsageFlagBits
|
||||
{
|
||||
REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
|
||||
REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
|
||||
REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
|
||||
REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
|
||||
REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
|
||||
REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
|
||||
REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
|
||||
} Refresh_BufferUsageFlagBits;
|
||||
|
||||
typedef uint32_t Refresh_BufferUsageFlags;
|
||||
|
@ -282,7 +271,11 @@ typedef enum Refresh_BlendFactor
|
|||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
||||
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
|
||||
REFRESH_BLENDFACTOR_SRC1_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
|
||||
REFRESH_BLENDFACTOR_SRC1_ALPHA,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
|
||||
} Refresh_BlendFactor;
|
||||
|
||||
typedef enum Refresh_ColorComponentFlagBits
|
||||
|
@ -326,14 +319,6 @@ typedef enum Refresh_BorderColor
|
|||
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
|
||||
} Refresh_BorderColor;
|
||||
|
||||
typedef enum Refresh_Backend
|
||||
{
|
||||
REFRESH_BACKEND_DONTCARE,
|
||||
REFRESH_BACKEND_VULKAN,
|
||||
REFRESH_BACKEND_PS5,
|
||||
REFRESH_BACKEND_INVALID
|
||||
} Refresh_Backend;
|
||||
|
||||
/* Structures */
|
||||
|
||||
typedef struct Refresh_DepthStencilValue
|
||||
|
@ -377,13 +362,11 @@ typedef struct Refresh_TextureSlice
|
|||
uint32_t level;
|
||||
} Refresh_TextureSlice;
|
||||
|
||||
typedef struct Refresh_IndirectDrawCommand
|
||||
typedef struct Refresh_PresentationParameters
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t instanceCount;
|
||||
uint32_t firstVertex;
|
||||
uint32_t firstInstance;
|
||||
} Refresh_IndirectDrawCommand;
|
||||
void* deviceWindowHandle;
|
||||
Refresh_PresentMode presentMode;
|
||||
} Refresh_PresentationParameters;
|
||||
|
||||
/* State structures */
|
||||
|
||||
|
@ -451,6 +434,12 @@ typedef struct Refresh_ColorAttachmentBlendState
|
|||
Refresh_ColorComponentFlags colorWriteMask;
|
||||
} Refresh_ColorAttachmentBlendState;
|
||||
|
||||
typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
||||
{
|
||||
uint32_t bufferBindingCount;
|
||||
uint32_t imageBindingCount;
|
||||
} Refresh_ComputePipelineLayoutCreateInfo;
|
||||
|
||||
typedef struct Refresh_ShaderModuleCreateInfo
|
||||
{
|
||||
size_t codeSize;
|
||||
|
@ -463,8 +452,8 @@ typedef struct Refresh_TextureCreateInfo
|
|||
uint32_t height;
|
||||
uint32_t depth;
|
||||
uint8_t isCube;
|
||||
uint32_t levelCount;
|
||||
Refresh_SampleCount sampleCount;
|
||||
uint32_t levelCount;
|
||||
Refresh_TextureFormat format;
|
||||
Refresh_TextureUsageFlags usageFlags;
|
||||
} Refresh_TextureCreateInfo;
|
||||
|
@ -490,6 +479,7 @@ typedef struct Refresh_ComputeShaderInfo
|
|||
|
||||
typedef struct Refresh_RasterizerState
|
||||
{
|
||||
uint8_t depthClampEnable;
|
||||
Refresh_FillMode fillMode;
|
||||
Refresh_CullMode cullMode;
|
||||
Refresh_FrontFace frontFace;
|
||||
|
@ -521,6 +511,7 @@ typedef struct Refresh_DepthStencilState
|
|||
typedef struct Refresh_ColorAttachmentDescription
|
||||
{
|
||||
Refresh_TextureFormat format;
|
||||
Refresh_SampleCount sampleCount;
|
||||
Refresh_ColorAttachmentBlendState blendState;
|
||||
} Refresh_ColorAttachmentDescription;
|
||||
|
||||
|
@ -553,6 +544,7 @@ typedef struct Refresh_ColorAttachmentInfo
|
|||
uint32_t depth;
|
||||
uint32_t layer;
|
||||
uint32_t level;
|
||||
Refresh_SampleCount sampleCount;
|
||||
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
|
@ -589,29 +581,15 @@ REFRESHAPI void Refresh_HookLogFunctions(
|
|||
Refresh_LogFunc error
|
||||
);
|
||||
|
||||
/* Backend selection */
|
||||
|
||||
/* Select the graphics API backend that Refresh should use.
|
||||
*
|
||||
* Note that Refresh is not required to select your preferred backend
|
||||
* if it detects an incompatibility.
|
||||
*
|
||||
* Returns the backend that will actually be used, and fills in a window flag bitmask.
|
||||
* This bitmask should be used to create all windows that the device claims.
|
||||
*
|
||||
* preferredBackend: The preferred backend that Refresh should select.
|
||||
* flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks.
|
||||
*/
|
||||
REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags);
|
||||
|
||||
/* Device */
|
||||
|
||||
/* Create a rendering context for use on the calling thread.
|
||||
* You MUST have called Refresh_SelectDriver prior to calling this function.
|
||||
*
|
||||
* presentationParameters: A window handle and presentation mode.
|
||||
* debugMode: Enable debug mode properties.
|
||||
*/
|
||||
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
|
||||
|
@ -622,12 +600,12 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
|
|||
|
||||
/* Draws data from vertex/index buffers with instancing enabled.
|
||||
*
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
* startIndex: The starting offset to read from the index buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* instanceCount: The number of instances that will be drawn.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
* startIndex: The starting offset to read from the index buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* instanceCount: The number of instances that will be drawn.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_DrawInstancedPrimitives(
|
||||
Refresh_Device *device,
|
||||
|
@ -642,11 +620,11 @@ REFRESHAPI void Refresh_DrawInstancedPrimitives(
|
|||
|
||||
/* Draws data from vertex/index buffers.
|
||||
*
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
* startIndex: The starting offset to read from the index buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
* startIndex: The starting offset to read from the index buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_DrawIndexedPrimitives(
|
||||
Refresh_Device *device,
|
||||
|
@ -660,10 +638,10 @@ REFRESHAPI void Refresh_DrawIndexedPrimitives(
|
|||
|
||||
/* Draws data from vertex buffers.
|
||||
*
|
||||
* vertexStart: The starting offset to read from the vertex buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
* vertexStart: The starting offset to read from the vertex buffer.
|
||||
* primitiveCount: The number of primitives to draw.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_DrawPrimitives(
|
||||
Refresh_Device *device,
|
||||
|
@ -674,27 +652,6 @@ REFRESHAPI void Refresh_DrawPrimitives(
|
|||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
|
||||
* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
|
||||
*
|
||||
* buffer: A buffer containing draw parameters.
|
||||
* offsetInBytes: The offset to start reading from the draw buffer.
|
||||
* drawCount: The number of draw parameter sets that should be read from the draw buffer.
|
||||
* stride: The byte stride between sets of draw parameters.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_DrawPrimitivesIndirect(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
/* Dispatches work compute items.
|
||||
*
|
||||
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
||||
|
@ -759,11 +716,6 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
|||
/* Setters */
|
||||
|
||||
/* Uploads image data to a texture object.
|
||||
*
|
||||
* NOTE:
|
||||
* DO NOT expect this to execute in sequence relative to other commands!
|
||||
* Calling SetTextureData in a command buffer that also references the
|
||||
* texture may result in undefined behavior.
|
||||
*
|
||||
* textureSlice: The texture slice to be updated.
|
||||
* data: A pointer to the image data.
|
||||
|
@ -779,20 +731,15 @@ REFRESHAPI void Refresh_SetTextureData(
|
|||
|
||||
/* Uploads YUV image data to three R8 texture objects.
|
||||
*
|
||||
* y: The texture storing the Y data.
|
||||
* u: The texture storing the U (Cb) data.
|
||||
* v: The texture storing the V (Cr) data.
|
||||
* yWidth: The width of the Y plane.
|
||||
* yHeight: The height of the Y plane.
|
||||
* uvWidth: The width of the U/V planes.
|
||||
* uvHeight: The height of the U/V planes.
|
||||
* yData: A pointer to the raw Y image data.
|
||||
* uData: A pointer to the raw U image data.
|
||||
* vData: A pointer to the raw V image data.
|
||||
* yDataLength: The size of the Y image data in bytes.
|
||||
* uvDataLength: The size of the UV image data in bytes.
|
||||
* yStride: The length of a Y image data row in bytes.
|
||||
* uvStride: The length of a UV image data row in bytes.
|
||||
* y: The texture storing the Y data.
|
||||
* u: The texture storing the U (Cb) data.
|
||||
* v: The texture storing the V (Cr) data.
|
||||
* yWidth: The width of the Y plane.
|
||||
* yHeight: The height of the Y plane.
|
||||
* uvWidth: The width of the U/V planes.
|
||||
* uvHeight: The height of the U/V planes.
|
||||
* data: A pointer to the raw YUV image data.
|
||||
* dataLength: The size of the image data in bytes.
|
||||
*/
|
||||
REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||
Refresh_Device *driverData,
|
||||
|
@ -804,13 +751,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
/* Performs an asynchronous texture-to-texture copy.
|
||||
|
@ -1009,6 +951,11 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
|||
/* Begins a render pass.
|
||||
* This will also set a default viewport and scissor state.
|
||||
*
|
||||
* renderArea:
|
||||
* The area affected by the render pass.
|
||||
* All load, store and resolve operations are restricted
|
||||
* to the given rectangle.
|
||||
* If NULL, a sensible default will be chosen.
|
||||
* colorAttachmentInfos:
|
||||
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||
* that contains render targets and clear values. May be NULL.
|
||||
|
@ -1018,6 +965,7 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
|||
REFRESHAPI void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -1050,9 +998,7 @@ REFRESHAPI void Refresh_SetScissor(
|
|||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
/* Binds vertex buffers for use with subsequent draw calls.
|
||||
* Note that this may only be called after binding a graphics pipeline.
|
||||
*/
|
||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -1136,41 +1082,6 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
|||
|
||||
/* Submission/Presentation */
|
||||
|
||||
/* Claims a window, creating a swapchain structure for it.
|
||||
* This function MUST be called before any swapchain functions
|
||||
* are called using the window.
|
||||
*
|
||||
* Returns 0 on swapchain creation failure.
|
||||
*/
|
||||
REFRESHAPI uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Unclaims a window, destroying the swapchain structure for it.
|
||||
* It is good practice to call this when a window is closed to
|
||||
* prevent memory bloat, but windows are automatically unclaimed
|
||||
* by DestroyDevice.
|
||||
*/
|
||||
REFRESHAPI void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Changes the present mode of the swapchain for the given window. */
|
||||
REFRESHAPI void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Returns the format of the swapchain for the given window. */
|
||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||
* This command buffer is managed by the implementation and
|
||||
* should NOT be freed by the user.
|
||||
|
@ -1179,9 +1090,15 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|||
* A command buffer may only be used on the thread that
|
||||
* it was acquired on. Using it on any other thread is an error.
|
||||
*
|
||||
* fixed:
|
||||
* If a command buffer is designated as fixed, it can be
|
||||
* acquired once, have commands recorded into it, and
|
||||
* be re-submitted indefinitely.
|
||||
*
|
||||
*/
|
||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
/* Acquires a texture to use for presentation.
|
||||
|
@ -1204,53 +1121,24 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
|||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
/* Returns the format of the swapchain for the given window. */
|
||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Submits all of the enqueued commands. */
|
||||
REFRESHAPI void Refresh_Submit(
|
||||
Refresh_Device* device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
/* Submits a command buffer and acquires a fence.
|
||||
* You can use the fence to check if or wait until the command buffer has finished processing.
|
||||
* You are responsible for releasing this fence when you are done using it.
|
||||
*/
|
||||
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device* device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
/* Waits for the device to become idle. */
|
||||
/* Waits for all submissions to complete. */
|
||||
REFRESHAPI void Refresh_Wait(
|
||||
Refresh_Device *device
|
||||
);
|
||||
|
||||
/* Waits for given fences to be signaled.
|
||||
*
|
||||
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
||||
* fenceCount: The number of fences being submitted.
|
||||
* pFences: An array of fences to be waited on.
|
||||
*/
|
||||
REFRESHAPI void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
/* Check the status of a fence. 1 means the fence is signaled. */
|
||||
REFRESHAPI int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Allows the fence to be reused by future command buffer submissions.
|
||||
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
||||
*/
|
||||
REFRESHAPI void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
|
|
@ -44,45 +44,44 @@
|
|||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Image Read API */
|
||||
|
||||
/* Decodes image data into raw RGBA8 texture data.
|
||||
/* Decodes PNG data into raw RGBA8 texture data.
|
||||
*
|
||||
* w: Filled with the width of the image.
|
||||
* h: Filled with the height of the image.
|
||||
* len: Filled with the length of pixel data in bytes.
|
||||
* numChannels: Filled with the number of channels in the image.
|
||||
*
|
||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||
*/
|
||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
);
|
||||
|
||||
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
||||
*
|
||||
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
||||
* mem: A pointer previously returned by Refresh_Image_Load.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
||||
/* Encodes 32-bit color data into PNG data.
|
||||
*
|
||||
* data: The raw color data.
|
||||
* w: The width of the color data.
|
||||
* h: The height of the color data.
|
||||
* len: Filled with the length of PNG data in bytes.
|
||||
* filename: The filename that the image will be written to.
|
||||
* w: The width of the PNG data.
|
||||
* h: The height of the PNG data.
|
||||
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
|
||||
* data: The raw color data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_SavePNG(
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
char const *filename,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,268 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
partial class Program
|
||||
{
|
||||
struct CompileShaderData
|
||||
{
|
||||
public string glslPath;
|
||||
public string outputDir;
|
||||
public bool preserveTemp;
|
||||
public bool vulkan;
|
||||
public bool d3d11;
|
||||
public bool ps5;
|
||||
}
|
||||
|
||||
private static void DisplayHelpText()
|
||||
{
|
||||
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
||||
Console.WriteLine("Options:");
|
||||
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
||||
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
||||
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
||||
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
||||
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
||||
}
|
||||
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
DisplayHelpText();
|
||||
return 1;
|
||||
}
|
||||
|
||||
CompileShaderData data = new CompileShaderData();
|
||||
string inputPath = null;
|
||||
|
||||
for (int i = 0; i < args.Length; i += 1)
|
||||
{
|
||||
switch (args[i])
|
||||
{
|
||||
case "--vulkan":
|
||||
data.vulkan = true;
|
||||
break;
|
||||
|
||||
case "--d3d11":
|
||||
data.d3d11 = true;
|
||||
break;
|
||||
|
||||
case "--ps5":
|
||||
data.ps5 = true;
|
||||
break;
|
||||
|
||||
case "--out":
|
||||
i += 1;
|
||||
data.outputDir = args[i];
|
||||
break;
|
||||
|
||||
case "--preserve-temp":
|
||||
data.preserveTemp = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (inputPath == null)
|
||||
{
|
||||
inputPath = args[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if !PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.outputDir == null)
|
||||
{
|
||||
data.outputDir = Directory.GetCurrentDirectory();
|
||||
}
|
||||
else if (!Directory.Exists(data.outputDir))
|
||||
{
|
||||
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (Directory.Exists(inputPath))
|
||||
{
|
||||
// Loop over and compile each file in the directory
|
||||
string[] files = Directory.GetFiles(inputPath);
|
||||
foreach (string file in files)
|
||||
{
|
||||
Console.WriteLine($"Compiling {file}");
|
||||
data.glslPath = file;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File.Exists(inputPath))
|
||||
{
|
||||
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
data.glslPath = inputPath;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompileShader(ref CompileShaderData data)
|
||||
{
|
||||
int res = 0;
|
||||
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||
string shaderType = Path.GetExtension(data.glslPath);
|
||||
|
||||
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||
{
|
||||
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create the temp directory, if needed
|
||||
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||
if (!Directory.Exists(tempDir))
|
||||
{
|
||||
Directory.CreateDirectory(tempDir);
|
||||
}
|
||||
|
||||
// Compile to spirv
|
||||
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
if (data.d3d11 || data.ps5)
|
||||
{
|
||||
// Transpile to hlsl
|
||||
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||
|
||||
#if PS5
|
||||
// Transpile to ps5, if requested
|
||||
if (data.ps5)
|
||||
{
|
||||
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create the output blob file
|
||||
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||
using (FileStream fs = File.Create(outputFilepath))
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||
{
|
||||
// Magic
|
||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||
|
||||
if (data.vulkan)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
WriteShaderBlob(writer, inputPath, 1);
|
||||
}
|
||||
|
||||
#if PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
string ext = GetPS5ShaderFileExtension();
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||
WriteShaderBlob(writer, inputPath, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.d3d11)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
WriteShaderBlob(writer, inputPath, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// Clean up the temp directory
|
||||
if (!data.preserveTemp)
|
||||
{
|
||||
Directory.Delete(tempDir, true);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||
{
|
||||
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||
writer.Write(shaderBlob.Length);
|
||||
writer.Write(shaderBlob);
|
||||
}
|
||||
|
||||
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||
{
|
||||
Process glslc = Process.Start(
|
||||
"glslc",
|
||||
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||
);
|
||||
glslc.WaitForExit();
|
||||
if (glslc.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||
{
|
||||
Process spirvcross = Process.Start(
|
||||
"spirv-cross",
|
||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||
);
|
||||
spirvcross.WaitForExit();
|
||||
if (spirvcross.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetName>refreshc</TargetName>
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
280
src/Refresh.c
280
src/Refresh.c
|
@ -33,22 +33,14 @@
|
|||
|
||||
/* Drivers */
|
||||
|
||||
#ifdef REFRESH_DRIVER_VULKAN
|
||||
#define VULKAN_DRIVER &VulkanDriver
|
||||
#else
|
||||
#define VULKAN_DRIVER NULL
|
||||
static const Refresh_Driver *drivers[] = {
|
||||
#if REFRESH_DRIVER_VULKAN
|
||||
&VulkanDriver,
|
||||
#endif
|
||||
|
||||
#ifdef REFRESH_DRIVER_PS5
|
||||
#define PS5_DRIVER &PS5Driver
|
||||
#else
|
||||
#define PS5_DRIVER NULL
|
||||
#if REFRESH_DRIVER_D3D11
|
||||
&D3D11Driver,
|
||||
#endif
|
||||
|
||||
static const Refresh_Driver *backends[] = {
|
||||
NULL,
|
||||
VULKAN_DRIVER,
|
||||
PS5_DRIVER
|
||||
NULL
|
||||
};
|
||||
|
||||
/* Logging */
|
||||
|
@ -137,57 +129,42 @@ uint32_t Refresh_LinkedVersion(void)
|
|||
|
||||
/* Driver Functions */
|
||||
|
||||
static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
|
||||
Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
|
||||
{
|
||||
uint32_t i;
|
||||
|
||||
if (preferredBackend != REFRESH_BACKEND_DONTCARE)
|
||||
{
|
||||
if (backends[preferredBackend] == NULL)
|
||||
{
|
||||
Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
|
||||
}
|
||||
else if (backends[preferredBackend]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = preferredBackend;
|
||||
return selectedBackend;
|
||||
}
|
||||
}
|
||||
|
||||
/* Iterate until we find an appropriate backend. */
|
||||
|
||||
for (i = 1; i < SDL_arraysize(backends); i += 1)
|
||||
{
|
||||
if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = i;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
if (backends[i] == NULL)
|
||||
{
|
||||
Refresh_LogError("No supported Refresh backend found!");
|
||||
}
|
||||
|
||||
selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
return REFRESH_BACKEND_INVALID;
|
||||
}
|
||||
static int32_t selectedDriver = -1;
|
||||
|
||||
Refresh_Device* Refresh_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
if (selectedBackend == REFRESH_BACKEND_INVALID)
|
||||
uint32_t result = 0;
|
||||
uint32_t i;
|
||||
const char *hint = SDL_GetHint("REFRESH_FORCE_DRIVER");
|
||||
for (i = 0; drivers[i] != NULL; i += 1)
|
||||
{
|
||||
Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
|
||||
return NULL;
|
||||
if (hint != NULL)
|
||||
{
|
||||
if (SDL_strcmp(hint, drivers[i]->Name) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* FIXME: add fallback driver handling */
|
||||
break;
|
||||
}
|
||||
|
||||
return backends[selectedBackend]->CreateDevice(
|
||||
debugMode
|
||||
);
|
||||
if (drivers[i] == NULL)
|
||||
{
|
||||
Refresh_LogError("No supported Refresh driver found!");
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedDriver = i;
|
||||
return drivers[selectedDriver]->CreateDevice(
|
||||
presentationParameters,
|
||||
debugMode
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void Refresh_DestroyDevice(Refresh_Device *device)
|
||||
|
@ -259,29 +236,6 @@ void Refresh_DrawPrimitives(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_DrawPrimitivesIndirect(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->DrawPrimitivesIndirect(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
buffer,
|
||||
offsetInBytes,
|
||||
drawCount,
|
||||
stride,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DispatchCompute(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -338,52 +292,10 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
|||
Refresh_Device *device,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||
uint8_t *bytes;
|
||||
uint32_t i, size;
|
||||
|
||||
NULL_RETURN_NULL(device);
|
||||
|
||||
/* verify the magic number in the shader blob header */
|
||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||
{
|
||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the code for the selected backend */
|
||||
i = 4;
|
||||
while (i < shaderModuleCreateInfo->codeSize)
|
||||
{
|
||||
size = *((uint32_t*) &bytes[i + 1]);
|
||||
|
||||
if (bytes[i] == (uint8_t) selectedBackend)
|
||||
{
|
||||
driverSpecificCreateInfo.codeSize = size;
|
||||
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* skip over the backend byte, the blob size, and the blob */
|
||||
i += 1 + sizeof(uint32_t) + size;
|
||||
}
|
||||
}
|
||||
|
||||
/* verify the shader blob supports the selected backend */
|
||||
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||
{
|
||||
Refresh_LogError(
|
||||
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||
"Recompile your shader and enable this backend."
|
||||
);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return device->CreateShaderModule(
|
||||
device->driverData,
|
||||
&driverSpecificCreateInfo
|
||||
shaderModuleCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -438,13 +350,8 @@ void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetTextureDataYUV(
|
||||
|
@ -457,13 +364,8 @@ void Refresh_SetTextureDataYUV(
|
|||
yHeight,
|
||||
uvWidth,
|
||||
uvHeight,
|
||||
yDataPtr,
|
||||
uDataPtr,
|
||||
vDataPtr,
|
||||
yDataLength,
|
||||
uvDataLength,
|
||||
yStride,
|
||||
uvStride
|
||||
data,
|
||||
dataLength
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -677,6 +579,7 @@ void Refresh_QueueDestroyGraphicsPipeline(
|
|||
void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -685,6 +588,7 @@ void Refresh_BeginRenderPass(
|
|||
device->BeginRenderPass(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
renderArea,
|
||||
colorAttachmentInfos,
|
||||
colorAttachmentCount,
|
||||
depthStencilAttachmentInfo
|
||||
|
@ -816,36 +720,14 @@ void Refresh_BindComputeTextures(
|
|||
);
|
||||
}
|
||||
|
||||
uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
if (device == NULL) { return 0; }
|
||||
return device->ClaimWindow(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->UnclaimWindow(
|
||||
device->driverData,
|
||||
windowHandle
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireCommandBuffer(
|
||||
device->driverData
|
||||
device->driverData,
|
||||
fixed
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -877,38 +759,16 @@ Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetSwapchainPresentMode(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_Submit(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Submit(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->SubmitAndAcquireFence(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
commandBufferCount,
|
||||
pCommandBuffers
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -921,44 +781,4 @@ void Refresh_Wait(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->WaitForFences(
|
||||
device->driverData,
|
||||
waitAll,
|
||||
fenceCount,
|
||||
pFences
|
||||
);
|
||||
}
|
||||
|
||||
int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
if (device == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return device->QueryFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->ReleaseFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
|
@ -36,15 +36,9 @@
|
|||
|
||||
/* Logging */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void Refresh_LogInfo(const char *fmt, ...);
|
||||
void Refresh_LogWarn(const char *fmt, ...);
|
||||
void Refresh_LogError(const char *fmt, ...);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
extern void Refresh_LogInfo(const char *fmt, ...);
|
||||
extern void Refresh_LogWarn(const char *fmt, ...);
|
||||
extern void Refresh_LogError(const char *fmt, ...);
|
||||
|
||||
/* Internal Helper Utilities */
|
||||
|
||||
|
@ -57,31 +51,24 @@ static inline uint32_t Texture_GetFormatSize(
|
|||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_BC2:
|
||||
case REFRESH_TEXTUREFORMAT_BC3:
|
||||
case REFRESH_TEXTUREFORMAT_BC7:
|
||||
return 16;
|
||||
case REFRESH_TEXTUREFORMAT_R8:
|
||||
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
||||
return 1;
|
||||
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
||||
return 2;
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
||||
return 4;
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
||||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||
return 16;
|
||||
|
@ -130,8 +117,7 @@ static inline uint32_t BytesPerRow(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
}
|
||||
|
@ -149,8 +135,7 @@ static inline int32_t BytesPerImage(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
blocksPerColumn = (height + 3) / 4;
|
||||
|
@ -213,17 +198,6 @@ struct Refresh_Device
|
|||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitivesIndirect)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -268,7 +242,7 @@ struct Refresh_Device
|
|||
|
||||
/* Setters */
|
||||
|
||||
void (*SetTextureData)(
|
||||
void(*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
|
@ -276,7 +250,7 @@ struct Refresh_Device
|
|||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*SetTextureDataYUV)(
|
||||
void(*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
|
@ -286,16 +260,11 @@ struct Refresh_Device
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void (*CopyTextureToTexture)(
|
||||
void(*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
|
@ -303,14 +272,14 @@ struct Refresh_Device
|
|||
Refresh_Filter filter
|
||||
);
|
||||
|
||||
void (*CopyTextureToBuffer)(
|
||||
void(*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void (*SetBufferData)(
|
||||
void(*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
|
@ -319,14 +288,14 @@ struct Refresh_Device
|
|||
uint32_t dataLength
|
||||
);
|
||||
|
||||
uint32_t (*PushVertexShaderUniforms)(
|
||||
uint32_t(*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
uint32_t (*PushFragmentShaderUniforms)(
|
||||
uint32_t(*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
|
@ -340,14 +309,14 @@ struct Refresh_Device
|
|||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*BindVertexSamplers)(
|
||||
void(*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
void (*BindFragmentSamplers)(
|
||||
void(*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
|
@ -356,7 +325,7 @@ struct Refresh_Device
|
|||
|
||||
/* Getters */
|
||||
|
||||
void (*GetBufferData)(
|
||||
void(*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
|
@ -365,70 +334,71 @@ struct Refresh_Device
|
|||
|
||||
/* Disposal */
|
||||
|
||||
void (*QueueDestroyTexture)(
|
||||
void(*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
void (*QueueDestroySampler)(
|
||||
void(*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
void (*QueueDestroyBuffer)(
|
||||
void(*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void (*QueueDestroyShaderModule)(
|
||||
void(*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
void (*QueueDestroyComputePipeline)(
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void (*QueueDestroyGraphicsPipeline)(
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
void (*BeginRenderPass)(
|
||||
void(*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
);
|
||||
|
||||
void (*EndRenderPass)(
|
||||
void(*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*SetViewport)(
|
||||
void(*SetViewport)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
void (*SetScissor)(
|
||||
void(*SetScissor)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
void (*BindGraphicsPipeline)(
|
||||
void(*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void (*BindVertexBuffers)(
|
||||
void(*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
|
@ -437,7 +407,7 @@ struct Refresh_Device
|
|||
uint64_t *pOffsets
|
||||
);
|
||||
|
||||
void (*BindIndexBuffer)(
|
||||
void(*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
|
@ -445,37 +415,27 @@ struct Refresh_Device
|
|||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
void (*BindComputePipeline)(
|
||||
void(*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void (*BindComputeBuffers)(
|
||||
void(*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
|
||||
void (*BindComputeTextures)(
|
||||
void(*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
uint8_t (*ClaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void (*UnclaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
|
@ -491,43 +451,16 @@ struct Refresh_Device
|
|||
void *windowHandle
|
||||
);
|
||||
|
||||
void (*SetSwapchainPresentMode)(
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
void (*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*Wait)(
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
};
|
||||
|
@ -539,7 +472,6 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
|
@ -574,30 +506,23 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
const char *Name;
|
||||
uint8_t (*PrepareDriver)(uint32_t *flags);
|
||||
Refresh_Device* (*CreateDevice)(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
} Refresh_Driver;
|
||||
|
||||
extern Refresh_Driver VulkanDriver;
|
||||
extern Refresh_Driver PS5Driver;
|
||||
extern Refresh_Driver D3D11Driver;
|
||||
|
||||
#endif /* REFRESH_DRIVER_H */
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,215 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
/* Function Pointer Signatures */
|
||||
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
|
||||
|
||||
/* IIDs (from https://magnumdb.com) */
|
||||
|
||||
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
|
||||
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
|
||||
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
|
||||
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
|
||||
|
||||
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
|
||||
typedef enum
|
||||
{
|
||||
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
|
||||
} DXGI_FEATURE;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
|
||||
DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
|
||||
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
|
||||
} DXGI_GPU_PREFERENCE;
|
||||
|
||||
typedef struct IDXGIFactory6 IDXGIFactory6;
|
||||
typedef struct IDXGIFactory6Vtbl
|
||||
{
|
||||
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppvObject);
|
||||
|
||||
ULONG(STDMETHODCALLTYPE* AddRef)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
ULONG(STDMETHODCALLTYPE* Release)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
UINT DataSize,
|
||||
const void* pData);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
const IUnknown* pUnknown);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
UINT* pDataSize,
|
||||
void* pData);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetParent)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppParent);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
IDXGIAdapter** ppAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT Flags);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
|
||||
IDXGIFactory6* This,
|
||||
HWND* pWindowHandle);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
DXGI_SWAP_CHAIN_DESC* pDesc,
|
||||
IDXGISwapChain** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
|
||||
IDXGIFactory6* This,
|
||||
HMODULE Module,
|
||||
IDXGIAdapter** ppAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
IDXGIAdapter1** ppAdapter);
|
||||
|
||||
BOOL(STDMETHODCALLTYPE* IsCurrent)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
HWND hWnd,
|
||||
void* pDesc,
|
||||
void* pFullscreenDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
IUnknown* pWindow,
|
||||
void* pDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hResource,
|
||||
LUID* pLuid);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT wMsg,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hEvent,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
|
||||
IDXGIFactory6* This,
|
||||
DWORD dwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT wMsg,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hEvent,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
|
||||
IDXGIFactory6* This,
|
||||
DWORD dwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
void* pDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
|
||||
IDXGIFactory6* This,
|
||||
LUID AdapterLuid,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
|
||||
IDXGIFactory6* This,
|
||||
DXGI_FEATURE Feature,
|
||||
void* pFeatureSupportData,
|
||||
UINT FeatureSupportDataSize);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
DXGI_GPU_PREFERENCE GpuPreference,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
} IDXGIFactory6Vtbl;
|
||||
|
||||
struct IDXGIFactory6
|
||||
{
|
||||
struct IDXGIFactory6Vtbl* lpVtbl;
|
||||
};
|
||||
|
||||
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
|
||||
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )
|
|
@ -126,7 +126,11 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
|||
0, /* ONE_MINUS_DST_ALPHA */
|
||||
0, /* CONSTANT_COLOR */
|
||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||
0 /* SRC_ALPHA_SATURATE */
|
||||
0, /* SRC_ALPHA_SATURATE */
|
||||
0, /* SRC1_COLOR */
|
||||
0, /* ONE_MINUS_SRC1_COLOR */
|
||||
0, /* SRC1_ALPHA */
|
||||
0 /* ONE_MINUS_SRC1_ALPHA */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||
|
@ -268,19 +272,6 @@ static void TEMPLATE_DrawPrimitives(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -360,13 +351,8 @@ static void TEMPLATE_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -503,15 +489,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -571,8 +552,6 @@ static void TEMPLATE_BindIndexBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -597,24 +576,14 @@ static void TEMPLATE_BindComputeTextures(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
uint8_t fixed
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
|
@ -624,33 +593,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -661,38 +614,8 @@ static void TEMPLATE_Wait(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -700,7 +623,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
|||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,11 +89,9 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -73,10 +74,13 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -136,7 +140,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
|||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -187,72 +190,51 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
) {
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
SDL_SIMDFree(mem);
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
const char *filename,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
) {
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
uint32_t i;
|
||||
uint8_t *bgraData;
|
||||
|
||||
if (bgra)
|
||||
{
|
||||
bgraData = SDL_malloc(w * h * 4);
|
||||
|
||||
for (i = 0; i < w * h * 4; i += 4)
|
||||
{
|
||||
bgraData[i] = data[i + 2];
|
||||
bgraData[i + 1] = data[i + 1];
|
||||
bgraData[i + 2] = data[i];
|
||||
bgraData[i + 3] = data[i + 3];
|
||||
}
|
||||
|
||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||
|
||||
SDL_free(bgraData);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
598
src/stb_image.h
598
src/stb_image.h
File diff suppressed because it is too large
Load Diff
|
@ -8,19 +8,29 @@ EndProject
|
|||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
MinSizeRel|x64 = MinSizeRel|x64
|
||||
MinSizeRel|x86 = MinSizeRel|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
RelWithDebInfo|x64 = RelWithDebInfo|x64
|
||||
RelWithDebInfo|x86 = RelWithDebInfo|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.Build.0 = Debug|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x86.ActiveCfg = MinSizeRel|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.ActiveCfg = Release|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.Build.0 = Release|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.Build.0 = Release|Win32
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
|
||||
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -61,7 +61,9 @@
|
|||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
||||
|
@ -72,9 +74,11 @@
|
|||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -84,6 +88,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\Refresh.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
||||
<ClCompile Include="..\src\Refresh_Image.c" />
|
||||
</ItemGroup>
|
||||
|
@ -91,6 +96,7 @@
|
|||
<ClInclude Include="..\include\Refresh.h" />
|
||||
<ClInclude Include="..\include\Refresh_Image.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<ClCompile Include="..\src\Refresh_Image.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\Refresh.h">
|
||||
|
@ -24,6 +27,9 @@
|
|||
<ClInclude Include="..\include\Refresh_Image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
|
Loading…
Reference in New Issue