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53c439ef04
Author | SHA1 | Date |
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53c439ef04 | |
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ae98ae2345 | |
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425694ede5 |
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@ -1,4 +1,4 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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*
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* Copyright (c) 2020 Evan Hemsley
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* Copyright (c) 2020 Evan Hemsley
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*
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*
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@ -560,8 +560,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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{
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{
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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},
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},
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@ -1011,6 +1011,7 @@ typedef struct RenderPassHash
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uint32_t colorAttachmentCount;
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uint32_t colorAttachmentCount;
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RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
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RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
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Refresh_SampleCount colorAttachmentSampleCount;
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Refresh_SampleCount colorAttachmentSampleCount;
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VkImageLayout finalLayout;
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} RenderPassHash;
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} RenderPassHash;
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typedef struct RenderPassHashMap
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typedef struct RenderPassHashMap
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@ -1042,6 +1043,11 @@ static inline uint8_t RenderPassHash_Compare(
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return 0;
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return 0;
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}
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}
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if (a->finalLayout != b->finalLayout)
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{
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return 0;
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}
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for (i = 0; i < a->colorAttachmentCount; i += 1)
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for (i = 0; i < a->colorAttachmentCount; i += 1)
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{
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{
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if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
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if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
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@ -5942,6 +5948,41 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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return renderTarget;
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return renderTarget;
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}
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}
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static VkImageLayout VULKAN_INTERNAL_GetRenderPassFinalLayout(
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VulkanTexture *texture
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) {
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VkImageLayout finalLayout;
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if (IsDepthFormat(texture->format))
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{
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if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else
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{
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finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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}
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}
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else
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{
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if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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}
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return finalLayout;
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}
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static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VulkanRenderer *renderer,
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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VulkanCommandBuffer *commandBuffer,
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@ -5956,6 +5997,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VkAttachmentReference depthStencilAttachmentReference;
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VkAttachmentReference depthStencilAttachmentReference;
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkSubpassDescription subpass;
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VkSubpassDescription subpass;
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VkSubpassDependency dep[2];
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VkRenderPass renderPass;
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VkRenderPass renderPass;
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uint32_t i;
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uint32_t i;
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@ -6008,7 +6050,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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resolveReferences[resolveReferenceCount].attachment =
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resolveReferences[resolveReferenceCount].attachment =
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attachmentDescriptionCount;
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attachmentDescriptionCount;
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@ -6064,8 +6106,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
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colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
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colorAttachmentReferences[colorAttachmentReferenceCount].layout =
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colorAttachmentReferences[colorAttachmentReferenceCount].layout =
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@ -6113,7 +6154,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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depthStencilAttachmentReference.attachment =
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depthStencilAttachmentReference.attachment =
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attachmentDescriptionCount;
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attachmentDescriptionCount;
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@ -6135,6 +6176,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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subpass.pResolveAttachments = NULL;
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subpass.pResolveAttachments = NULL;
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}
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}
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const VkPipelineStageFlags graphicsStages = 0
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| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
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| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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;
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const VkPipelineStageFlags outsideStages = 0
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| graphicsStages
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT
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;
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dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dep[0].dstSubpass = 0;
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dep[0].srcStageMask = outsideStages;
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dep[0].dstStageMask = graphicsStages;
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dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dependencyFlags = 0;
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dep[1].srcSubpass = 0;
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dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dep[1].srcStageMask = graphicsStages;
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dep[1].dstStageMask = outsideStages;
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dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dependencyFlags = 0;
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renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassCreateInfo.pNext = NULL;
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renderPassCreateInfo.pNext = NULL;
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renderPassCreateInfo.flags = 0;
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renderPassCreateInfo.flags = 0;
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@ -6142,8 +6214,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
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renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.dependencyCount = 0;
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renderPassCreateInfo.dependencyCount = 2;
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renderPassCreateInfo.pDependencies = NULL;
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renderPassCreateInfo.pDependencies = dep;
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vulkanResult = renderer->vkCreateRenderPass(
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vulkanResult = renderer->vkCreateRenderPass(
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renderer->logicalDevice,
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renderer->logicalDevice,
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@ -6172,6 +6244,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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VkAttachmentReference depthStencilAttachmentReference;
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VkAttachmentReference depthStencilAttachmentReference;
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Refresh_ColorAttachmentDescription attachmentDescription;
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Refresh_ColorAttachmentDescription attachmentDescription;
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VkSubpassDescription subpass;
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VkSubpassDescription subpass;
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VkSubpassDependency dep[2];
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkRenderPass renderPass;
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VkRenderPass renderPass;
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VkResult result;
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VkResult result;
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@ -6182,6 +6255,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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uint32_t resolveReferenceCount = 0;
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uint32_t resolveReferenceCount = 0;
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uint32_t i;
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uint32_t i;
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/* Note: Render pass compatibility does not care about layout */
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for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
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for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
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{
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{
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attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
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attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
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@ -6315,6 +6389,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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subpass.pResolveAttachments = NULL;
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subpass.pResolveAttachments = NULL;
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}
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}
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|
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|
const VkPipelineStageFlags graphicsStages = 0
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|
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
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|
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
|
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|
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
|
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|
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
|
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|
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
|
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|
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
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|
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
|
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|
;
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|
const VkPipelineStageFlags outsideStages = 0
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|
| graphicsStages
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|
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
|
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|
| VK_PIPELINE_STAGE_TRANSFER_BIT
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|
;
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|
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|
dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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|
dep[0].dstSubpass = 0;
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|
dep[0].srcStageMask = outsideStages;
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|
dep[0].dstStageMask = graphicsStages;
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dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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|
dep[0].dependencyFlags = 0;
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|
|
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|
dep[1].srcSubpass = 0;
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|
dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
|
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|
dep[1].srcStageMask = graphicsStages;
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|
dep[1].dstStageMask = outsideStages;
|
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|
dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
|
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|
dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
||||||
|
dep[1].dependencyFlags = 0;
|
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|
|
||||||
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
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renderPassCreateInfo.pNext = NULL;
|
renderPassCreateInfo.pNext = NULL;
|
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renderPassCreateInfo.flags = 0;
|
renderPassCreateInfo.flags = 0;
|
||||||
|
@ -6322,8 +6427,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
|
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renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
|
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
|
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renderPassCreateInfo.subpassCount = 1;
|
renderPassCreateInfo.subpassCount = 1;
|
||||||
renderPassCreateInfo.pSubpasses = &subpass;
|
renderPassCreateInfo.pSubpasses = &subpass;
|
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renderPassCreateInfo.dependencyCount = 0;
|
renderPassCreateInfo.dependencyCount = 2;
|
||||||
renderPassCreateInfo.pDependencies = NULL;
|
renderPassCreateInfo.pDependencies = dep;
|
||||||
|
|
||||||
result = renderer->vkCreateRenderPass(
|
result = renderer->vkCreateRenderPass(
|
||||||
renderer->logicalDevice,
|
renderer->logicalDevice,
|
||||||
|
@ -7764,6 +7869,14 @@ static void VULKAN_SetBufferData(
|
||||||
vulkanBuffer
|
vulkanBuffer
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// this janky call will wait for transfer writes to finish!
|
||||||
|
VULKAN_INTERNAL_BufferMemoryBarrier(
|
||||||
|
renderer,
|
||||||
|
vulkanCommandBuffer->commandBuffer,
|
||||||
|
RESOURCE_ACCESS_TRANSFER_WRITE,
|
||||||
|
vulkanBuffer
|
||||||
|
);
|
||||||
|
|
||||||
bufferCopy.srcOffset = transferBuffer->offset;
|
bufferCopy.srcOffset = transferBuffer->offset;
|
||||||
bufferCopy.dstOffset = offsetInBytes;
|
bufferCopy.dstOffset = offsetInBytes;
|
||||||
bufferCopy.size = (VkDeviceSize) dataLength;
|
bufferCopy.size = (VkDeviceSize) dataLength;
|
||||||
|
@ -8468,6 +8581,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
||||||
hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
|
hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
hash.finalLayout = VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
|
||||||
|
|
||||||
renderPass = RenderPassHashArray_Fetch(
|
renderPass = RenderPassHashArray_Fetch(
|
||||||
&renderer->renderPassHashArray,
|
&renderer->renderPassHashArray,
|
||||||
&hash
|
&hash
|
||||||
|
@ -9026,35 +9141,11 @@ static void VULKAN_EndRenderPass(
|
||||||
|
|
||||||
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||||
{
|
{
|
||||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
|
||||||
renderer,
|
|
||||||
vulkanCommandBuffer->commandBuffer,
|
|
||||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
|
||||||
currentTexture->aspectFlags,
|
|
||||||
0,
|
|
||||||
currentTexture->layerCount,
|
|
||||||
0,
|
|
||||||
currentTexture->levelCount,
|
|
||||||
0,
|
|
||||||
currentTexture->image,
|
|
||||||
¤tTexture->resourceAccessType
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
|
else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||||
{
|
{
|
||||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
currentTexture->resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE;
|
||||||
renderer,
|
|
||||||
vulkanCommandBuffer->commandBuffer,
|
|
||||||
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
|
|
||||||
currentTexture->aspectFlags,
|
|
||||||
0,
|
|
||||||
currentTexture->layerCount,
|
|
||||||
0,
|
|
||||||
currentTexture->levelCount,
|
|
||||||
0,
|
|
||||||
currentTexture->image,
|
|
||||||
¤tTexture->resourceAccessType
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vulkanCommandBuffer->renderPassColorTargetCount = 0;
|
vulkanCommandBuffer->renderPassColorTargetCount = 0;
|
||||||
|
@ -9065,19 +9156,7 @@ static void VULKAN_EndRenderPass(
|
||||||
|
|
||||||
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||||
{
|
{
|
||||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
|
||||||
renderer,
|
|
||||||
vulkanCommandBuffer->commandBuffer,
|
|
||||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
|
||||||
currentTexture->aspectFlags,
|
|
||||||
0,
|
|
||||||
currentTexture->layerCount,
|
|
||||||
0,
|
|
||||||
currentTexture->levelCount,
|
|
||||||
0,
|
|
||||||
currentTexture->image,
|
|
||||||
¤tTexture->resourceAccessType
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vulkanCommandBuffer->renderPassDepthTexture = NULL;
|
vulkanCommandBuffer->renderPassDepthTexture = NULL;
|
||||||
|
|
Loading…
Reference in New Issue